
BEAM is a challenging precision platformer with puzzle elements in which you need to manipulate various light beams and tightly maneuver MARBLE in order to save both your lives.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Russian*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
https://www.youtube.com/watch?v=g7jC9QHsGN8 A neat puzzle platformer where you play as a ball. It does also have some emphasis on physics as you need to manoeuvre your way around the area and a lot of times have to travel great heights using your special technique of spraying fog. This is because in certain areas there are translucent beams that you can pass through, but when you spray at it, then it becomes solid and becomes another path of travelling from place to place. The game is also like a 2.5D type as you do also often have to change the direction and camera you face 90 degrees one way or the other in order to continue on the path, as sometimes you end at a block in one direction so a switch is needed. The difficulty does start off rather simple as you begin just moving from location to location. But as you progress, it does get harder and more complex as there are more obstacles and ways to solve that are required to pass the levels. At times, timing is also a key component in moving about. Sometimes, it is just minor things like moving between simple gaps and areas, whereas others it is important like having to spray the fog to reveal the beams and jump to the next while spraying so that you don't fall back down. The controls are easy enough to play with as there aren't much to use. Visually it looks ok, though there are some nice details to the background and environment of the game as you view while rolling about. Overall, it is a fun puzzle platformer with some nice challenges and is worth a check out for those into the genre.
YOU are heroic! YOU have no fear! YOU can manage everything! YOU have Powers, no one has before! YOU ARE ….. a Ball…. „Excuse me, dear Developer. Did you give me the right Game? I mean, it is a Ball?!“ „Yes, it is the right Game!“ „But you said the Hero is heroic, has no fear, can manage everything, has Powers, no one has before. I mean……. A ball?“ „That`s right. It is not just a Ball. It is a Rescue Pod. And she has a Name. MARBLE.“ „What?“ „Yes, and our hero is inside MARBLE.“ „Oh … ehm…. ah, i see. Then lets go!“ Hello dear Reader and welcome to BEAM! Yes, we have an extraordinary Hero here. In the Beginning we have Novice Capt`n Martin, somewhere with his Ship in Space. You sense it? Oh yes, the „Novice“ here is Programm. Capt`n Martin did it. He brought his Ship into heap, big Trouble and now, yep you sense it, it is going down. But thank God you have MARBLE. MARBLE is a self confident and cheeky rolling Rescue Pod. She is your last best hope to survive this selfmade Mess. While you try to escape this Mess MARBLE will help you with instructions and cheeky Comments. Yes, don`t get me wrong but i bet all my money that MARBLE is enjoying this Situation. Very soon you will discover that your rolling speaking Pod have a nice ability. You can fog! No, no joke. You really can fog, more exactly fire fog. And you will need it. At first, of course you sense it, to quench fire on your way. Did i mention that the ship is burning? No? but now. Second you can use your Fog to manipulate Light Beams to jump or roll on them . Sounds funny, eh? It is….. but tricky. BEAM is, yes you already sense it, a tricky but high addicting Puzzle Plattformer with amazing Sounds and Scores and also very nice Graphics. And yes i said HIGH addicting. BEAM has the legendary „Heroes of Might and Magic“ Effect. JUST … ONE … MORE … ROUND! No, BEAM has no Rounds but Levels. And you want to finish, you want to beat that Level, you want to get further and further, you want … okay, simply beat that Game, eh? These Levels are Ship Sections and believe me, they will drive you crazy, because at first you have to master to control MARBLE. You will say: Uh, how hard can it be to control a simple Ball? Well, it is no simple Ball, it is MARBLE. First i tried Mouse and Keyboard. After 10 Minutes i bite into my Laptop….. My Controller was smiling at me and so i gave it another try. Andi t worked wonderfull. Don`t get me wrong, you can play it with Mouse and Keyboard but for me it was much easier with the Controller. Well and BEAM got me. Easy to play, harder to master. Challenging but never unfair. After i got MARBLE under Control it was easy to fog my way through the Ship. You`re rolling in Plattformer Style but in well designed 3D Areas. Find switches, Change the light Colours, find exits, remove obstacles and survive. BEAM, yes you sense it, is a really unique Game. I never played something like this before. No overacting, BEAM is a Masterpiece. Everythings fits very well, never unfair, addicting and not to forget the Highlights, the conversation of MARBLE and Martin. Thanks dear Developer for this amazing Experience. I thought in all these years i played all kind of Games but you teach me i was wrong. Thank you very much. If you, dear Reader, like Plattformers, Puzzles, nice Graphics and great Sounds and are curious of MARBLE, then this is absolutly for you. Thank you for Reading. [h1][url=https://store.steampowered.com/curator/26335619-Adult-World-Gamers/] If you like this Review and want to read more like this then Follow our AWG Curator! You`re always welcome. [/url][/h1]
