
In this unconventional visual novel, the player controls the story by choosing whether to use the main character's ability to read people's minds. As an agent of an intergalactic society of freedom fighters, Blaire's telepathic skills can be used in the name of freedom, or to manipulate others for power.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
这是一款杀马特风格的asdavsdbanskjfaflahbv
Quantum Conscience is a fun visual novel with a bit of a twist – rather than making direct choices, you choose whether to read someone's mind, and then your character acts according to the information they have (or their emotional reaction to the information). It's a nice variation, and the fact that not reading thoughts is the default means it's on the player to choose to invade others' privacy (whatever your intentions). The game is short enough for the mechanic not to outstay its welcome, and there's plenty of variations within the endings to make for fun replays.
Tags: Adventure - VN - Visual Novel Additional Tags: Delete Local Content & Remove from Library TLDR: Low quality art. Low quality backdrops. No animations. No voice acting. Limited amount of choices. Writing I found lacked immersion. Just not worth bothering with investing time into.
This game is different from most visual novels I've played before. The choices you make depend on whether you choose to read someone's mind instead of selecting options that lead to different paths. You're encouraged to use the mind reading tool but punished for it when over-using it. Which is a shame because reading other's thoughts was the most enjoyable part of this game. I'll also compliment the artstyle and music. Especially the vivid yet vague backgrounds were unique and intriguing to look at. And I have to give credit to whomever designed Blaire for not making the female version feminine. Both options look the same aside from their anatomy. The music was exciting and fit the game perfectly. The linear nature in which the story is told is a bit frustrating as you have no control over it and it plays out almost the same every time. But there are enough differences to make a second playthrough interesting. The price is fair for the content you get so I recommend this game.
I loved loved loved this game. It was pretty hard to find on Steam, though, needs a better visibility! Your MC can be either male or female and there are 4 possible romances you can do as either gender (2 male, 2 female). You can choose two personality traits for your character that affect the story / romances. The story is great, the characters are very interesting, the futuristic fantasy setting is unique and the mind reading mechanic is pure genius. Loved everything about it. As a side note, you can get all achievements as only your chosen gender, you don't need to play as both unless you want to unlock the ingame CGs for both (which don't count for Steam achis).
Got here from Serafina's saga and was not disappointed! Got an interesting mind reading mechanic, and lots of likeable characters (my fav is Veramus)
8/10
本作的确是一个还算不错的视觉小说,但如果单纯的为了剧情,我为什么不直接去看小说呢? 我一直觉得拿画风去评论剧情向游戏挺愚蠢的,但本作的画风我真的是太过难以接受……加上配色等问题真是看得我脑袋嗡嗡叫。 故事算得上是还不错,读心这个机制设计的也很巧妙,比起千篇一律的固定选项排列组合以达成不同的结局,本作在这方面设计的的确很好,但问题是没有提示……我永远不知道应该在什么时候去读别人的思想,读的多了或是少了真的是毫不知情,但这还是影响故事走向的前提,如此一来游戏性就要大打折扣了。 所以我觉得作者或许单独去写个短篇小说或者做个短片影视剧之类的也许会很不错,但这毕竟是个游戏,玩家体验上也是要不得不考虑进去的,不过这种游戏机制的确让人眼前一亮。如果单纯喜欢看故事的话本作值得尝试,但作为想要玩游戏或者是体验游戏乐趣的玩家并不是很推荐。
喜加一的东西。。嗯嗯谢谢
Quantum Conscience is a visual novel with a unique "mind-reading" mechanic that alters the flow of the game instead of the traditional choice system. As Blaire, you can choose to read the minds of teammates close to you, which will affect Blaire's decisions later on. It's a unique system, because you gamble on your character's actions in exchange for information that may hurt or help you, but you never know until it's too late. The story is compelling, and the characters are not completely black and white. Some are easier to understand than others, and one particularly is an enigma. The only character I am dissatisfied with is Korah, who started out as a pretty strong character, but her influence on other characters was so minor, despite having claim to a strong personality. Granted, I have only played through this game once, blind. Nonetheless, the writing for this game is quite solid. The art leaves me slightly wanting, but it does a decent job (and I really like female Blaire!). I think the story comes first though, and I was so engaged that I didn't mind the art at all. I also loved that while mind-reading, the character art would change according to their thoughts. It was a thoughtful detail, and also made me smirk when I saw Verasmus smile mentally when he was reunited with Blaire. The romance department is lacking (but again, I only played once, romancing Mierol honestly by accident), but it's not a department that I care about much anyways. The music was very good, and enhanced the experience. The only complaint I had was that it was difficult to gauge exactly when to read minds. There was no indicator to alert you that characters' internal thoughts had changed, and I found myself anxiously clicking to "enter the void" every two lines in order to see if Blaire's actions or words had any impact. Maybe putting a notification of a change would have distracted from the natural uncertainty of mind-reading, but it would have saved me a bit of time. Quantum Conscience is an immersive visual novel with a unique mechanic, and at its price, it's quite a steal. One route took about 2 hours. It's worth supporting quality indie writing.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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