
In this unconventional visual novel, the player controls the story by choosing whether to use the main character's ability to read people's minds. As an agent of an intergalactic society of freedom fighters, Blaire's telepathic skills can be used in the name of freedom, or to manipulate others for power.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Boring.
In progress review. My reviews focus on accessibility and inclusion, any criticisms are made with improvement or learning in mind. :) I've finished 2 of 4 routes, and got a non-romantic end (probably because I couldn't figure out how to romance anyone). For some reason I unlocked a bunch of romance CGs for the character I was least interested in, some of which I didn't even see in my playthrough. Although I did get a random non-graphic s*x scene with them just out of nowhere. Very odd. Accessibility +Press V for self-voicing (Screen reader / text to voice function) +Limited flashing lights (any flashing isn't very bright, is very short too). +Colour contrast for speech text is decent, -but it's terrible in the menus (grey text on grey background!) -Contrast for buttons is really, really bad. There should be a highlight but it's inconsistent within the game; aka if you want to highlight speaking to Shadow, the button goes brighter, but for every other option, it gets darker, making it unclear what you're 'pressing'. In the accessibility settings, it's just so hard to see and I think you get a dark shadow around the box you're highlighting which blends into the dark background, so... doesn't make anything clear!) -There's no voice acting in this game, so that can be valuable. - I couldn't find font options which RenPy games usually have. Inclusivity +Binary sex options, not linked to gender, and your character isn't subjected to gender stereotypes or roles as far as I can see. So it doesn't really remove the ability to headcanon your MC as non-binary if you like. +Romances aren't determined by your sex either; bi 1 get 4 routes free! +Characters are all varying shades of grey which does imply how light/dark skinned they are but avoids overtly ethnically casting them. It's a nice touch, but there's definitely 2 darker skinned main characters, if that counts as representation. -No disabled characters. ~Body types are a moderately varied, everyone is thin or toned/muscular. Not entirely sure how the romance works in this game, but the game is satisfying without really pursuing any romance routes, which is rare to find. The mind-reading element of the game is really unique and interesting to explore. I was surprised how much I relied on it! Woops! I wish the 2 alerts (exclamation marks on the side) that indicate if your dialogue is related to missed information, partial information, or gleened information, were colour coded. They're all white and it's hard to differentiate them when it flashes temporarily. At one point the exclamation mark shows up BEHIND a character so there's no way to know what it was telling me. Seemed pointlessly distracting in situations like that, and colour coding would have made it more practical and more accessible for folks with visual issues. As it's not that important to gameplay, it's not a huge issue, but it could be made more accessible. Please share in the comments if I've missed any accessibility points, or made a mistake :)
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
excellent game with an awesome story and amazing mechanics. 10/10
Woodsy Studio's stuff is, for the record, always excellent.
Absolutely loved the mind reading mechanic. But whether to read or not read someone's mind is the only choice you have to make outside of exactly one other choice about 80% through. I didn't find the romantic options very satisfying but, eh. Had a good time, don't regret the small amount of cash I spent.
This game is different from most visual novels I've played before. The choices you make depend on whether you choose to read someone's mind instead of selecting options that lead to different paths. You're encouraged to use the mind reading tool but punished for it when over-using it. Which is a shame because reading other's thoughts was the most enjoyable part of this game. I'll also compliment the artstyle and music. Especially the vivid yet vague backgrounds were unique and intriguing to look at. And I have to give credit to whomever designed Blaire for not making the female version feminine. Both options look the same aside from their anatomy. The music was exciting and fit the game perfectly. The linear nature in which the story is told is a bit frustrating as you have no control over it and it plays out almost the same every time. But there are enough differences to make a second playthrough interesting. The price is fair for the content you get so I recommend this game.