Very nice graphics, lovingly designed levels. At some levels you may despair, but it is also doable for not so gifted players. The game time of around 7 hours is more for experienced players, with the current levels I expect around 10 hours of fun. I really like Martin and MARBLE's puns. Totally worth the price, it's a well thought challenging game that you should buy and play ;)
Beam is an interesting and challenging game. This is one of those games that deserves more attention from the community. The gameplay is good, the obstacles could be challenging. This game also has spoken voices while playing. That is a great addition. Some gameplay here: https://youtu.be/Si7u85uxJI4
Отличная головоломка "на рельсах", по которым катится шар с уникальной системой разнообразных лучей, с которыми он взаимодействует. В игре простенький сюжет с забавными диалогами, зато саундтрек и эмбиент отлично вписывается в игру и создает нужную атмосферу. 17 часов ушло на первое прохождение двух глав, третья, к сожалению, только в разработке. Игру в ее текущем состоянии вполне можно пройти за 4 часа (за это даже есть достижение в Steam), но она довольно сложна в освоении и может оттолкнуть своей сложностью на ранних этапах. Разработчики быстро исправляют найденные баги и некоторые особо сложные уровни. Рекомендую. ___________________________ Pretty good and hard puzzle game, you're playing as a MARBLE aka ball that roll through levels and interacting with unique mechanic - Beams, that makes a ball to bounce off them or glide or stick to it for example. Game has a pretty simple plot, but the OST and ambient are very well done and fits the game just right. I spent 17 hours at the full first playthrough for 2 chapters, 3rd chapter is still in development sadly. In it's current state you can beat the game in 4 hours (there's even a Steam achievement for it) but it might be hard to master the movement of a ball in the early stages of a game. The developers are fixing bugs and improving some hard levels pretty fast and you can even see how they doing it on their dev streams. Recommend to buying.
The game takes too much precision, which is very difficult with a keyboard and mouse. After about 10 times of doing the same load over and over....you finally succeed only to have your pod explode on structural failure....then guess what....start all over again....blah! After hours of play, still on second level...blek! You can't save your progress, a bitter failure for a game this difficult.
[h1] Intro [/h1] It's a puzzle platformer that is true to its name. Play the game and you will see why. I'm not spoiling for ya. [h1] Pros [/h1] - it's a new kind of concept for platformer [spoiler] (no, I haven't not played portal, though people told it it's like portal but since I've not played it, it is new to me) [/spoiler] - I really love (mega love) the interactions between the characters - Nice story - nice progression of difficulty of stages - constant introduction of new elements - allow players to find shortcuts - constant dev stream - dev is interested when someone stream their game [h1] Cons [/h1] - some parts when stuck require to restart stage - this next point is my own personal experience ([spoiler] Due to the low CPU power of my pasocom, the game itself lag when i play and stream in low graphics. It also has blackscreen when i alt tab when i was loading though audio was working. [/spoiler]) [h1] Conclusion [/h1] The game on its own is something that is good. What makes this game better is knowing that the game developer is interested in improving their game and fixing their game whenever bugs are reported, does on stream bug fix, and visits people who stream their game. Knowing this passion makes me, someone who plays the game, want to play it to my best and i did just that.
The gameplay is easily explained: You roll a ball, you spray fog towards lightbeams with different properties and you navigate through the levels. But from the very beginning you notice that it's not as easy as it sounds. Not only do you have to time your jumps and the fog correctly, you also have to find you way through the levels. Which should be easy in a 2.5D game, right? Not quite, as you can also rotate the camera at certain points. This adds lots of depth to the levels and makes the game much more complex than it seems at first. All in all it's a fun puzzle platformer with a small touch of metroidvania!
