
Markov Alg is a puzzle game where you can change the game field according to instructions that are written on the game field
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Cool puzzler, reminiscent of Baba / Rogue Bit. As hoped, the game features nice little shenanigans and outside of the box thinking. Still early in the game, but the first 30 levels (out of 63, supposedly) were very enjoyable. Eager to discover what the game has to offer in the second part, will probably update this review then. If you like puzzle games: totally worth 2 bucks
I wasn't sure what to expect, but it turned out to be a really enjoyable puzzle game. It is similar to rogue bit, but I found this game to be much more enjoyable. It'd be nice if it also had Linux and Mac builds, though.
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Hours played at review time, across 25 reviews with recorded playtime.
ひとまず全64ステージの最終ステージをクリアしたのでレビュー。 [h1]どんなゲーム?[/h1] ゲームタイトルからもわかるようにマルコフアルゴリズム(置換規則)を弄って遊ぶ論理パズルゲームです。マルコフアルゴリズムでゲームと言うと例えば[url=https://mao.snuke.org/]Markov Algorithm Online[/url]なんかが思い浮かびますが、あちらのようにマルコフアルゴリズムの特性をフルに生かすというよりは、あくまでも「置換のルール」として利用している印象です。倉庫番的にルールを変化させるという意味ではどちらかと言うとBABA IS YOUに近いでしょう―――ただ、それにしても相違点は数多く存在します。まずプレイヤーの自機は固定です。「YOU」の出番はありません。「X」と「P」の移動に関する規則が異なる二つの文字が自機として割り当てられています。あくまでも[b]文字列[/b]を操作するゲームですから、「YOU」だとか「PUSH」だとか「DEFEAT」だとかの[b]性質[/b]は変化させられない……という寸法です。代わりに、このゲームでは「XはYOU、MはPUSH、|はSTOP」という風に最初から文字の性質が決定されています。BABA IS YOUでいうWALLに囲まれたWALL IS STOPのように、決してプレイヤーには干渉できない不変のものとなっているのです。ですからこのゲームは、「WALL IS NOT STOP」ではなく「WALL IS EMPTY」を狙うようなレベルデザインになっています。Rogue bitっぽくもありますね。 [h1]ルールの詳細[/h1] まず、置換ルールの適用はBABA IS YOUのような[b]常時[/b]ではなく[b]任意[/b]です。先に「"○○" to "××"」のフォーマットでルールを組んだ後、任意のタイミングでEnterキーを押すことで初めて置換が行われます。「"X" to " "」みたいなルールを作っても、エンターキーを押さない限りは生存できるわけです。また置換には[b]range[/b]の概念があり、これは「[range : △(数字)]」の形で指定します。rangeを指定すると、Xの周囲△マス以外は置換されないようになります。ステージによっては「[range : 99]」みたいなのが右下の方に置いてあったりします。この場合はステージの幅を△が超えるため、置換は全域に及びます。他にもconstとか数字の結合とか置換によって文字幅が減少した場合の挙動とか色々と特殊なルールは存在しますが、割愛します。 [h1]ボリューム[/h1] 前述のように全64ステージです。最終ステージをクリアするとトップメニューに星が表示されますが、実績はありません。ステージエディタも残念ながらありません。しかし、オリジナリティの高いパズルゲームとして、300円の価値は十分にあると私は思います。
《Markov Alg》的机制初看有点意思,然而它的探索并不是特别让我满意。 本作是一个[b]类推箱解谜游戏[/b],每个元素都是一个字符,整个网格看上去就像一个文本编辑器。而本作的核心机制也和“编辑文本”有关:关卡中会有一些形如"ABC" to "XYZ"的“替换规则”,这代表当关卡中存在字符串“ABC”,且这段文本完全处于玩家所操控的主角的“替换范围”之中,那么当玩家按下“替换键”时,“ABC”就会被替换为“XYZ”。 你可能会觉得这很像《[url=https://store.steampowered.com/app/736260/Baba_Is_You/]Baba Is You[/url]》中“X is Y”这样的规则,没错,只不过区别在于,本作替换的单位是[b]字符串[/b],而字符串包含一连串的多个字符,也就是多个元素的排列,而《Baba Is You》中替换的单位是单个元素。而且,本作中的替换规则只有在满足“处于替换范围内”和“按下替换键”两个条件时才会生效,而不是像《Baba Is You》一样在规则组成时就立刻生效。 同时,还有一个虽然不太符合直觉,但是在另一角度上很合理的机制:当替换前后的字符串长度减少或增加时,[spoiler]后面同一行内的字符会向前/向后移位[/spoiler],就像真的在文本编辑器里一样。 然而,除了核心机制看起来比较有意思之外,本作的其它机制设计和谜题设计都可以用“乱七八糟”来形容。在前面一半的关卡中,每过几关都会引入一种新要素,这些要素互相之间可以说没啥联系,这些机制本身也没有什么创意。而且,它们也并没有和核心机制组合出多么有意思的东西。 谜题设计上,有些谜题还是比较紧凑的,但这些谜题比较简单,要么基本上只是用到了各个机制的表层用法,要么就是纯读规则题(也就是不可以修改关卡中的规则)。不可否认,本作确实用这个核心机制造出来了一些比较高级的逻辑结构,但这所谓的高级结构也不是什么有意思的谜题。而其它的谜题则要么是无谓地复杂,比如滥用同时操纵多主角这一机制,要么就是完全不紧凑,感觉就是稀里糊涂就做出来了。同时,顺序上相邻的谜题的探索重心也没有什么相似性,感觉顺序就像是乱摆的。 总的来说,本作的谜题设计并没有让我感到印象深刻,打完本作的一个小时之后的现在,我已经忘了本作后面一半都有什么谜题了。只能说是一款还可以的实验性小品。 结论:[b]可以推荐[/b]。
玩的时候想到了Baba Is You 很有意思的游戏
