
This is a 2D top-down horror game. If you enjoy adventures, top-down game with a hint of horror in it, Motte Island is for you. It has numerous features including but not limited to various puzzles and mini games contained within. It is as exciting as exploring an actual paradise island.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 63 reviews with recorded playtime.
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
Motte Island is a top down survival horror game that took some inspiration from the classic Resident Evil/Silent Hill. Since there aren't many top-down horror games I can think of (or any at all, really), it's hard to compare it to any specific game. My playtime was about 5 hours, but on average it'd probably take around 3-5 hours to complete. The story, atmosphere, and music are actually pretty decent for a $5 retail priced game (which you can get even cheaper during a sale). The script has a lot of broken english in it, it can mostly be understood but all of it could have been easily fixed before release if they had anyone with a decent understanding of english on the dev team. The broken english can cause some of the objectives to be a tad bit confusing, because they aren't explained fully. Most of the enemies have some fairly unique designs to them. If you're terrified of bugs.. then you probably shouldn't play this game as a great deal of the monsters are designed based on them. This actually made the game creepier to me, since I'm not a fan of insects lol. The combat could use a lot of work. You can only equip one weapon at a time, and there's no option to store them, so if you want a new weapon, you have to drop your old one. This can be frustrating when you want to use a gun. There are 3 guns (pistol, shotgun, rifle), and all 3 have very limited ammo. 2 of the guns aren't that easy to find, and I couldn't find the pistol in my playthrough. I don't think there's more than 30 rounds for each gun in the game, and the guns seemed pretty useless against normal enemies (they're alright for boss fights.. but there aren't many situations you'd use them in). There are 2 FPS sequences that seem really forced, so the game isn't entirely top-down. Game is very dependent on stealth. If you sneak up on an enemy from behind and melee them, it's a one hit kill. This is the best way to play the game as it takes much longer to kill an enemy if you're spotted. I personally stuck with the machette and samurai sword for most of the game.. There is a decent variety of melee weapons in the game, but I found that quick charge attack + fast normal attack is the best combination (for me at least), so most of the other weapons weren't as useful. Navigation can be somewhat frustrating, as there's no map of the island in the game. This is silly, because some of the buildings have maps for them, which have a much simpler layout, but the maps that you do find can't be saved to your inventory.. so you basically have to memorize them. At one point in the game, I got stuck for a while because I couldn't find the cemetery. If I had a map, that wouldn't have been an issue. Another feature that wasn't polished is the health bar, it covers the entire bottom of the screen. Surely they could have made it noticeable enough while taking up less screen space. Overall, if you love survival horror I'd recommend giving the game a shot, just set your expectations low. I probably would have paid a dollar for it if I hadn't gotten it for free. EDIT: This review is based on the first build of the game, any future updates aren't represented in my review.
If you don't purchase this game, then you will have lots of moths in your house.
Okay, I'm gonna do something I don't normally do, and write a review before playing this game to its conclusion. I just can't help myself, I feel inspired. Or, in Motte-speak: "Help myself I can't, I feel inspire." The first problem with this game is the apparent lack of anyone on the design team who can speak English. This I don't mind, but surely someone in their broader social circle could have offered to do a quick proof-read of the game before releasing it commercially to the world at large? Hell, they could've asked the average six year-old on the internet. Pretty sure THEY would've worked out by now that "Maids are fight each other but suddenly stopped and tremble in the presence of Sarah" isn't a proper sentence. You do get used to it, though; we've all seen the Star Wars films, after all. It's just a shame that Yoda-speak isn't exactly conducive to maintaining a mood of spooky unease. But this is hardly the game's biggest impediment to greatness. The 2D, top-down perspective in a horror game is a brilliant idea. And when this game gets dark, and the flashlight comes out, it's definitely some eerie ♥♥♥♥. But in broad daylight the character animations look, well, about as good as those in Hotline Miami. The only thing is, Hotline Miami was an incredibly fast-paced, splatter-happy ode to visual crudeness and uber-difficulty which seemed to know precisely what it was trying to achieve. Which WASN'T "scaring" you...which, granted, this game still does surprisingly well at times, mostly on account of the aforementioned flashlight effect and the frankly awesome soundtrack. In fact, I'd go as far as to say that the super-disturbing soundtrack pretty much SAVES this game at times. What about the gameplay, you ask? Well, it's nice enough, especially if you're a fan of action-adventure orientated "survival horror" games of the Silent Hill / Resident Evil ilk, as I surely am. But there's a LOT of back-tracking, and after a while you get good enough at simply AVOIDING the endlessly-respawning nasties, and the combat is mostly a case of finding one good, accurate spot to stand and mashing the mouse buttons. I even managed to kill the first Boss with a baseball bat, 'cause I haven't yet managed to pick up a gun despite all the bullets I'm now carrying. I mean, I keep killing bad guys carrying guns which they shoot at me, but for some reason my character seems uninterested in picking any of these pistols up. I assume I haven't missed an all-important gun placement elsewhere, but I'm not even sure it matters if I have, since I can apparently kick Boss butt well enough with a melee weapon. Just in case it's sounding like I'm not digging this game, let me assure you that I actually am. And I'm assuming it's not gonna be the longest game in history, so I probably WILL see it through to its conclusion. What am I gonna find there? Well, probably nothing too great story-wise, 'cause despite some early promise the story seems to be getting sillier by the hour. But it's got mood aplenty, despite the aforementioned problems, and the moth-y motifs and mysterious island setting certainly make for good horror fodder. I think it might be overly generous to say that this gets three-quarters of the way to its potential, but let's be nice and say it gets two-thirds of the way. Hence the number below, slightly rounded up in the interests of encouraging future product from these admittedly promising designers. Happy bug-swatting. Verdict: 7.5/10.
