
Play on randomly generated worlds with a party of characters just the way you like it. You will not be bounded by classes or scripted story, only by your creativity. Make your own journey. Tell your own history.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Quite a surprise! I really enjoy this sandbox turn-based combat squad builder :) The unit customization is quite rich thanks to many skill slots, equipment and Traits. Add to that a total freedom on "who picks what skill and who wears what piece of gear", leading to countless builds and party builds. The world is alive around you and it's up to you to set your goals, there's no story to follow. Quests are simple but the whole system works well. For the price tag, and if the cartoony look and lack of story don't turn you off, then it's a perfect sandbox itch scratcher :)
Overall, I have to say I quite enjoy the systems in this game and the concept. I'm not really a fan of "random" when it comes to character building, and I'd prefer to see some sort of trait-buy rather than just clicking refresh over and over until you find folks with the characteristics that you want, but that's a minor complaint and I'm not even sure how much difference it would make in the long run. Overall, once I figured out what I was doing, I enjoyed the combat and building up the characters. Some stuff is not immediately intuitive - I have a fresh party of adventurers of the same level / skills, yet it costs twice as much for one of them to learn a spell as another - can't figure out why/ no explanation. Things are pretty rough starting out, which I'm okay with, as long as I understand the way forward - the game itself doesn't give you any sort of instruction in this regard, you just get thrown in and often immediately dragged into a fight you have absolutely no chance of winning - even the combat 'tutorial' has you running away, which I guess is supposed to be a 'hint' ? But I got past that, and got some money, and got some skills, and was happily marauding back and forth across the continent, until ....crash. Load game again., press continue ...umm, back to how I started? ew. Unfortunately I just can't recommend it, due to performance/crash issues making it a frustrating experience. When you run the game, about half the time launching it (and you'll see why I had to re-launch it so many times, in a moment) ..you hear the music, but don't see the game and it doesn't appear in taskbar. You have to go into task manager and manually switch to it. It also tends to freeze up/hitch occasionally which a game of this graphic quality/complexity really shouldn't do on a modern PC. It also likes to crash - a lot, and when it does, you lose progress. I just spent 30 minutes doing stuff, crash to desktop, and I'm back where I was when I started. That's a dealbreaker for me. I could put up with the crashing if I could continue where I left off, but not getting set back over and over. In 5 hours of play, I had about 7 such crashes. If these technical issues were addressed, I'd likely recommend the game.
This game feels like a training camp for party-building RPGs like it. If you think would enjoy a game like this but with a bit more nuance and permadeath, I hear Battle Brothers is a good option. But if you are new to this genre, or you have $8 you need to spend for whatever reason, I say give this game a shot. The ability to customize your party's looks is nice, and the amount of spells and combat skills allows for a multitude of different party forms. Travel is simple, you don't need to worry about wages or rations. The world is small, but it is as big as it needs to be to contain everything without walking around feeling like a slog. The towns grow and develop as they are left along, and there are a couple of crisis to worry about that keeps your party moving. But let's make this clear; this game is very far from refined. While the core combat is fun, fighting anything with 4 armor or more is a chore. Crafting basically doesn't exist, as enemies don't seem to drop crafting materials. All of the towns are the same boxy menus with a blue background. Food is useless as camping restores everyone's HP without the need to spend money on more food. And it seems like the world doesn't react to what my party does. Yes, I get a small rep boost when I kill enemies, and doing certain things stops certain enemies from spawning, but that seems to be it. At the moment, I have two groups who are at war, but they aren't doing anything (Though that might just be the fact that they are on opposite sides of the map).
