
Over 13M downloads! The pinnacle of physics puzzles. A challenge to humanity: Can you get the ball out of the cup? What to do is simple: Just draw on screen. Yet, it is surprisingly hard. Infinite solutions—even devs can't solve every Q. Sound confusing? Try it out! How will you solve it?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




By the way, more than 13 million people in total have played the series.
Those kinds of questions, these kinds of questions, too. Contains 1,380 questions.
There are also stages where you have to do something with iconic characters,
like a hero or a moai statues, with your own drawings.

Think, get an inspiration, and give it a try.
Sometimes you'll fail.

Draw freely and solve it however you like!
Before you know it, you'll lose track of time and be completely hooked.
How would you solve it?
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There's also an 'IQ TEST' mode that measures your IQ (based on Q's unique criteria).
*The in-game language can be set to English.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.49−50% | 463reviews | 83% | — | $127.3K |
| $6.80 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
huge
This game calls for a very special blend of psychology and extreme violence. Never have I been so satisfied and bamboozled, to and fro, in such a way as when playing this. I really love the range of levels available from the get go though, you get a taste of simple through to absolute hell with the ability to unlock more in any area of your choosing, rather than having the game be super linear which would leave you stuck and bored a lot faster. I like it. Buy it and feel very smart. And very stupid.
imprecise mechanics and an icreasingly inconsistent difficulty curve make this almost not worth bothering with.......
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
Hours played at review time, across 48 reviews with recorded playtime.
Q
pretty qool
楽しいけどクリア判定が怪しい問題が多くてストレスも溜まる! 楽しさ<ストレスだからあんまりおすすめできないかも。 曲はめっちゃ良い!!!
好好好
I hate Alex
震撼!脑子瞬间萎缩没了!
The puzzles are too sensitive and the mouse too imprecise to make this fun, like I'll have an idea for a puzzle solution and the slightest change will make the thing I'm trying to move go in completely different directions between attempts. I think this concept would work better if you had a precise way of making the shapes so then it'd be a pure puzzle game, not a struggle session with the mouse.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $237 | 11 | 55% | $1.34 | |
| $1.6K | 7 | 86% | $7.99 | |
| — | 0 | — | — | |
| $2M | 6.6K | 92% | $9.99 | |
| $11.6K | 204 | 87% | $1.99 | |
| $2.1K | 6 | 100% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $127.3K | 411 | 28% | $13.99 | |
| $127.2K | 166 | 82% | $19.99 | |
| $127.2K | 536 | 81% | $9.99 | |
| $127.2K | 238 | 76% | $19.99 | |
| $127.2K | 827 | 94% | $9.99 | |
| $127.4K | 330 | 79% | $14.99 |