最初にお断りしておきますと、私はホラー耐性はまあまあ高いほうです。 突然の大きな音や急に目の前にあらわれるものにびっくりすることはありますが、それはその場限りのことで、夜のお手洗いやお風呂、外歩きなどには一切支障がありません。 ですが、私にも怖いものはあります。 そのひとつが虫。昆虫類は概ね苦手、家の明かりに蛾などが集まるのが嫌過ぎて、私の帰宅時には玄関口の照明を消してほしいとママンに哀れっぽく泣き付くほどです。 さて唐突な流れですが本作の紹介に入ります。 Motte Islandはホラーゲームです。操作系はアクションですが難易度が総じて低いことに加え、鍵などのアイテムを探すことが多いため、どちらかと言えばアドベンチャー色が強くなっています。 システムはこれと言って目新しい部分はなく、霧深い田舎の街を懐中電灯を頼りにちんたら歩き、異形の敵を鈍器で撲殺していく辺り、個人的にはサイレントヒルを思い出しました。 戦闘ではそこらに落ちているバットやバールのようなもの等を拾って武器にするのですが、攻撃力や攻撃範囲に違いはあるものの、どれが強い/弱いなどは数値として見ることは出来ません。 とはいえ、敵に殴られた際のダメージが結構大きい(難易度Normalでも半分近く減る)為に、敵と戦う際は視界外から背後を取って不意打ちを掛けるのが基本であり、それを忠実に守る限り大抵の武器で敵を一撃必殺できる為、そこまで拘る部分では無いでしょう。たとえ敵に発見されても、エリア切り替えで100%逃げ切れるのもその傾向に拍車を掛けます。ついでにボス以外の敵を倒すことに一切メリットが無いため、そもそも無理に戦闘する必要がありません。 戦闘の話をしてしまうと急に怖くない気がしてきますが、このゲーム実に怖い。 何が怖いかというと、でかい虫がちょこちょこ出てくるのです。 人面蛾だの人面トンボ?だの、なんか繭みたいなのからなにからうわあ背筋寒い。これは虫嫌いが手を出して良いゲームではありません。タイトル絵の時点で思いっきり蛾がモチーフにされているため気付かないことは少ないと思うのですが、万が一気付かないで買ってしまうとそれなりに辛い思いをすると思います。 次に何をすればいいか、どこに行けばいいのかさえ判っていれば、クリアまでは1~2時間程度。判らずにうろうろしても、まあ5時間前後で多分クリアできるでしょう。価格が500円を切っていることを踏まえても少しボリューム不足かな? ただ、フラグを半端に立てた状態で死んだり中断した場合、進行不可能になるバグが確認されています。クリアに10時間掛かるゲームでやり直すのは非常に辛いと思うので、そう考えるならば丁度良いボリュームなのかもしれません。 勿論端からそんなバグが起きないのが一番ですし、その上で丁度良いボリュームなら良いのですが。 私は4時間プレイしてやり直すハメになりました。 ところでこのゲーム、途中で拳銃弾やらショットシェルやらを拾えるのですが、結局クリア直前で強制的にライフルを拾うまで一切銃が見つからなかった上、弾数制限も特になかったようなのですが、何の意味があるんでしょうか? お分かりの方いらっしゃいましたらお知らせください。
[h1]A Great Top-Down 2D Horror[/h1] Imagine F.E.A.R. with the graphic and gameplay of Hotline Miami, and you would not be far off about this game. The story is quite nice, although a bit generic. I only play a bit so far, however, so my opinion may change. The game mechanic is simple, so it would not be daunting to casual gamers. The game art is nice. Soundtracks are excellent, but the game lacks voice over. All in all, quite a nice game for $5.