[h1] The Good [/h1] [list] [*]A procedurally generated world being used for an RPG, to me at least, seems like a natural combination that should be much more common place in the world of RPG gaming. This is such an unbelievably fun concept that in my opinion at least, adds much more replayablity to a genre I really enjoy. [*]Having so much control over the customization of my party is another feature I love seeing in an RPG that many RPGs often miss the boat when during implementation. I also really greatly approve of larger party sizes being more common in RPGs of this nature. To me, six party members feels like the bare minimum. I often have less fun in games where I am only allowed 4 or 5, even less character slots to fill for my party. In Endless RPG, we get [b][i]eight![/i][/b] [*]Exploring each new world is incredibly satisfying and it's really fun seeing new enemy dens/forts/towers pop up and watching how the NPC towns interact with the new threat. [*]I personally am a huge fan of any game that feels like the world in which it inhabits could continue on endlessly even if the player character(s) weren't a factor. This game makes you feel like an important piece of the world, but not a necessary component for its continued existence. Way too many games these days are designed around the idea of the player character(s) being the "chosen one" or what have you, which to me is just an excuse for poor writing or limited game design. You won't have that with Endless RPG! [/list] [h1] The Bad [/h1] [list] [*]The "fetch" type quests are a bit boring after the first 5 or so times you do them. I would have liked to see more variety here, but at a certain point I found that I didn't really need to do too many of them before my party was fit enough to do more fun tasks on its own. [*]I would have liked to see a much bigger world, but the ability to generate new worlds and easily transfer my party to those worlds is a nice substitute. [/list] [h1] The Overview [/h1] For me, it's easiest to judge how much joy I will get out of a game like this when I find myself constantly saying: "If I was building a game like this, I would have done it exactly like this!" many times throughout my time with the game. Endless RPG is a game that feels like many of its design elements were pulled straight from my subconscious and "put to paper" so to speak. There is so much here that [i]feels[/i] like a game I would design and play myself. Does this mean it's a great game that's fitting for every type of gamer? No. However, if you are the type of person who really enjoys world building or the concept of world building, really enjoys the idea of building your own party from the ground up and shaping them into a force to be reckoned with all the while interacting with a rather believable world, then I would say this is the kind of game for you. It honestly has a great deal more replayability than I thought it would, which is why I held out on purchasing it for as long as I did. I didn't think the "small" maps would hold my interest for very long, but somewhere around the 10 - 15 hour point it really dawned on me just how much there is here to be enjoyed. Especially if you create multiple parties. The game is designed in such a way that if your first party gets stuck on your first world (on a quest you cannot beat, the enemies have gotten so powerful you couldn't keep up, etc.), you can simply create a second world and play on there until you feel comfortable going back to your first world. In my personal experience, my first party actually became kind of hindered by my own design choices, so I made a second party that ultimately became 3x more powerful than my first party, and I was able to go back and finish a lot of quests on the worlds I had become "stuck on" with my first party. There is a lot of flexibility in that way for the player, and I appreciate things like that.
The UI was not good. No tooltips, and confusing directions in the tutorial.
Thank you, developer, for the interesting game! The game is great imo, the rest of this post is a bit of a TEASER for the beginner, for the hardcore player and a game mode suggestion for the developer. - For the CASUAL player: It's a GOOD game. It's beginner-friendly, exciting to explore different skill strategies, to try out different battle tactics and to play around with the action system, as well as the end-game (obelisk hunt, beat the largest, highest level parties on the map). STOP reading if you're just starting to play. CONTINUE reading if you want a real challenge. (Spoiler begins) After your first "playthrough" you will probably know how to accumulate money very quickly, which means MAXING 5-5-5 stats, skills and gear on a character within 3-4 hours. Also possible without killing any enemies at all. You'll also have realized how broken the summoning system is, among certain skill combos. (Spoiler ends) Therefore... - For the interested player up to a CHALLENGE: This is a REALLY GOOD game. I'd like to suggest the following self-imposed restrictions which made it a 10/10 for me: - Permadeath (hardcore); - Solo character all the way (!). You may pick one with 3 positive traits at start.; - No battle retreats allowed; (!) - No "merching" or crafting allowed. No attribute training in towns; - No deliberate "dash-attribute training". By this I mean constant dashing at a distance in a fight vs. a solo weak enemy for the sake of improving one's chosen attribute. That's just boring and poses no threat; - No "delivery", "peace" or "outcasts" quests allowed; =========== You CAN: - Buy items in towns; - Sell ANY items from loot or some town-bought (NOT at a "good price!"); - Train skills in towns; - Complete "bounty", "fund" or other future quests; - Switch to a new world after clearing out ALL static threats (evil centers, voids etc.) and at least a year has passed. This will make you way more attentive vs. bandits because you cannot retreat. Also, it will lengthen your game experience and make you think about which skills to go for first, which battles to pick for money, etc. The developer could add a challenge mode with similar rules for the experienced player. This would probably not take too much time, given the finished game as it is. Cheers and happy playing/developing, fellow orcs :)
Yikes, this game is overwhelmingly difficult. I saw "play your way" and though hey I get to roll a party, nope I gotta choose random characters with no explanations. Combat sucks, it's a weird clicky mini game...almost impossible to land a hit. Big dissapoint. Dev tells me you can "turn off" the minigame. I landed more hits playing the minigame... In most turn games combat is POSSIBLE at the beginning. Got 30 hours in Battle Brothers, I get "difficult" combat and scraping by the skin of my teeth. In this you literally CANNOT win a combat at the start, period. Every group I encountered was literally unhittable we're talking the highest hit chance I ever saw was 10% but mostly it was -10 to 5%. Do you think doing cruddy delivery quests for 10-50g a pop for hours on end makes a fun game? It doesn't. EDIT: Came back to give this another go, you can actually land hit now but the game is as tedious as ever. No sort of autosave feature, so if you forget to save you're boned. I'm failing to see the charm although I want to.