[h1]Now you´re thinking in [strike]portals[/strike] ... ähhhm ... BEAMS[/h1] [i]"Is it going to take loooooong?"[/i] If you wait for Portal 3 ... maybe, if you´re looking for your next challenging experience, no, you found it! I can´t point my finger on it, but I have so strong portal-vibes with this game. So if you liked Portal, Beam might be your next game. Instead of portals (and funny sticky gluey fluids) you have beams, emerging from kristalls with varios colors. Each color have its own unique capabilitys you can activate temporarily. And also instead of trying to kill you, the AI´s job is to save you from a collapsing starship, while you are rolling around in a mobile rescue pod, called MARBLE. What´s not kind of an easy task, because your charakter is an impulsive chatterbox. And thats the foundation for a lot of the humor in the game. Technically, the game have very good graphics for a title in this pricesegment and is fully dubbed on a professionel level and have an awesome soundtrack! I had no bugs so far, just one time, I glitched in a box and exploded. But I have to admit, I was very hyperactive with jumping and pushing stuff around, so, no hard feelings. Beside that, no crashs or breakdowns (except my mental breakdowns probably :D ) [b]Only 2% are smart enough to finish this game!!!!1!11einseinself[/b] Yeah, I liked to mobile-game-clickbait a bit, but believe me, this game is not for the faint hearted. If you have to think in portals in Portals, in Beam, you have to think in beams BUT also you need good controller skills, good timing and a very high frustration tolerance. So, if you are looking for a hardcore challange with good graphics and a good sence of humor, this is your game, enjoy! :)
Если вам нравятся физические головоломки, вам определенно стоит попробовать Beam, НО важно знать и понимать, что сейчас игра, хоть и вышла в релиз, однако, по сути "находится в раннем доступе", она не закончена, но разработчики активно продолжают разработку, прислушиваясь к отзывам игроков. Имеющиеся уровни все еще полируются, фиксят баги, улучшается интерфейс. К сожалению, и английский и русский текст в один отзыв не влезет, поэтому, оставляю полностью только английскую версию, а вкратце - Игре было бы неплохо решить пару проблем с здоровьем "главного персонажа" и чекпоинтами, например, добавить уровни сложности. И еще, было бы здорово каким-то образом, добавить элемент навигации в интерфейс игры – карту, мини-карту, стрелочку, которая покажет направление к текущей цели, возможно, с кулдауном, ей не обязательно быть постоянно включенной. Я буду с интересом следить за судьбой Beam, обязательно вернусь в нее через пару месяцев и буду рад, если мой отзыв поможет игре раскрыть свой потенциал! ------------------------------------------ If you like physics puzzles, you definitely should try Beam, BUT it is important to know and understand that now the game, although it has been released, is, in fact, "in early access", it is not finished, but the developers are actively continuing development, listening to player reviews. The existing levels are still being polished, bugs are being fixed, the interface is improving. I did two runs in Beam, the first was introductory, on the keyboard and mouse, and the second was from scratch and more thoughtful, on the controller. I finished first 25% of the currently available content and here are a couple of thoughts that I would like the developers to take into account: The game is pretty hardcore, and, alas, this is not achieved by the main gameplay mechanics - platform puzzles, they are just fine. The main hardcore, for me personally, of course, is the health bar. If it were not for it, the game would have shone with completely new colors. Why? Because it disappears almost instantly, if you manage to " nip" yourself with a laser, it instantly disappears if you hit even the smallest fire (and we, for a second, control a rescue capsule, not a piece of paper!), Well, at least from there is no damage from falling, and most of the game, you will spend with 1-2 health points, which, at the slightest mistake, will lead to death and loading a third of the level back, and that, if you found a checkpoint, and you could have missed it, then start altogether level from the beginning ... with full health? No, everything is with the same minimum, + the game will for some reason pre-load you with a full health bar, and then, as if mockingly, will return it to a deplorable state - in my opinion, during this second the worst sensations from the game are caused - please, remove this mockery, it will become much cooler! But how do you restore health? Find individual repair stations that ... will restore you only 40% of the maximum bar, and this, well, once a level, not more often. Why repair and checkpoint are different elements, which, in total, are no more than collectibles, is a question that has no answer. Why can't each checkpoint restore these 40%, even if there are will not more of them, although I would be glad if they at least help you with the health bar otherwise, why do they need to be activated at all, and they didn't work as autosave? By the way, if you activate it once, then after half an hour of researching the level, you will not be able to save your progress in it, the checkpoint is one-time. Right during the stream of my second play, Nitabalde in my chat came up with another great idea about health restoration - when collecting collectibles, at least 1 point. And I agree - even the green sphere seems to be hinting + this would spur the interest of their search. If this is the original concept, and the struggle for survival is really that important - The simplest and most adequate solution with health is to add difficulty levels to the game. Let at the lightest difficulty the damage will be minimal, and like bonus, perhaps, the charge of the "fire extinguisher" will increase, sometimes it has to be managed very clearly, but this is not so important. It is important that by simplifying the aspect of survivability and loss of progress, the game will become friendlier to less hardcore players. And yet, it would be great to somehow add a navigation element to the game interface - a map, a mini-map, an arrow that will show the direction to the current goal, possibly with a cooldown, it doesn't have to be constantly visieble. The levels in Beam are large and very maze-like, often you have to go back. For example, on the third level, at some point it is said that you need to return to the broken elevator ... It took me a lot of effort to realize where it is, but imagine if I postponed the game for a week during this segment? I would not understand at all what is required of me. If the game somehow reacted that I had been skating without a goal for several minutes and gave a hint, it would be cool (with a map and a mark on it, there would be a case for an easy difficulty level, for example). The game has an attempt at such hints - the levers and buttons often have monitors not far away that display the places in which something has changed, but this does not help much, you might not even be in that place yet, and if you were, then not so the scenery is very different, let's be honest. I will follow with interest the fate of Beam, I will definitely return to it in a couple of months and I will be glad if my review will help the game to reveal its potential!
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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