Motte Island is a low-fi horror game, with a top-down perspective. Your objective is to go into Motte Island to save your sister from the townsfolk, and uncover whatever secrets they were hiding. You'll probably be able to finish the game in 3 or 4 hours, and while there are different endings, it does not warrant a replay, since the endings are merely decided by the final section of the game. There are collectible photos spread around, though, each providing a cutscene for you to learn more about the island. [b]Presentation[/b] As I said, this is a very [b]low fidelity[/b] game, especially regarding its artstyle. The goodside is that low-fi actually works great with horror games! While everything is low-res, dark and full of blurry fog, it sets a nice atmosphere, and lets your mind piece in what's missing. However, it's not a pretty game at all, on the contrary, it's quite ugly. Lone Survivor or even Home, were low-fi, but still weren't as ugly and Motte Island is. But overall, I think it sets the tone, and achieves its purpose! Animation is very limited as well, which is more noticeable in the cutscenes, but it's not a big deal in the whole scheme of things. The [b]sound design[/b] in general was pretty good, actually! Everything worked towards the same atmosphere, and there was also a more oppressive track whenever you were engaged in battle. Unfortunately, the track was always the same, which got tiresome at times. There were also a couple of jump-scares thrown in, but were quite repetitive, losing its effect. The enemies didn't sound very scary, but all of the other ambience sounds were good. It's not perfect, but taking its scope into account, I think it comes out as a positive, and helps the game! So far so good! Now comes my reasoning for not recommending this game. I see what it's trying to do, but similarly to Eleusis, the [b]game itself is not interesting[/b] at all. It has a [b]great atmosphere[/b], but lacks purpose and place to use that atmosphere in. Most of the time, you'll be traveling around the island (which is essentially just a small village), collecting random items. And, very much like Eleusis, they force you to go back and forth several times while you could easily collect several items at once. (These also blend in with the ground, at times, making them very hard to see... this, of course, increases frustration when you're just constantly walking around, not sure what you're looking for) While you have (supposedly) 3 guns in the game, I only found one, and even that was necessary to the story and not through exploration. What I did find, was a bunch of ammo that I didn't get to use... And some enemies also carried guns that you couldn't pick up, for some unknown reason. Missed chance. This means that I've only used melee weapons for the whole game. Think of it as Hotline Miami. But instead of the very fast in-and-out, twitch gameplay, each enemy requires several hits to die (you have [b]light/heavy[/b] attacks, but the heavy are mostly for stealth), so you'll just hit them and backing off repeatedly. A more reliable way of doing it, is using stealth. You can approach enemies from behind, and kill them in 1 hit. ... or you can just run away from them. Why would you do it? Because they respawn. Yes, every time you enter/exit an area, the enemies respawn. This really does defeat the tension. There's a lot of pointless fighting, and not much fear. While I did kill them at first, I eventually just started running away since fighting was pointless and laborious. While there is a decent number of weapons, they all play similarly, so it's not exactly a positive. So yeah. The atmosphere is completely wasted on shores and backtracking, as well as too much "safe" combat. Aside from this main gameplay, there also 2 other sections: a side-scroller, and a cover-based fps. In the first, you "drive" a car, while obstacles come down from the top of the screen. This was the most disorienting experience I've had with gaming in a loooong time. Everything happened too fast, with the obstacles sending you flying to the sides... Jesus... I'm not even sure it was possible to fail. I was hitting almost everything (it was unpleasant) but eventually go through with it. Then, there's the fps sections. One functions as a mini horde mode, and the other as a Boss fight. You can shoot, and you can be in cover, reloading. It wasn't very good either. The hit detections, specially, was not very tight. And there were always enemies spawning in the limits of the screen. In the last boss fight it was especially bad... These two sections are extremely forced and have no place in the game, to be honest. I understand "variety", but come one!... One last aspect I want to mention, is the story/writing. It's... bad. And I'm not talking about the number of grammatical errors (quite a lot), but the actual story and characters. The plot is completely senseless. For example, the villagers act like a bunch of maniacs, but suddenly, they're not the bad guys because everything goes to s***. It makes no sense how they're portrayed. It's a very artificial way of making you dislike them. And that would be fine, if they didn't change their minds halfway through. By then, how could I side with the villagers? My actions from that point onwards made no sense, which threw the story out the window. The dialogue is also pretty cheesy, but hey... I'm sounding really negative here. To be completely honest, I did enjoy the game during the first 2 hours. It was cool, the atmosphere immersed me more than I was expecting, and everything was well, while I was exploring the village. Unfortunately, it then started just going in circles, and then introduced very rushed mechanics, ruining the overall experience. I can see what it was trying to do, and it's unfortunate that it simply didn't get there quite yet. But it has a couple of good aspects about it, so I'll look forward to their next game. Hopefuly, they'll learn from mistakes and make much more competent experiences!
A 2-D top down view game that has its moments that will surely remind you of FEAR, while at other times will make you question common game logic, its worth $1, not $5, so it it comes on sale, buy it, but if not, just wait. The beginning is really boring and confusing, but as you progress through the story, you may, not will, may start to understand that something has gone terribly wrong and you have to fix it. -Will update review as I continue to progress through the game
It's a decent game for the price. Not a great game, just a plain casual top-down game. I like the art though. I just seemed can't like the game. It's hard for me to recommend this game but since there is no Neutral review so hence the Negative reviews.
Another greenlighter, but it looks very promising. It has nice hand-drawn graphics and beautifull music. Storiline is designing from the very start. Controls are strange but at least you should give it a try.
2 rules for this game - turn off your flashlight - hit the enemies from behind
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