
Nurikabe World is a relaxing logic puzzle game where you solve puzzles by creating islands and connecting rivers to create beautiful sceneries. Experience different landscapes and seasons, solve puzzle campaigns and create your own levels.
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About
Nurikabe World is a relaxing logic puzzle game where you solve puzzles by creating islands and connecting rivers to create beautiful sceneries. Nurikabe World reimagines the classic Japanese pen-and-paper puzzle Nurikabe as a 3D game, where islands spring to life with trees and structures. Either play handcrafted puzzles, immerse yourself in the flow of infinitely generated maps or create and share your own puzzles with the integrated level editor.

In Nurikabe World, you create islands by placing water tiles. Each number must be separated into its own island with the indicated number of tiles. Completed islands will grow trees and other structures.
Getting started is easy, you only need to know a few rules to start playing!
All islands must be separated by water
The water must form one connected river
2x2 water squares, called "pools", are not allowed
Nurikabe World has puzzles of all sizes and difficulty levels. The crafted puzzles will take you through breezy 5x5 levels to 15x15 endurance-testing experiences and more. There are also a bunch of difficult smaller puzzles for bite-sized challenges.
Solving harder puzzles will require you to learn advanced solving techniques, which you'll learn along the way.

Nurikabe World has:
Hundreds of hand-crafted puzzles
Different environments, seasons and times of day
Relaxing visuals and music
Infinitely generated puzzles
Intuitive level editor
Daily challenges
Nurikabe World does not have:
City building
Simulation
Multiplayer
Crafting

Hand-crafted puzzle campaign
Journey through a hand-crafted campaign with thematic sets of puzzles. The campaign is split into various difficulty levels and puzzle styles, ranging from simple tutorial maps to mind-bending puzzles. This mode offers a guided tour through Nurikabe World, teaching you valuable solving techniques on the way!
Infinite generation
Attain a flow state while solving an infinite stream of procedurally generated puzzles. Choose from a variety of puzzle generation algorithms and settings, either speeding through simple puzzles or embracing the chaotic difficulty spikes of unpredictable generation. Even though the hardest puzzles may feel impossible, every puzzle is guaranteed to have a unique solution!
Daily challenges
Not sure what to do? Solve the daily Nurikabe World puzzles. Each day there are three hand-curated puzzles with varying difficulty levels.

Nurikabe World is under active development by a few passionate individuals in Finland!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[H1]My brain: “pfft, this is easy”. Also my brain, five minutes later: “wait...”