
Minimalist 2D bouldering. Make your way through over 30 hand-made campaign routes or use the level editor to make your own routes and share them with friends!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Klifur is a physics-based 2D bouldering game.

Climb through over 30 hand-crafted routes. Each one is a small problem to solve with no single solution, just better ones. Take your time, try different sequences, and work toward cleaner, more efficient runs.

Earn badges by optimizing for move efficiency, time, and eliminating holds.

Make your own routes with the built in level editor! Share them with friends by sending them the route code.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
add a community levels tab
I love bouldering and I love this game and I love you, the reader of this review. P.S. Here is my route: Klifur/HOUDINI/G/ABAJwHto1t68PSFngNR5VS3VD56dHsPJQmKEWAcFupX0tKt9imMhdkyvDBLxadEPn7m/r+b4pFZYEv5TG2trnLCizACDtPLLchImFnRxC2Xp+kKlPa5/+BnJR2GdkzqNP5UiBsPI8OqwoB8bHGoJb8uMTQjzX5rGFM6wZvEKTHEJCimu8Ve8KbJ6iZucDPljKpqMbToIlep3G9FoKqR0BjCFfwvqiEjZo+2716jsyynsXECYma9voHy79MKjgsY3KkUOzSbSkHWbfq2CVSrGjG9wM=
无中文但不影响游玩。蛮有意思的攀岩小游戏,不过和Cairn那种偏向真实的攀岩相比这个的动作要更无厘头(非人类)一点 其实有点解谜的感觉,手脚都只是身体延伸出去的绳子,所以经常需要用更长的腿脚疯狂倒挂(。来接触到更远的点位,好一点点把手移动到顶点。 还可以自定义路线√ 更新:后面的关卡是否有点太费手了!!
Cautious recommendation. I love how it looks & feels! And when it works, it [i]really[/i] works! That being said, the difficulty curve of the levels seemed a bit arbitrary to me: One moment I was breezing through a bunch of levels on my first try, then I got absolutely stumped on the next one. Once you've finished a set of levels, you'll unlock optional, but extremely (!) tight targets for the number of holds and time taken. Might be a skill issue, but the game also doesn't really care to explicitly teach you any tricks or advanced moves. Like [spoiler]that you can adjust the point of contact for each limb without it counting as another hold[/spoiler] or [spoiler]that you can release with one limb and then quickly grab the hold with another, if you're fast enough[/spoiler]. I'm a bit torn on that: On one hand, figuring those things out on your own can feel really great. On the other hand, [i]not[/i] figuring it out can make you struggle [b]a lot[/b] more on certain levels... My personal favorite were the optional targets for skipping at least one hold entirely, though! Although the UI doesn't communicate clearly if that's possible on every level or not. However, what I'm missing the most is controller support! Would be so nice to have one shoulder button assigned to each limb and grab/release on button press, then aim with the analog stick. Especially in those situations where you view is obstructed by the body of the character, and you risk accidentally releasing the wrong limb and failing the entire level. Which brings me to my final point: Failing a level shortly before the top can feel [i]really[/i] punishing. I'm fine with that for the actual attempts, but I wish the game had an (optional) assist mode that resets your character to its last position during training.
Highly recommend for a fun and highly intuitive challenge that's difficult enough to push you but made so well that you still come back for more. I appreciate how consistent and accurate the hitboxes are, too. It's important in a game like this! Took me three hours to beat the base game and only get a couple stars. The stars are very hard but maybe I'll come back later :)
A fun and engaging climbing game, satisfying physics and well designed courses.
A sophisticated puzzle game with a rock climbing theme. Although there seem to be too much upside-down and joints twisting compared to real life climbing, it's still fun to play. Most of the rock holds don't allow you to grip with both hands at the same time. I understand this is for puzzle designing, but the inability to easily switch your hand is somehow annoying. Also, this version removes the setting where you would fall immediately after exhaustion compared to the website version, thus greatly reducing the cost of trial, but it also feels like some of the challenges have been lost. And this version looks a bit rougher than the website version. Is it because of the image quality? Maybe I prefer the art style of the website version.
Great game but it needs a darker dark mode.
I really like the authentic feeling of climbing this simple game captures! There are moments of pure joy when completing a hard climb and discovering a new technique, just as in real bouldering. The route editor is fun and simple to learn. Great value for money!
I love the concept of the game and the physics are amazing but i think it is missing a community levels tab. Also some levels such as II spacestation are quite difficult compared to all the other levels in the section (i think if not balanced then some achievements may be impossible) But anyways such a cute game and I am absolutely not hating on this i am just giving my feedback and take of the game but its so fun to play and would definitely recomend it to play
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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