
Arise warrior, your kingdom has need of you. Wield ancient weaponry and harness arcane powers in your quest to liberate Egypt, rescue her royal highness, and exile Anubis to the afterlife.
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About
An Armoury for the Ages. Rend your enemies with sharpened khopesh or swarm them with deadly locust plagues using your ancient and arcane arsenal.
Egypt is your playground. Crawl across village rooftops and scour gargantuan pyramids in an adventure spanning the length of the Nile.
Tomb Rager. Plunder mysterious temples and tombs, navigating through traps and tunnels, and beating back the cult of Anubis.
Beasts, barbarians and belligerent Gods. Go up against enemies from both sides of the Duat!
DOSMan! Find the titular time-and-space traveling mascot in every level, hoarding goodies for you to gorge on.
The latest and most ambitious release from bite-sized boomer shooter studio, DOSMan Games, Skarab combines frenetic combat with exploration and platforming to deliver an adventure inspired by the likes of Powerslave, Tomb Raider and Quake.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Bland and boring, honestly. The levels blend together (and have no names either) and the weapons are overall uninteresting. Speaking of the weapons, you have 6 of them: 3 melee and 3 ranged. On one side we have a sword, a lance that basically replaces the sword because it has more range and attacks faster, and a mace that's slow but powerful. It works, though it's weird how enemies start randomly moving around in straight lines if you get far enough from them. On the other side, there's a sling that takes its sweet time to fire, a bow (both are hitscan btw) and rapid fire locusts, which is the best weapon in the game. Note that you lose your ammo after each level, which... doesn't really affect things unless you miss constantly. The final boss is both simple and annoying: it just fires a stream of high damage skulls that's easy to dodge, but you need to climb back up should you fall down the arena, and the boss can camp in front of the door you need to open to get back in and kill you in a few seconds. Thing is, the dev forgot to lock the door to the princess' cell, so you can just ignore the boss and end the game in a few seconds lol. It's also a short game, which might be for the best.
A pleasant Egyptian setting, but this is let down by average gameplay. The level design is forgettable, and I got bored before finishing it. I would suggest Quartermain or Reverend, instead.
Looks cute, but quick saves are busted and can softlock you. A shame, really. I hope it'll be fixed and I will be able to finish the rest of the game — it was pretty fun.
go with your gut instinct, this isn't good.
Enemy spam and terrible level design on the first level. One of the worse boomer's i have played in a while. The sling is also singlehandedly the worst ranged weapon i have ever played with in a boomer shooter. A letdown and baffling coming from DOSman who made a banger like reverend so he clearly know how to make good boomer's but this aint it...
[h1] Genre [/h1] Ein kurzer First Person Boomer Shooter [h1] Story [/h1] Wir spielen einen Krieger der die entführte Prinzessin aus den Klauen von Anubis befreien soll [h1] Gameplay [/h1] Das Spiel hat mich sehr an Powerslave erinnert. Das Gameplay ist ähnlich wie auch bei den anderen Spielen von DOSMan Games. Es gibt wie üblich mehrere Level. In jedem der Level gibt es einen Haufen an unterschiedlichen Feinden die wir bekämpfen und natürlich auch viele Secrets zu entdecken. Das Gegner Roster ist ordentlich aber im Vergleich zu anderen Spielen von diesem Entwickler/Publisher doch eher überschaulich bzw. viele fühlen sich gleich an. Wir bekämpfen verschiedene Krieger die entweder Nahkampf oder Fernkampf benutzen, Insekten, Schlangen & Untote. Das Gameplay ist stark auf Nahkampf bezogen, jedenfalls in den ersten paar Level. Uns stehen neben dem Anfangsschwert, eine Steinschleuder, ein Bogen, ein Speer, eine Keule & ein Insektenschwarm zur Verfügung. Level Design ist gut gelungen und das Ägypten Setting ist Unverbraucht. Es gibt nur ein paar Bosse aber die waren ganz in Ordnung. Hier gibt es auch eine Schnellspeicher Funktion, was ich bei anderen Spielen oft vermisse. Musik ist sehr gut gelungen und passt zum Setting [h1] Pro/Contra [/h1] + Story ist in Ordnung (Cliche Story und nur sehr kurz gehalten aber für das was es ist, ist es völlig OK) + Gegner Roster ist in Ordnung (viele fühlen sich aber gleich an was schade ist) + Waffen Roster ist ordentlich + Unverbrauchtes Setting + Viele Secrets zu entdecken in den einzelnen Leveln +/- Leider keine Achievements [h1] Fazit [/h1] Ein weiterer Toller Old School Style Boomer Shooter aus dem Hause DOSMan Games. Ich habe bereits einige gespielt und fand bisher alle gut gelungen. Skarab hat ein unverbrauchtes Setting und die Musik ist sehr gut gemacht und passt sich den Leveln gut an. Ich kann es jedem Fan von Boomer Shootern auf jeden Fall weiter Empfehlen 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*] [url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][*] [url=https://store.steampowered.com/curator/44688798/] Follow third group [/url][/list]
https://youtu.be/VulBCx8nIms Melee combat in first person is rarely done well and this is a example of the major flaws in that design.
Prosty FPS w egipskich klimatach. Powerslave to to nie jest, ale pomimo swojego minimalistycznego prostactwa potrafi przykuć do ekranu na te 2,5 godziny na przejście. Mamy tutaj wiele poziomów, które różnią się przede wszystkim kolorystyką, bo sam level design tutaj praktycznie nie istnieje - ot po prostu sklecone poziomy na szybko. Jest szereg wrogów do zlikwidowania a także dostajemy w swoje łapska kilka broni. Od chepesza, włóczni, procy, przez łuk, buławę, po coś w rodzaju rzucania zaklęcia plagi/szarańczy. Na każdym poziomie w zniszczonych skrzyniach i amforach znajdziemy amunicję oraz mikstury, czy dania przywracające punkty życia. Każdy rozdział polega na znajdywaniu trzech "kluczy", które otwierają poszczególne drzwi. Gdy zdobędziemy trzeci, to za jego wrotami znajdziemy przejście do dalszego etapu. Gra zapisuje się na początku każdego poziomu a także jest możliwość szybkiego zapisu w dowolnym momencie. Jest tanio, prosto, ale dość przyjemnie. Ujdzie.
this was really fun and i had a good time, its very simplistic and only took 2 hrs to finish but i promise youll enjoy yerself, the levels are good, the weapons are fun and all usefull, and the enemies are challenging, oh and the music was good too
Another fun way from DOSMan Games to procrastinate my real life work for a couple hours. I do wish the "sling" weapon let you keep spinning it until you're ready to release it, as the hardcoded delay to fire seems a bit unrealistic, but it does add to the challenge of using your first ranged weapon.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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