[/H1] Before Nurikabe World landed on my screen, I had never even heard of this type of japanese brain-teaser, and now I am [i]fully[/i] converted. The rules are simple: build islands of the correct size, avoid any 2×2 water squares, and keep the water connected across the board. Easy on paper, surprisingly intense once the grids expand and your brain starts tying itself into logical knots as to avoid that damn waterpool in the 2X2 water square XD Each puzzle slowly grows seasonal landscapes as you solve them, with colorful trees, torii gates, and soft scenery that make progress feel extra rewarding. The music is super calm, perfect for long thinking sessions. There are tons of settings to tailor the experience too, from accessibility tweaks to brightness, controls, and visual adjustments. Undo options, mistake indicators, keyboard or mouse support, and even a full community solution guide keep everything smooth and flexible. Content-wise, this thing is overflooding. Campaigns, daily puzzles, user-created levels, and an infinite mode split into multiple difficulties make it feel endless. Achievements are clear but grindy, especially the daily-related one or the ones requiring a certain number of completed puzzles. There’s no built-in hint system, and going for a 100% can feel repetitive if played in one stretch, so it shines more as a long-term puzzle companion. I ended up with around 22 hours total (with some accidental idle time), and even trimming that down, there’s easily 18+ hours for advanced puzzlers chasing 100% (and even more when including infinite mode). The amount of content compared to the price is kind of wild, especially when on sale. It's a great game for any logic puzzle fan enjoying calm, serene atmospheres and pretty trees. If you’re curious about another POV, I invite you to look at [url=https://store.steampowered.com/app/2964540/Nurikabe_World/?curator_clanid=45365863]Eekz's take[/url] on the game, as a person who's “not great at spatial reasoning” (her words, not mine), proving this can be an enjoyable experience for anyone, from newcomers to logic veterans. [quote]For more reviews like this one, please check out [url=https://store.steampowered.com/curator/45639970-Ele%2527s-Little-Recommendation-Corner/][b]Ele's Little Recommendation Corner[/b][/url]![/quote]
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Languages: English, German, Japanese, Spanish - Spain
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏基于经典的日本纸笔谜题“Nurikabe”数墙(在日语中意为“涂壁”,一种妖怪),设计了300个关卡,通关后还有每日模式(改系统时间能玩其他日期的关卡)、无尽模式、社区关卡,可以说是量大管饱。 关卡难度不高,引导流畅,难度循序渐进,没接触过的玩几关基本就能上手。掌握核心逻辑后,部分谜题的解题思路会感到模式化,我玩到70关就开始有点觉得单调无聊了,而在游戏大概100关以后才会出现变体规则,一共两种变体,设计的很好,要长脑子了()。可惜变体规则的关卡太少了,就几十关,没玩够,后面的每日、无尽模式里也没有变体规则:( 总的来说体验不错,偶尔玩个几关还是挺放松解压的,短时间内连着打完就有点太累了……
《Nurikabe World》是对经典纸笔题种[b]Nurikabe(数墙)[/b]的一个不错的实现。 Steam上有很多扫雷、数织游戏,它们的玩法都属于“[b]网格推理[/b]”类的“[b]纸笔解谜[/b]”,所以我一直在好奇为什么没有人想过把类似的经典纸笔题种也以这种方式“实现”出来,可能也有,只不过我见到更多的还是扫雷和数织。 [b]Nurikabe(数墙)[/b]就是一个经典的纸笔题种。它最纯粹的形式是让玩家在网格中“涂黑”一些格,从而满足一些限制条件,但对于不熟悉纸笔的玩家来说,Nurikabe的规则相对比较抽象,所以本作给了它一个“包装”,从“涂黑一些格”变成了要确定[b]哪些格是“陆地”,哪些格是“河流”[/b],这样一来所有的限制条件就可以这样写: 1. 所有河流格必须连通成一个“河流网”; 2. 河流格不能形成2*2的“湖泊”; 3. 连通的一整块陆地格被称为“岛屿”,每座岛屿上必须有且仅有一个数字线索,且该线索等于该岛屿的大小(所占格数)。 河流连通形成河流网、陆地连通形成岛屿,这些都很形象,甚至连“禁2*2”的条件都利用了“河流应该比较窄”的一种印象,肯定要比黑白格好记一点。不过“岛屿”和“河流”的这种比喻在之前就是一种比较常见的民间解释,所以并不算本作独创。 规则很简单,但单单从这几条简单的规则,就可以看出Nurikabe为什么可以成为经久不衰的“经典”:既有全局约束(连通性),又有局部约束(禁2*2),而计算“连通块面积”的数字线索更是将局部和全局连接起来,既可以在某些全局推理中起到效果,又可以在岛屿形状基本确定时,用来解决一些局部推理。更加神奇的是,这几条规则在多个方面都呈现出一种“此消彼长”的复杂“牵制”关系,比如如果陆地太多,那么“河流连通”可能就比较难实现,而如果陆地太少,那么就轮到“无2*2湖泊”比较难实现了。线索数字的大小不同、布局不同,这些局面上的变化同时也能带来具体推理方式的变化,在同一道题内的不同区域都有可能可以运用多种不同的推理方式。这种[b]推理方式的灵活性[/b]才是Nurikabe魅力的根源。 对比在网上经常看到的Nurikabe谜题,我发现本作其实还是在规则上有一些“微创新”的。你可能也看到了,本作大多数的谜题外形其实并不是方方正正的,而是可能有一些不同的形状,甚至有中间的“镂空”,这在纸笔Nurikabe中好像并不算特别常见。不同的形状对推理方式的影响可能并不明显,但确实有一些谜题利用到了特殊形状下的特殊推理。 接下来介绍一下本作的谜题内容。本作的“战役模式”包含[b]300道[/b]手工设计的谜题,被分为四个题集,差不多按从易到难依次排序。