
Imagine the elegance of Sudoku but reimagined - stripped of numbers, amplified in complexity, and alive with innovation.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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It had been a very long time since I played such a game. The very basic design but yet a nice look pulled me over and I got surprised by how much this game offers. I haven't finished it yet but I know enough to give this one a thumbs up. There are 207 levels spread over 9 'worlds' with each their main feature. You have to fill the board without breaking any rule like no line of 5, no squares, no plus (...) or having mandatory things like regions of 5 tiles, white snake (...) and combinations of those. At first, worlds are discovered linearly, you cannot just choose one to start a level from but you have to reach it first. You can check for mistakes when stuck. The sound is OK, calm, not very present. Brightness can be adjusted in-game. I thank the responsive dev(s) for adding the feature to disable to wiggling of the board.
These are essentially the same style of logic grid puzzles from Islands of Insight. I love those puzzles and am super hyped for more of these puzzles.
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理詰めペンシルパズル系のゲーム。 Islands of Insightと同様にモジュラールールシステム(個々のルールを自由に入れ替え可能)を採用しており、新ルールごとに全9チャプターに問題が分けられている。200問以上の理詰めパズルがあるので、そういうのを無心に解いてコンプリートするのが好きな人にはオススメ。 シンメトリー盤面をいちいち自分で塗る作業、ダルいな~ https://www.youtube.com/watch?v=7qFDOL9e4X8
Qoob is a nice and relaxing logic puzzle game that takes about 10-11 hours to complete. At first, the game teaches you several basic rules/patterns to fill a board with either black or white cubes, but then combines 2-4 of the rules in each over the 200+ levels, so individual puzzles get more complex and challenging. Rotating the rules keeps the experience interesting and refreshing. Personally I think the 3D look is great and makes it stand out from other logic puzzle games. The music is relaxing and fits well.
Started playing this through family sharing and it's VERY relaxing. Very good
Нихрена не понятно, но очень интересно
《Qoob》是一款将数独从数字中解放出来的游戏,玩家将在游戏中解开一个又一个的谜题,利用左边的独特谜题,来选择黑白子在棋盘中的位置,前期还是比较容易的,因为会有错误提示,后期,随着规则的增加,还有接盘大小的改变,亦或者需要考虑的棋子太多,难度将会来到一个新高度,就像数独一样,只要理解了规则,熟能生巧,就能很快解开。但是游戏的一大难点就是会增加新规则或者规则随意组合,值得一提的是,游戏只有唯一的解,所以不要试图去猜,很浪费时间。友情提醒:本游戏无中文,在理解规则上可能会有歧视,而且游戏的文本量不算高,但是制作组仍然不愿意出中文,英语不好的玩家慎入。 游戏没啥好说的,除了棋盘的黑白子挺有意思的以外,游戏的光影也很有意思,在游戏中按住空格就会提示哪些棋子是错误的,又因为一个格子只能存在最多两种颜色的棋子,非此即彼,但游戏的初衷是鼓励玩家独立思考,让棋子布局满足各种规则,比如要让整体对称,同一行不能超过多少个同色棋子等等规则,游戏的谜题也很多,有超过100个关卡,他们都有着对应的主题,在最后还有一个挑战关卡,将以上的主题随意组合排列。 总的来说,这是一款让人思考的益智解谜游戏,喜欢诵读或者励志解谜游戏的玩家很适合这款游戏,但是对于其他玩家来说就不太介意推荐,特别是英语不好的玩家,慎入。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
qol很烂,题量很大,质量很一般,闪退两次,每关切换基本都会卡,只适合杀时间
This is a decent logic puzzle game. There are no leaps of logic, nonsensical steps, or brute-forcing. You can logically deduce the solution to every puzzle. Unlike Baba Is You or Stephen’s Sausage Roll, you don’t need to discover new mechanics or unexpected interactions. It's like 14 mine sweeper variants, sudoku, or LOK digital. Pros Well-made logic puzzles with various rules. The logical flow of each puzzle is very clear. I enjoyed the ones that use 2 neighbor rules and the 'Not Enough Rules Here'. They might look exotic and unsolvable at first but are deducible in a more creative way. Good UI/UX design, undo system, hint for every puzzle Cons Game is too laggy on my laptop. Sound is broken. Most of the puzzles, including half of the challenge puzzles, felt too repetitive. You can often prune the solution space quickly by applying the same basic rules in a straightforward way. The price ($10-$13). On sale $5-7 would be great to buy. I saw the post that the dev used CP(constraint programming) for help. Since the puzzle design can be reduced to classic boolean SAT problem, like many other logic puzzles such as nonogram, it's not a surprise that many levels look too auto-gened. Still, most of puzzles are good. But that they are too repetitive makes most of them meaningless. So to dev I'd like to say 1. Polishing levels so that players won't do meaningless work (e.g. placing obvious blocks in sym/anti-sym level) 2. Making difficulty curve steeper (e.g. replacing levels, adding more challenging levels, removing repetitive or easy ones) would make this game much better.
If you're looking for a pure logic game then this is a good one. The demo is a great representation of the full game. The full game has more mechanics, but they didn't get annoying. Someone aptly described it as Islands of Insight puzzles, but without all the moving around which is what I wish islands of insight was. I don't think the puzzles here are as difficult as some of the puzzles in islands of insight. Only annoyance for me was I wish the lightning remained static from level to level.
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