
UNBEATABLE is a rhythm adventure where music is illegal and you do crimes. Follow the story of Beat and her band on the run, in a narrative experience full of big emotions powered by arcade-flawless rhythm gameplay.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.29/day in the week to Sep 8 → 10.14/day in the week after.
About
You know, when you explain an idea, the idea fundamentally changes.
UNBEATABLE is an anime-juiced rhythm adventure where you (figuratively) destroy on stage while you (literally) destroy on stage. During rhythm gameplay, you only need two buttons: a button for up and a button for down. Simple to understand! The complicated part is doing it. Try not to get destroyed yourself.
Half the game is walking around and taking things at your own pace. The other half is trying to keep up with ours.
The pink-haired girl is Beat, and she is you, and you have a lot of things to worry about. The cops are everywhere, and they are mad at you for what feels like no good reason. Though it doesn't help your case that you keep making friends with people that the cops are mad at for slightly better reasons. But what do I know?
Talk to people, help them out (or don't, I'm not your mom!), play huge concerts, and punch cops. And then run away from the cops you punched. Also there are monsters or something. Not sure what's going on there?!?!
All of this culminates in massive setpieces where everything is at stake. The music got you here. It'll get you through it.
*if this was 1999 this section would be called "talk the talk and rock the rock"
UNBEATABLE's full arcade mode is an entire game by itself with its own progression system and a full online component. There's modifiers, tons of songs (with more to come!) and a whole challenge board to beat, with things to do that range from as simple as "beat a song on easy mode" to, one may presume, something as complicated as "solve an ancient riddle while skateboarding." That's not a real example.
**if this was 1999 this section would be called "party like it's now"
FEATURES:
Story Mode: 6-8 hours. Arcade Mode: UNLIMITED
Characters that hate you!
Maybe also some that don't!
The arcade mode has a cute little profile you can customize and unlock stuff for and I think that's pretty neat
Graphics! We'd describe them but I mean it's right there, you can see it
A whole entire double album worth of original songs
plus acoustic versions of those songs
oh and also remixes, too
You can unlock all the songs by playing the narrative OR just by playing the arcade game exclusively! Great for those who truly hate stories
Something (in this game) will make you feel something (in real life)!
It's anime
If you think about it, QTEs are basically just rhythm games with no music
Please, whatever you do, the title is either all caps or no caps. Be kind to us.
And the idea changes you in return.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.59−30% | 7.7Kreviews | 92% | — | $3.8M |
| $27.99 | 1.8Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1140 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常优秀的音游,讲述了完整的故事,剧情和游玩之间的节奏也掌握的很好,场景也做的非常不错,画面舒适,非常推荐入手游玩,既然官方没有做中文,我自己完整汉化了剧情:[spoiler] UNBEATABLE_简体中文覆盖包.zip 链接: https://pan.bai【空格】du.com/s/1h74【空格】GfvE1y8gA_Ph22QK9ng 提取码: n73q [/spoiler]希望语言不会成为体验优秀游戏的负担:)
i love the IDEA of unbeatable to death! but the experience of playing it as-is feels quite grating. the constant camera shifts in rhythm segments, the back-and-forth nature of the gameplay, and the occasionally aimless-feeling writing really bring it down for me. it's got personality for miles, though.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 30.14/day in the week to Jul 30 → 26.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
| $27.99 |
| 82ratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am not the same person I was 7 months ago because of this game. That sounds like an exaggeration, but trust me, its not. If I hadn't played this game I would probably still be a Loner. Stuck in some Zero Moment, but right now it feels like I've found my Future People. In other words, this game is hope.
