
Q.U.B.E: Director's Cut is the definitive version of the brain-twisting first-person puzzler. Using special high-tech gloves to manipulate cubes in the environment, the player solves an array of conundrums - from physics-based challenges; to 3D jigsaws; to platform-based trials.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Bom jogo, os puzzles não tão difíceis e jogo meio curto, mais ou menos 4h para zerar, mas vale a pena jogar, história interessante, provavelmente o Q.U.B.E 2 possui mais conteúdo, mas ainda não o joguei mas, tendo passado por esse, desejo ir para a continuação.
I completed the game and the DLC right after completing [b]Q.U.B.E. (2011)[/b], and the technical state of this game is [u]worse[/u] than the release in [b]2011[/b]. I recommend it only after completing [b]Q.U.B.E. (2011)[/b] [hr][/hr] [u]Notable issues:[/u] [i]- No subtitles[/i] [i]- Audio settings[/i] [i]- Hand animations often break[/i] [i]- Changed physics (DLC on level 9)[/i] [i]- Unpredictable behavior of pickups (DLC)[/i] [i]- Bugs with cubes (stuck in textures)[/i] [i]- Broken shaders on the balls[/i]
Barely 3 hours of exceedingly mid puzzles. If you're someone who really really needs some more puzzles to scratch that itch, maybe this is worth the buck 40 you can get it for on sale . . . but for someone like that, I have to imagine these puzzles are far too simple. Every interaction ( even when you hit a non-interactable wall ) will force you to wait until the animation has fully played out, which makes the controls feel very sluggish.
good
Занимательная
this one is hard to rate because it was fun, but the storyline felt a bit short. however at the final sections the puzzles started feeling a bit repetitive, so I feel like if it was any longer it would get pretty boring ? so yeah. overall i recommend it, specially if it's on sale. one thing to note though, there's only one slider to control all the audio in the game and there aren't any subtitles, so if you're hard of hearing or just has trouble concentrating on speech when there's a whole lot of background noise, you'll miss a bunch of the narration because some areas are just extremely noisy. that pissed me off a lot.
Some good puzzles, some less so, but over all worth playing through. I also checked out the included DLC after beating the game and found it fun for a bit and not what I expected at all. XD Edit: After reading other reviews I tried the non-Director version and I sadly agree that the added story and accopanying change in atmosphere and feeling of wanting to push the story forward hurts the game, which makes me sad because I liked the story. Made me smile.
La mécanique principale est très cool et les premiers niveaux sont solides mais ne rattrape pas le côté cheap ainsi que les horribles puzzles de fin qui font appel à un moteur physique capricieux. [spoiler] (L'énigme des 4 cubes est certainement l'un des pires moments que j'ai pu passer sur un puzzle game, même avoir la soluce ne le rend pas facile, c'est dire !) [/spoiler] . [spoiler]Le scénario est décevant, on dirait qu'il veut faire un contrepied à Portal mais tout tombe terriblement à plat [/spoiler]
option d'accessibilité inexistantes, pas de sous-titres, pas de réglages individuels pour le son, et pour un jeu qui base sa narration exclusivement sur des dialogues difficilement intelligibles, c'est pas gagné pour l'histoire. l'histoire elle est relativement bateau, laissant planer le doute sur un/des narrateurs peu fiables, essayant peut-être d'imiter un Portal sorti... 7 ans plus tôt ( le sound-design des portes similaires, ça peut être la banque de son "par défaut", mais la référence au fait d'aller à l'incinérateur bon... ça peut faire sourire, moi ça me cringe ). et le gameplay est relativement rigide. ok, j'ai fait le jeu à la manette, mais le jeu est sorti en 2014, les mouvements sont pas souples, la visée est lente, et pour les rares puzzles qui demande de la réactivité, ça devient juste dur parce qu'on utilise pas le bon périphérique. le gameplay est aussi plutôt limité, ce qui est dommage pour un jeu typé puzzle avec des secrets qui se boucle en... allez 3h si vraiment vous avez du mal et que vous regardez un playtrough à côté pour les 2 ou 3 énigmes qui sont totalement à part de ce que le jeu vous a appris jusque là. malgré quelques jolis effets visuels, assez organique pour un univers tout en cube, ça ne sauvera pas les meubles. Si vous voulez des bons jeux de puzzles, y'en a plétore, même parmi des petits studios.
Just a fun game with fun puzzles and story Q.U.B.E was a game I got a long time ago and forgot about but was surprised by how much I enjoyed it. The puzzles themselves are well thought out and reminds me a lot of Portal. The story as well was something I didn't think I would enjoy as much as as I did. There is a fun story playing in the background as you solve puzzles that had me thinking about it long after I finished the story The DLC and time trials where not for me and frustrating but still well thought up and creative. The only thing I dislike about this game is that sometimes the physics of items sometimes bugs out and you have to reload your save, sometimes having to go back a good ways from before the glitch happened Overall though Q.U.B.E was a fun experience that I would recommend if you want a just all around good puzzle game
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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