I had refunded this game once because of that stupid minigame but I rebuy it after it's out of early access and found this to be one of the best game I ever bought. I like sandbox game with randomly generated world and events, also a living world. [h1]Story[/h1] There's no story in this game. More like a sandbox, however the world is alive and the towns tries to expand itself by constructing buildings. Their progress could be delayed or even went backward if there are evil parties keep killing and destroying their progres. This is where YOU take a part. There is the "Root of All Evil" parties that are strong enough to defeat and when you defeat them those specific type of evil wont spawn in your world. For example if you defeat an Orc warlord as "Root of all Evil" event, those evil orc war parties wont spawn in your world. As long as the Root is alive, evil orc parties will spawn. [h1]Characters Development - Story[/h1] There are no predefined stories to follow like some JRPGS, instead you create your own story. There are almost no writing in this game so you have to use your imagination about your own generated character. Mine was a simple hunter, a human, in a continent where only one human city remains. He befriended an elf girl he found on a hidden elven city (gameplay-wise I recruited her with gold). She use dual wielding gun like a lara croft while battling common bandits. But our two-man party is not so effective against army of undead that infested the north part of her town. So we had to embark for a journey to make money and recruit more people to join our cause. We met a high-elf in a city above the hill, we recruited him and equiped him with a mace, we trained, learn new skills from town barracks and we back to those undead to teach them lesson that the dead should stay dead. After we done with those undead we heard the news that my human city was ransacked by those orc warlords (in-game presentation was a simple text in the bottom of the screen that a human town was reduced into a hamlet). [h1]Characters Development - Gameplay[/h1] There are only three attribute stats: Power, Speed, and Mind. Power determines your attack damage and amount of HP. Speed determines hit-rate and dodge, also how fast your turn will be. Mind determines your magic damage. You gain level by experience in using your action. Use of melee weapon or being hit increases your power, moving or using bows/guns will increase speed, and using your magic skill will increase mind. You can instantly learn those attributes with gold in towns. There are also skills, but the only way you can obtain it is with gold. You must "buy" the skill in town. But first, the town must have built the facilities for those skills, for example an arcane tower to learn magic skill, barrack to learn fighting skill. You can pay the city to build those facilities for you. [h1]Gameplay - Strategic Layer[/h1] The world are alive. Towns develop and trying to coexist with each other. Evil enemies actively trying to hinder the town progress, they are attacking merchants and militias. If a town is not progressing so does your characters, they cannot learn skills from a town facilities if those orc warlords or those undead keep destroying the improvement. So you must protect those town if you want to develop further. You control you character by clikcing left mouse button in a world map. But, unlike mount and blade the game is not paused when your character stop so you have to manually pause it. [h1]Gameplay - Tactical Layer[/h1] Combat in here plays like new XCOM, there are 2 actions in here called action bars. Almost every action cost full bar, except moving inside non-dash area. If you are moving till dash-area half of your action bar will be consumed, so you have to wait for it to fill up before next action. Some skill only use half action bar so that it can be used after dashing. The turn order is determined by how fast your action bar fills. The more speed you have, the faster the action bar fills. There is a minigame, where you have to click at the right moment after action to get the best output. But I'm bad at this so I disabled it, it's in the option "Auto-Minigame". [h1]Score - 8/10[/h1] This is a good game, a hidden gem. It only 60 Mb in size and actually more worth than 60 hours. I hope developer keep adding content to this beautiful rough gem so that our experience is virutally endless. That is all for now, since I have an orc warlord to kill.
옛날 게임 추억 좋은 게임입니다.
Not Good. Tiny map. You have to have fast reflexes and click as fast as you can in combat (the video cuts off the bottom of the screen showing this silly "Golf swing" style mechanic thats blindingly fast. Dev says you can skip it but theres no way in game to turn it off). Very little depth. NOT endless at all. very limited. Cant make your own characters: you pick 4 pre-made characters from a list. very little world interaction. requesting refund dont buy this at anything more than $1.99 and thats probably still $1 more than what you get. there are better options for game choices if you like this style. I cant mention them by Terms of Service though.
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