
Q.U.B.E: Director's Cut is the definitive version of the brain-twisting first-person puzzler. Using special high-tech gloves to manipulate cubes in the environment, the player solves an array of conundrums - from physics-based challenges; to 3D jigsaws; to platform-based trials.
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La mécanique principale est très cool et les premiers niveaux sont solides mais ne rattrape pas le côté cheap ainsi que les horribles puzzles de fin qui font appel à un moteur physique capricieux. [spoiler] (L'énigme des 4 cubes est certainement l'un des pires moments que j'ai pu passer sur un puzzle game, même avoir la soluce ne le rend pas facile, c'est dire !) [/spoiler] . [spoiler]Le scénario est décevant, on dirait qu'il veut faire un contrepied à Portal mais tout tombe terriblement à plat [/spoiler]
[h2]Feels kind of preachy, but it's not bad in terms of gameplay[/h2] I originally played this on xbox after the second game, I think they're great games, but I do have my gripes, with this one especially, it's worth playing, especially if you liked Portal and have been struggling to find more games like it, but it's not as strong as portal, so don't go in expecting something on that level. The story is kind of flimsy, but they leave it kind of vague so it's whatever, I just hate the faith message, the "God is dead" line just felt too religious for me to get along with, and really took me out of it, it feels like it's trying to be dark and scary and create this mystique of "what if there's something non-physical living in space?" Which is a concept I like to see, but executed terribly, regardless whether that was their intention. I don't think this is a game you buy for the story though, it's a portal-like, you're in test chamber equivalents, you've got some tech and you do puzzles, and for that it's okay, some of the puzzles do drag a bit and get very repetitive, one of them felt like it relied far too heavily on a physics engine which is a little broken at times, and it didn't feel like something you had to think about, but rather had to keep tweaking and banging your head against the wall until things went where you had been trying to get them to for 20 minutes already, I remember it gave me a lot of trouble on the xbox version but was easier on here for some reason, I don't know if that's because the xbox version's physics was worse or what. There's just not a lot to say about this game, it tries to throw in a story to enhance it's gameplay, and it's definitely better than playing in silence, but that still doesn't mean it's a good story, they kind of give you this "make your choice" segment at the end, but you can't even choose, you're locked into the only possible route, and I don't like that, I think you could very easily add a second ending. Oh and playing on controller feels horrendous, I played on steam deck, and had to fiddle with the controls to get them to work, both in game and in steam, it doesn't work just right out the box, and the look sensitivity is genuinely abysmal, it's PAINFULLY slow, for no real reason, and there's no setting I could find to do anything about it, so I was stuck turning at the speed of someone with severe brain damage, but at least you can use that to enhance the story by just thinking "oh, I must've hit my head getting here and now I really do have brain damage, so I can't turn fast", I also don't know why the text on the menu is so small, even for a larger screen it feels needlessly tiny, I'd be squinting at the TV if I had it plugged in there, which I think I actually did when I played it on xbox. Apart from all that, it's an alright game, it's just hard to talk about anything to do with the actual gameplay though, the levels are good, the puzzles are serviceable, it's not super rewarding or anything, for £6.99, I think that's pretty fair, maybe get it on sale though if you're on the fence. I'll replay Q.U.B.E. 2 eventually I'm sure, and leave a review for it, and I expect it'll be a better experience because it's much more polished from what I remember, with more story, and an actual choice by the end, if you're only gonna play one or the other though, I'd definitely go for Q.U.B.E. 2, and come to this one if you really like it and want a little more. Also, important to note, this game isn't very colour blind friendly, I was able to brute force things, your mileage may vary if you're colour blind, keep that in mind, there aren't any accessibility settings for it here, I don't know about the sequel but I doubt it.
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Languages: English**languages with full audio support
Hours played at review time, across 56 reviews with recorded playtime.
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Fiddly, glitchy, unreliable. The slow reaction of the controls and blocks boils my blood. Maybe I lack the brains to get past sector 6, but the molasses game feel is absolutely not helping me think...