对于新手而言,“Intro”题集将会循序渐进地介绍规则和一些最基本的推理方法,完全没有预设玩家对Nurikabe或者纸笔有任何的前置知识。而对于老手而言,后面的几个题集中不仅包含比较难的谜题,还有两种规则变体,虽然不多,但也挺有意思的。在本作设计师的把控之下,不少难题并不是因庞大题面带来的“复杂度”而难,而是确实需要独特的推理思路,很多困难的谜题反而并不大。可以说,光就这个模式就已经挺“量大管饱”了,我个人是用了十几小时才做完。 除此之外,本作还有机器出题的每日模式和无尽模式,并且还有对社区关卡的完整支持(关卡编辑和创意工坊分享),这部分内容目前我还没有体验多少,但应该还是值得体验的。 最终,对于本作对Nurikabe的实现,以及其中的谜题设计,我还是很认可的。不过,本作很大程度上还是一款很纯粹的作品,大多数谜题都是在纯粹的Nurikabe规则下出的,而虽然我说过Nurikabe的推理方式是有变化的,并非千篇一律,但这种变化对屏幕前的你来说可能并不一定明显。在这种情况下,如果以“通关”为目标去连续猛攻这款游戏,可能会让你感到倦怠。我自己坚持打完这款游戏,主要靠的还是“想把它打完”的一种“完美主义”情结,而并不完全是因为对它的谜题设计有多好有期待。 个人觉得最好的游玩方式还是时不时玩一点,以一种顺应这款游戏艺术包装的“禅意”、“放松”的心态去玩,我自己也确实是这么玩的,所以断断续续花了一两个月才打完。不过我当然也不能指挥你,毕竟每个人都有最适合自己的游玩方式。 结论:[b]推荐[/b]。 [quote]普通玩家一枚,关注独立精品。不是为了特立独行,只是为了追求自我。 喜欢我的评测?敬请关注: 我的[b]Steam鉴赏家[/b]([url=https://store.steampowered.com/curator/44752532/]老船长OldCaptain[/url]):推荐一些我个人觉得有特点的Steam游戏。 我组织的[url=https://oldcaptainwzj.notion.site/164f304725d5803a957fd3c7b478e3d6]游戏推荐数据库[/url]:保存我所推荐的作品信息,方便检索作品以及索引到对应的评测,Steam和非Steam作品都有。 我的[url=https://oldcaptainwzj.notion.site/OldCaptainWZJ-16df304725d580a0a767d6ed91ddc41c]个人主页[/url]:包含更多游戏相关信息分享,上面的数据库也是内容之一。 [/quote]
纸笔解谜:利用连通性的强约束降伏恐怖面积规则 难度循序渐进,关卡质量高,艺术处理做得不错,玩起来比较放松(第四章还是上了点强度的,打完彻底眼花缭乱了)。
[h2]我心目中近乎完美的纸笔解谜游戏[/h2] 本作的谜题类型为Nurikabe(数墙/涂壁),也算是比较经典的纸笔解谜了。[strike]前排感谢Thinky Dailies又给我打开了新世界![/strike] +题目质量高,本体300道谜题均为手工设计,难度曲线比较合理。除了经典规则之外还引入了两种变体,有一定的创新。第四部分Advance很有挑战性,不是量的简单堆砌,能感受到设计者的小巧思。[strike]最后的Challenge: Ascend关卡真的好难啊,8道题我做了半个月😭[/strike] +量大管饱,除了本体Campaigns之外还有三种难度的每日谜题、无尽模式和创意工坊关卡。全成就需要完成本体300道+每日谜题100道+无尽模式175道+创意工坊20道谜题,有一定的挑战性但要求不算苛刻,只要耐心做就能做完。 +优秀贴心的教程和引导,对规则进行了图形化诠释,即使之前完全没接触过Nurikabe也能快速上手;除了规则介绍之外还有技巧教学,能感受到作者是真的想把我教会XD +美术很用心,无论是游戏内UI还是游戏外的成就图标都非常精美。包含四大季节主题还有3D动效,冬季的极光背景好漂亮我好喜欢🥺就纸笔解谜而言这一点真的相当难得,毕竟大部分同类游戏的美术都只能说是勉强能看……配乐也不错,营造出一种轻松、平静、舒缓的氛围。 +非常非常非常好的原生手柄和Steam Deck支持,无论是触屏还是手柄操作都很方便。天呐这是我第一次见到有纸笔解谜游戏能在这方面做得这么好,我全程都是在deck上玩的,可以充分利用碎片化时间,解决了启动困难的问题。结合上一条,能看出来作者认真考虑、用心打磨过游戏体验,对其他类型的游戏来说这些方面可能是基操,然而纸笔解谜游戏的现状就是相当一部分作品的谜题质量不错,但游戏体验/UI极其灾难…… +可以随意跳关,进度都会自动保存,支持云存档,还有进度统计。总之就是各种功能做得太完善了让人好感动!与此同时游戏内容又保持了纯粹,很完美。 -不支持中文,但是游戏内文字并不多且涉及词汇简单,实际上没什么影响。 -本体Campaigns里有两三道谜题涉及非常大的数字线索,数格子数麻了……个人不太喜欢这种谜题,可能太苦手了,感觉不如其他的有趣。 -创意工坊里有一个唯一解/多解的筛选选项,有点令人困惑。看到讨论区里作者解释说“The 'Multiple Solutions' actually means 'the solver could not prove it has one solution'”,我还是不太明白😵💫
Great game! I knew nothing about nurikabe puzzles, but I really enjoyed this game and continue to play the daily puzzles even though I've finished the campaign. The game does an awesome job of teaching you the rules as well as some helpful tips on deducing solutions. The progression from the easier puzzles to the more difficult ones felt fair. I didn't get terribly stuck at any point, anywhere I did get stuck was easily figured out after leaving and coming back a day or so later with a fresh mind.
Very good game - wait the next one
挺有意思的解谜游戏,也不太难,就是贵了点。10小时通关了,之后想玩每日挑战显示连不上,那就不玩了也没法做全成就了,卸载了。
A neat twist on minesweeper, I get a lot of enjoyment out of this great little logic puzzler. The music and visuals take the game up a notch, as by completing islands you end up creating some beautiful sceneries, and by the end of each level you have a pretty landscape to admire.
Top-notch presentation of a great puzzle! The best part is that it runs great on a lightweight tablet (N100).
Players by region
Where this game's players are, estimated from review languages.
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