i wish my only complaint wasn't kind of a big one, because there is [i]so much[/i] to love about this game... but i definitely feel like the story could've been delivered better. (this review is mostly gonna be about the story campaign but i'll get to gameplay) subtlety is good, but the pacing feels extremely jarring and confusing throughout most of it, and a lot of the dialogue comes off as if it's both trying to be as vague as possible, -- as to not be too on-the-nose about its thematic messages, which are kinda the main point of it all and DO still come across -- [i]and[/i] as wordy/poignant as possible at the same time. this makes it feel like all the characters have access to relevant information that they can't really decide if they want you to understand or not, or like they expect you to just kinda Get It by saying a lot without [i]actually[/i] saying a lot. it's a lot of well-worded metaphors that feel like they're being spoken in secret code on purpose, like you're only supposed to know if you're already "in the know", which i just didn't feel like i was. and this works well enough in the beginning, when we're seeing things through the eyes of beat who's initially very confused and overwhelmed herself, but over time even [i]she[/i] starts feeling more like a passive part of the environment, who seems to suddenly be aware/accepting of a lot of things that just aren't communicated very well to the player. and the pacing issues only amplify this. THAT BEING SAID. beat [i]IS[/i] a compelling protagonist, the whole cast is super charming! without them it wouldn't have been the same at all. i just wish their characterization alone didn't have to carry so much of it. my issues with how the story was handled at large unfortunately makes a lot of the best moments -- where emotional resonance is at its peak -- fall flatter than they deserve. like despite the time it took to get there, most of them don't feel truly [i]earned.[/i] which is sad because i really like these goobers!!!!! i also didn't enjoy the exploration segments as much as i wanted to. the enviroments are really beautiful, and i had fun doing a lot of the optional little side quests and stuff, but i do feel like the pacing issues bled into these parts as well. i was very shocked the first time i realized there was time progression in the bigger free-roam areas, because it hadn't seemed like that was a feature before, and i actually still have NO IDEA if it's scripted to happen at certain points or if it really is affected by how many locations you've entered in a day. this made me scared of wandering around too much, which i had enjoyed before (i loooooove me some cool scenic places in video games where you can't do anything and i'm so serious about that), in fear that i'd miss out on something important. this is something that's [i]REALLY[/i] important to signpost clearly to players if you have a timed mechanic of any kind, so it left a bad taste in my mouth. without saying too much, the final act is definitely the best one. it did tie up most of the loose ends i was hung up on, and its messaging comes through very strongly. sadly, it's just hard for me to fully appreciate the road towards it. story aside? the rhythm game itself, the art direction, and the soundtrack are all [i][b]FANTASTIC.[/b][/i] this game is bursting with passion and sheer coolness in its design. i'm already a fan of muse dash which this clearly takes a lot of inspiration from, but it threw so many unique spins at me in its presentation that it doesn't feel like a fair comparison at all. it has a VERY STRONG identity, and that counts for more than you might think. in short: you should totally get this game even if you're just in it for the rhythm game aspect, it's sick. and while i wish the story campaign allowed itself more clarity and time for itself to really get you invested in what's going on, the characters are very memorable, and i don't feel like i've wasted my time on them at all. just would've liked to know them even better! this game may bite off a bit more than it can chew, but that almost makes me wanna root for it more.