This is a great little puzzle game. The core mechanics are similar to Baba Is You with a slight variation. Rules of the most common type don't come into effect automatically. Instead, you can invoke them whenever you want with "Enter". There are only three different types of rules and only the first of them can actually be invoked. There is ("sequence A" to " sequence B"), which transforms every occurence of sequence A within your range into sequence B and there is [range: x] which determines that range. The latter rule is used very rarely as a puzzle element, but sometimes you can replace its digits, mostly to increase your range. There is also [const], which freezes a line forever. But the main focus is definitely on the replacement rule. As you only have a single main gameplay element, Markov Alg is considerably easier and much shorter than Baba Is You, but that single rule is actually quite powerful, as the sequences can be arbitrarily long combinations of characters. Also, the sequences don't need to have equal length, which let's you delete or create symbols. Finally, the game is reasonably creative with its "blocks" (ASCII symbols). Just to give you two examples: - Digits always fuse together (modulo 10), when they get pushed on top of each other. - The arrow block always points into the direction in which it was last moved: <, >, V, ^. That creates some nice complexity and the game definitely has a few of the later levels that will make you think pretty hard, but overall Markov Alg only lands slightly above a medium difficulty rating. A solid recommendation for a nice and short puzzle game.
Worth it. It's alright, medium-hardish difficulty. In terms of difficulty: Markov Alg << Baba is You
Very cool puzzler and an amazing value. As previous reviewers said, it is somewhat reminiscent of Rogue Bit, but I found the format of individual self-contained puzzles, to be much more enjoyable. It is a game that requires logic and planning. The puzzles start off easy taking less than a minute to solve, to some very interesting head-scratchers that take maybe 30 minutes. So it's nice when you don't have a lot of time for a long gaming session; you can get into the game complete a few levels (or in case of the later levels, just one), then quit with a sense of accomplishment and also not having to remember too much from one gaming session to the next. Some of the puzzles are extremely well-crafted - and none are bad or unsatisfying. There aren't a lot of game mechanics to learn but the levels force you to use them very creatively. The game mechanics are mostly explained well in what you can consider tutorial levels, but sometimes you don't really understand everything about that mechanic until a later puzzle surprises you by letting you discover (usually when you're kind of messing around with some trial and error) side-effects of said mechanic that you didn't need to fully comprehend when it was first introduced. I "completed" the game on my own and felt it as very fair and extremely satisfying. I am qualifying the word completed because I did have to skip one level (level 8), which seems unsolvable to me. I should comment that when you complete a level, it unlocks the next two levels (from a total of 64). So as long as you don't try to skip two sequential levels, the game won't prevent you from progressing. I hope the developer releases a sequel or DLC. I would gladly pay several times the asking price.
Excellent bite-sized brain teaser in the vein of Baba is You, though easier than it. Not really much to say about it - puzzles are smart, steadily increasing in difficulty and without any dirty tricks, with a few stumpers close to the end of the game.
Very fun game! Some levels are absolute stumpers until you realize that one specific little thing...
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