喜加一的东西。。嗯嗯谢谢
Short summary: A solid SF VN with an interesting mechanic. At first I didn't see how 'reading minds' was different than regular dialogue choices or anything, but the difference, though subtle, is powerful. Instead of a clunky full-stop in a regular VN with a pop-up of some choice or other, say 'Go Left'/'Go Right', you can AT ANY MOMENT choose to read the people around you. You might pick up garbage, or you might stumble across a serious secret the person had a good reason to keep from you. Or you might just pick up something that could save your life. The knowledge gleaned will change the way the protag reacts, and it will change the way people react to him/her and so on in a very organic (usually) way. It allows the protag powerful conversational tools IF he chooses to violate the privacy of his friends and colleagues in a way the game stresses many times is actually very intrusive and potentially dangerous for the MC, his friends and the cause he believes in. Loose lips might sink ships, but that's nothing compared to what an inappropriate mind scan at the wrong place and time can do. The SF part is good, though it could stand some fleshing out (played 3 times and still can't quite figure out how ISN power structure works and if FOE is a black ops cell, a rebel faction loosely funded and never acknowledged by authority, some third party power or what.) But the part that really shines is that mind reading mechanic (though bloody hell is it clunky to use from a gameplay aspect).... Just from this mechanic and the story alone, I had quite a few moments of revelations, both from the story point of view, and personal too. For instance, what I have discovered about myself is that if I were given the power to invade the most private thoughts of my peers and loved ones, I would ABUSE THE LIVING DAYLIGHTS out of it. I am not proud. But it's horribly tempting to cut through people's ♥♥♥♥♥♥♥♥ and just LOOK at what they're thinking... oh man, nobody ever tinker with my genes, please, I would turn into a mind-reading psychopath in the blink of an eye...
本作的确是一个还算不错的视觉小说,但如果单纯的为了剧情,我为什么不直接去看小说呢? 我一直觉得拿画风去评论剧情向游戏挺愚蠢的,但本作的画风我真的是太过难以接受……加上配色等问题真是看得我脑袋嗡嗡叫。 故事算得上是还不错,读心这个机制设计的也很巧妙,比起千篇一律的固定选项排列组合以达成不同的结局,本作在这方面设计的的确很好,但问题是没有提示……我永远不知道应该在什么时候去读别人的思想,读的多了或是少了真的是毫不知情,但这还是影响故事走向的前提,如此一来游戏性就要大打折扣了。 所以我觉得作者或许单独去写个短篇小说或者做个短片影视剧之类的也许会很不错,但这毕竟是个游戏,玩家体验上也是要不得不考虑进去的,不过这种游戏机制的确让人眼前一亮。如果单纯喜欢看故事的话本作值得尝试,但作为想要玩游戏或者是体验游戏乐趣的玩家并不是很推荐。
Quantum Conscience is a visual novel with a unique "mind-reading" mechanic that alters the flow of the game instead of the traditional choice system. As Blaire, you can choose to read the minds of teammates close to you, which will affect Blaire's decisions later on. It's a unique system, because you gamble on your character's actions in exchange for information that may hurt or help you, but you never know until it's too late. The story is compelling, and the characters are not completely black and white. Some are easier to understand than others, and one particularly is an enigma. The only character I am dissatisfied with is Korah, who started out as a pretty strong character, but her influence on other characters was so minor, despite having claim to a strong personality. Granted, I have only played through this game once, blind. Nonetheless, the writing for this game is quite solid. The art leaves me slightly wanting, but it does a decent job (and I really like female Blaire!). I think the story comes first though, and I was so engaged that I didn't mind the art at all. I also loved that while mind-reading, the character art would change according to their thoughts. It was a thoughtful detail, and also made me smirk when I saw Verasmus smile mentally when he was reunited with Blaire. The romance department is lacking (but again, I only played once, romancing Mierol honestly by accident), but it's not a department that I care about much anyways. The music was very good, and enhanced the experience. The only complaint I had was that it was difficult to gauge exactly when to read minds. There was no indicator to alert you that characters' internal thoughts had changed, and I found myself anxiously clicking to "enter the void" every two lines in order to see if Blaire's actions or words had any impact. Maybe putting a notification of a change would have distracted from the natural uncertainty of mind-reading, but it would have saved me a bit of time. Quantum Conscience is an immersive visual novel with a unique mechanic, and at its price, it's quite a steal. One route took about 2 hours. It's worth supporting quality indie writing.
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