it feels gross to be advetising paid DLC for a game that continues to feel unfinished in its current state. only half of its dialogue is correctly voiced, there are glaring gameplay issues with almost every minigame and walking-sim moment, and its still full of bugs months after launch. i never planned on making a review for this thing until i could play it in its "best possible state", but i cant ignore the recent DLC announcement. for a game with such a strong anti-corporate identity, its being treated by its own devs an awful lot like a ubisoft game.
There wasn't a single moment where this game didn't inspire a stupid grin on my face. One of the best games I have ever played
goshhh i really want to like Unbeatable but damn its such a buggy mess, out of place camera while playing rythm sections, unoptimised as hell (playing it in 3050 Rtx btw), and so on....i really love the art direction tho since it made the game unique out of all rythm game...but in it current state? nah mannn
真的非常喜欢这个游戏,她太特别了,虽然离神作还有一些距离,但我仍愿意称之为艺术品(并且游戏音乐毫无疑问是神专一张)。 第一次看见宣传片,就被日式复古美术+节奏游戏的设计吸引到了,加愿望单时候发现有的人等了好多年(连DEMO都是21年的了),但我只用等半年就发售了,登时就觉得我真幸运。 最开始我想,节奏游戏嘛,能差到哪去?没想到之后吃到了当头一棒。其实情绪的引爆有时候一场LIVE就足够了,本来4KEY模式的左右跳已经让谱面不太易读了,还硬要再搞个打击感很一般的节奏格斗融进来,有时候挺混乱的;而对于追逐战和棒球之类的场景,我的评价是努力方向没问题,但有音乐的QTE也只是QTE……总体来说节奏游戏的主体部分反而体验不佳,除了街机4KEY的主模式外仍有进步的空间。 正因为音游打得不是很爽,再加上啃英文,最后大半年才磕磕绊绊打完这个游戏。不过抛开音游部分的缺点,我喜欢的优点可太多了:人设、美术、世界观架构、场景设计、配音、剧情演出效果和表现,还有超能打的复古日式动画(天呐!),再加上灵魂般的摇滚配乐,哪怕放到更广的文艺领域我也愿意称之为艺术品。 说起来,经过一开始剧情的渲染,我本以为这会是一个异界反乌托邦故事,我们的Beat是夜之城最拽的主唱,要与最强大的暴力组织决斗,也许最后还能看到大机器人对波什么的……所以我也一度认为游戏的title更适合叫“反拍”offbeat,而不是什么“倒せない”,这样才更能体现主角的反抗精神。没想到剧情推到后面,主角还真就是打不倒(此处背景飘过唱着“倒せ~ないよ~”的Cops),玩到最后发现,她讲述的其实是一个“她虽然被击倒很多次,但会因为这样那样的原因,再次站起来面对一切”的故事。 就像商店页介绍说的那样,这世上有讨厌你的各色角色,但兴许还有不讨厌你的家伙。 当然,还有爱你和你爱的人。 在原声曲目里,有这样一首歌贯穿始终,Eve在游戏开场时唱过,Beat和Quaver也唱过,这首歌就是《BOOKEND SONG》(故事中磁带demo版的brain poison最终也被包含其中)。Bookend也就是书立,我觉得真的是很贴切的意象:她不再出现在你任何一页的故事里,她是故事里已经消失的人,却一直支撑着她们成为现在的人;是书本之外的书立,决定了书会站成什么样子。 而在故事的最后,她们唱道: [h3]i heard it all again the shimmer in your eyes the pictures intertwine and mirror into mine[/h3] “我又听见那声音,你眼中闪烁的光芒和交织的画面,映入我眼中。”无法阻止的回忆成为思绪的毒,不断提醒着终将失去的事实,但这份回忆又成为了仅剩的念想,仿佛仍未失去。有些人会因为思念的痛苦不愿再去回忆,而有些人会说着“感觉疼痛也好过毫无感觉”不愿放手。 [h3]but the shape around the space is mirroring yours[/h3] “那片空洞周围勾勒出你的轮廓,映出你的模样。”曾经填满生命的那个人离去后只剩空洞,但生活仍将继续,我不停想填满这个空洞,但围绕着这个空洞继续成长的我,却越来越像你。 [h3]you're just a part of my life and you're just a part of my life and you're just a part of my life and i can't get rid of you[/h3] “你不过是我生命的一部分,你只是我生命的一部分,你就是我生命的一部分,而我无法摆脱。”思念是一种伤口,不会愈合也不会消失,只会变成疤痕,变成身体的一部分。有些人无法摆脱,也不想摆脱,因为可能正是这些放不下的东西,人生才值得一活;maybe it's the parts we never let go of that make life worth living, maybe they're what make us [b]UNBEATABLE[/b]. In one word, I have to say this game is really special to me. So thank you, unbeatable Beat, Quaver, Treble, and Clef. [h3]10/10[/h3]
给差评不是说这个游戏不好,而是发布到现在需要优化的东西还是太多。这个游戏在愿望单躺了有一段时间,也是终于出中文了,今天体验下来并不算太好,开头的仪式感很强,已经起鸡皮了,可是之后剧情完全不懂在讲什么,还有就是那个音符偏移值,除了开头能自动调,之后都找不到这个功能了,只能手动调 目前联动曲目刚出来,翻译好像还没做好,部分还是英文,而且点进去联动曲目之后退出会直接大退,正常来说不是应该退回到选 街机还有剧情那个界面吗?直接大退是什么鬼 以及好像没有对steam deck有过优化 目前steam deck分辨率切换也有一点点问题,希望可以加速优化吧 这个游戏应该是我玩过最多样化的音游了,也是直接全部购入,然而他某些剧情情景并没有告诉玩家到底需要按哪个键,对此体验还是不是很好 等问题解决了就改评价
This game wins my recc on the basis of "made me cry." My computer was practically too weak for this game so I did waste a lot of time fiddling with settings though, and a lot of the game is miserable to play if it's lagging at all. the big things that made the difference was 30fps, video compat, and *downscaling* my overall resolution. Also the arcade mode is *pretty solid.* I dunno if I wanna go back into story mode and secret hunt yet but that's also something you can do, after the game makes you cry.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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