Это какая то тотальная хуетень, ситуация с игрой стала ещё хуже. Теперь мы играем за куколда, который молчит и слушает женский голос прямо как в Firewatch. Мне нравилась она только из-за своей абсурдности, туманности, ничего не ясно, кто мы, что мы, 0 звуков, 0 музыки, просто какой то сеанс забвения среди кислотных головоломок, а в конце после супер душного ломания мозгов, красиво улетал в космос, но теперь это штука, которая пытается в сюжет и хочет быть чем то большим, чем скромная инди головоломка про цветные кубики.
A short, highly enjoyable first-person puzzle game, similar to Portal.
Q.U.B.E's a sci-fi themed puzzler that was lovingly assembled by people who very clearly adored the Portal games. It has a very similar clinical (but appealing) aesthetic and narrative framings while also inheriting some of the physics based puzzling. It was a decent challenge (granted I'm not great at puzzle games), I found the plot intriguing, and I enjoyed the atmosphere as well as the music, but it isn't anything you haven't seen before if you've played a decent number of post Portal puzzlers OR engaged with even a slight amount of sci-fi. But I will give it points for the ending, which I quite liked. If you're a casual puzzle game fan, there's a good evenings time to be found here, particularly worth it on sale I'd say.
This review will be covering Q.U.B.E., I will talk here about the Director's Cut, but primarily I will focus on the original. Spoiler alerts for future sectors and their design! Q.U.B.E. is one of the most unique games with lost potential due to the developers losing ideas after one game. A big space station, rebuilding every minute, with tons of puzzles, and your glove, the thing that will help you get through and escape. The art-style in the original is the most unique in the series. White blocks, everywhere, sometimes moving, after you get into Sector 6, the same blocks become broken, most of the time you see them collapsed, with the insides visible. And oh boy, Sector 6. Sector 6 and its predecessor, Sector 5, is the best sectors in the series due to the atmosphere. Sector 5 starts with pitch-black, and only yellow, green, red and blue blocks that can glow and show you where to go, but sometimes even they can be disabled, making you play around with switches to enable and disable them. This puzzle was unique, and it was cut from 10th anniversary, which is why I prefer the original over the so called "ultimate celebration". Sector 6, also dark, most of the time broken, and most of the time claustrophobic, And looking retrospectively on Tough Going, I can say that it wasn't all that bad, however yes, the "grid snapping" for magnets in QUBE2, and for the reason of asset-reuse, in QUBE 10th would help a lot, but even with that, Tough Going is a challenge, yes, a hard one, sometimes random, but it's awesome, and you do feel like you made it through the biggest challenge in the game. The soundtrack is just awesome. One of my favorite tracks from the game, Out of The Darkness, gives the right atmosphere to all that, and same goes for all sectors. And the final cherry-on-top feature - Against The Qlock. The true DLC for Q.U.B.E., not those cheap puzzles from sequel. You got levels that are based on the campaign's sectors, and even two space levels, which is just awesome, and a timer. Yes, you race in this DLC, but it's real fun to learn new tricks and paths to get the golden medal in all levels. Director's Cut, the version you buy, is the same Q.U.B.E. with storyline taped into it, some puzzles changed, Tough Going shortened, soundtrack changed and Against The Qlock built in. It's nothing too big, but I do recommend playing the original first, since it has all the stuff in it. If you love puzzle games, you should give Q.U.B.E. a try.
The best puzzle game ever. It's the game of my childhood 🤍 I recommend it to everyone who hasn't played it yet or is hearing about it for the first time! ⬜️ Immerse yourself in this atmospheric cubic world and solve puzzles ⬜️
Its a small puzzle game in the same genre as portal, talos principle and others. But the puzzles can be a bit fiddle to solve. You have no tutorials or anything that helps you. Just figure it out by yourself...
Decend 3D puzzler. Scratches a similar itch as portal, though obviously it's not made by a massive studio.
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