
The Consuming Shadow is a procedural survival horror adventure in which you must explore the land, fight your way through randomly-generated dungeons and try to stay sane in your quest to save the world from the invading Ancients.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Yahtzee made a sick deduction game and I paid a dollar for it. I've bought bars of candy that cost more than twice as much and have been infinitely more disappointed. Buy it. Play it.
Probably my favorite roguelite ever. What looks like a crappy flash game from the late 2000s is actually a fantastically crafted 2D survival horror game with addicting dungeon crawling mechanics and cosmic horror storytelling. Your runs are always a little tense as resources are limited, money is tight, and the threat of annihilation is plentiful (as a good survival horror game should have). There's a ton to unlock in this game as well, whether that be filling out the bestiary, leveling up your unlocked characters, or trying out the multiple challenge modes with said characters. Wonderful game with great mechanics, great writing, and great tension. A fine case of "don't judge a book by its cover".
This game ignited my love of 2D roguelikes, and if you can't get past the aesthetic, you're a weak soul who doesn't like games. Sorry, just stating facts. There's nothing more tense than being at the very end with no sanity left over and very little health, knowing that all that stands between the world and annihilation are the bullets in your gun.
If you're into horror and eldritch related stuff, this is definitely for you as you only about a certain amount of time to banish the invading god until it comes. It's a bit like cluedo but without the murder mystery stuff...though I will tell you lot, it's a lot of fun with the Birthday Stars as they increase your stats permanently throughout a whole run. I also like how the game has a system to keep people from staying in one place for too long by making stalker chase them after the dungeon is complete. I'll give this a 9/10 rating, heavily recommend playing due to multiple endings and all that.
Cosmic-horror themed deduction-based roguelite. While not the prettiest game, The Consuming Shadow has a very unique and satisfying gameplay loop.
The Consuming Shadow es un roguelike en el que tienes que recorrer Inglaterra de punta a punta, con el objetivo de llegar a Stonehenge para llevar a cabo un ritual que detenga el fin del mundo. El problema es que no sabes el ritual. Por eso, por el camino debes ir haciendo paradas por diferentes ciudades de la geografía británica, para intentar aprender información y detalles sobre el primigenio al que estás intentando detener y cómo hacerlo. Y todo ello, por supuesto, se genera de forma procedimental. En cada run tendrás que detener a un primigenio distinto, con un ritual distinto, que tendrás que aprender a base de investigar zonas distintas. Es un juego perfecto, sobre el papel. Luego, claro, está el tema de la ejecución, que podría ser mejorable. Pero pese a sus controles toscos y pobres gráficos, The Consuming Shadow me parece uno de los juegos más originales, divertidos y especiales del catálogo de Steam. La fusión impía de FTL, Eternal Darkness y La Llamada de Cthulhu.
It's not a terrible game, it's fairly okay but there are some baffling design decisions from somebody that reviews videos games for the last 2 decades it kinda feels like he should've known better. Makinbg you spend perk points to unlock the harder challenges so you're weaker than before and also having very limited perk points means |'ll have to wipe my progress to do the other half of the challenges to have a decent chance. It's also a game that seems to expect and want you to fail until you level up a few times so you get the perk points. Other than that, if you can get past the graphics which if you grew up in the Flash era you'll probably not have a problem with that and if you like rogue-likes and Lovecraft you'll probably enjoy it. For a little while at least.
The sense of dread i felt being forced to enter Stonehenge well missing two pieces of the banishment ritual and the relief i felt after getting it right is probably something I'll never feel again
В этом году эту культовому альбому исполняется 18 лет, как же быстро летит время! По этому поводу ловите кипу забавных фактов о группе: Ходили слухи, что название группы было взято из случайного генератора названий эмо-групп, но на деле это не так. Названия группы как и песен это отдельный вид искусства того времени: Большинство названий их песен (например, «Ravenous, Ravenous Rhinos» или «ASL») - это либо отсылки к настольным играм, либо к сленгу интернет-чатов того времени, что добавляло им очков «трушности» в глазах подростков с MySpace. Еще участники группы известен тем, что периодически «зОхватывает» официальную страницу группы в соцсетях и начинает постить странные мемы, вступать в перепалки с фанатами или анонсировать проекты, которые никогда не выходят. Граница между перформансом и реальным безумием там всегда очень размыта. Ну и как вишенка на торте: когда вышел их первый альбом, многие серьезные музыкальные издания поставили им 0 из 10 или 1 из 10, называя их музыку «худшим, что случалось с ушами человека». Группу это только радовало - они печатали эти отзывы на своих футболках.
the mechanics are very cool, sometimes theyre more scary than the monsters!! there is an amazing amount of detail and randomized variety that makes replaying over and over cool.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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