
Solve programming puzzles on a fictional computer with radio-based communication and unique limitations. Competitively optimize to compete on leaderboards against friends and the global community.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
Simple yet unique instruction / hardware set. Excellent difficulty curve ramp up. Regular leaderboards + the option to beat team members' scores.
A programming game in the Zachtronics mold, probably most similar to TIS-100 as it's text based. Good UI that makes it easy to tell what's going on, and there is some cool theming with the documentation. Recommended if that sounds like something you'd be into!
Sorry to vote down when it only has that few reviews yet. But as fun as the demo was ... once you get to level 8+ the awkwardness of the channel system and the restrictions of what you can do on one chip start to hit the ceiling of my tolerance. I've played many similar games. I'm fine with Assembly-like languages, but you can't even do a simple ADD or SUB instruction here. You have to use 2 chips to overlay 2 values on a channel to add them and then need a 3rd chip to read the result, bc you are not allowed to read a channel your chip has written to that same cycle. And then sync everythig up again. That's like rolling a pancake until it gets invisible... It looks like TIS-100, but it's not. TIS has a vastly more flexible language and creates difficulty without making you feel like you're too dumb to understand the system itself. The positive aspects last: - It has good QoL in the editor, apart from the deliberate restrictions - The little language features it has are well thought through and even allow abbreviations and shortcuts - It allows to start inefficient in most levels and to optimize later (which TIS-100 does not at the same extent) - Has decent humor and sort of a funny introduction to all levels. - Dev is active in Steam forums, not just Discord It's by no means a bad or badly put together game, but I can't be bothered to work around the needlessly awkward rules, when the solution is already in my head. It's not like the game gives you a slightly too small tool to push creative solutions and to generate a challenge. It's like it's giving you a hammer to put in a screw, which makes you fight your tool more than your task. This is no fun for me.
Simple and elegant as long as you stay away from the Forgetful achievement.
Enjoying the game for the leaderboard challenges it offers, but definitely not enjoying the language. Will continue to play just so I can top all of the leaderboards though. Probably not a good first programming game, but if you enjoy the genre and the challenge, it is worth it.
this one turned out to require a lot more busywork than tis-100 and shenzhen i/o. feels ok but it does wear you out way faster as a player
игра не гавно
Really like it. I like that we can try (and succeed) to optimize with components that look too little to work with (that 2 lines of code and no acc). I like the backward step debugging support a lot too. I had to buy the full game after finishing up the demo :D Thanks for the fun game.
Anything advancing games in coding is great!
Super charming hidden gem
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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