
In this unconventional visual novel, the player controls the story by choosing whether to use the main character's ability to read people's minds. As an agent of an intergalactic society of freedom fighters, Blaire's telepathic skills can be used in the name of freedom, or to manipulate others for power.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Short summary: A solid SF VN with an interesting mechanic. At first I didn't see how 'reading minds' was different than regular dialogue choices or anything, but the difference, though subtle, is powerful. Instead of a clunky full-stop in a regular VN with a pop-up of some choice or other, say 'Go Left'/'Go Right', you can AT ANY MOMENT choose to read the people around you. You might pick up garbage, or you might stumble across a serious secret the person had a good reason to keep from you. Or you might just pick up something that could save your life. The knowledge gleaned will change the way the protag reacts, and it will change the way people react to him/her and so on in a very organic (usually) way. It allows the protag powerful conversational tools IF he chooses to violate the privacy of his friends and colleagues in a way the game stresses many times is actually very intrusive and potentially dangerous for the MC, his friends and the cause he believes in. Loose lips might sink ships, but that's nothing compared to what an inappropriate mind scan at the wrong place and time can do. The SF part is good, though it could stand some fleshing out (played 3 times and still can't quite figure out how ISN power structure works and if FOE is a black ops cell, a rebel faction loosely funded and never acknowledged by authority, some third party power or what.) But the part that really shines is that mind reading mechanic (though bloody hell is it clunky to use from a gameplay aspect).... Just from this mechanic and the story alone, I had quite a few moments of revelations, both from the story point of view, and personal too. For instance, what I have discovered about myself is that if I were given the power to invade the most private thoughts of my peers and loved ones, I would ABUSE THE LIVING DAYLIGHTS out of it. I am not proud. But it's horribly tempting to cut through people's ♥♥♥♥♥♥♥♥ and just LOOK at what they're thinking... oh man, nobody ever tinker with my genes, please, I would turn into a mind-reading psychopath in the blink of an eye...
Play it. You will like the music. You will like the art. Quality IS NOT subjective here.
Recommanded so far
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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