
Due to a freak accident at the Fireworks Factory, Putt-Putt® is blasted to the moon!
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Languages: English**languages with full audio support
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Reviews
[b]Putt-Putt® Goes to the Moon[/b] is the fourth stop on my little Nostalgia Tour and happens to be second full Putt-Putt game overall. I never got to play it as a kid, but even with the old Putt-Putt design I still felt waves of nostalgia booting this up. This one is fairly simple with a handful of mini-games and activities that I'm sure are hits with kids, including an arcade cabinet featuring Fatty Bear. One thing this game does that leaves me wondering though is that it establishes aliens live on the moon in a more advanced society, ok that's fine, but also that humans exist in the Putt-Putt world. I mean, I guess Putt-Putt has always referred to where he lives as Car-Town, so it may just be this one town with the sentient cars...but from what I can recall there had never been humans in other Putt-Putts and those carfolk seemed to be in a lot more places than just Car-Town. Curious implications.... Anyways, this is a short little adventure that will keep kids entertained and adults can enjoy a bit of the old days with. I recommend picking this up on sale in either the Putt-Putt Complete Pack or the Humongous Entertainment Complete Pack.
Одна из самых приятных ранних частей: Пат-Пат улетает на Луну и получает детскую космическую сказку с простыми загадками и хорошим настроением. Маленькая, наивная, очень добрая игра из времени, когда космос для детей был целым приключением.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The moon setting was a trip. I prefer the more "grounded" setting of the previous game but simple fun to pass the time.
So excited to find this game from my childhood. My kids love playing it!
Like the first game, there's not a lot to Putt-Putt Goes to the Moon. This, I think, really did a lot to up the general interactivity in the world, compared to the first game. This is also the first one in the series to kinda of try and be a little more educational in the slightest terms. For instance, if you go to the observatory on the moon, you can get a pretty brief rundown on the solar system, and if you click on the observatory telescope there you get the chance to see a variety of constellations. I think these things about Cygnus and Saturn's position in the solar system, are a little too advanced for the very small children this game was aimed at. That's okay, though. It's a very small thing that is tucked out of the way and it isn't tied into the story or the point and click adventure at all, it's totally optional. This game I think has a much stronger story than the first game, because it is tied in with another character to whom you can really identify with. Putt-Putt meets Rover almost as soon as you arrive at the moon, and Rover laments that the astronauts left him there, and he wants to go home. This is pretty effective I think, since it's something even a child can connect with - wanting to go home. (I wonder if this is a slight at NASA in some small way? That seemed to be a topic, or a thing in America during the 90s since I've seen it in other 90s media as well.) Anyway, aside from that this game also has many more objectives than the first game. Putt-Putt has to find a nose cone for the moon rocket, some rocket fuel, a key (which also involves doing a 'good deed') and you even need moon rocks to buy the rocket in the first place. I think the vision of the moon as described by the artists too, is wonderfully weird and strange. There's some elements that are even outright horror, or horrifying - you can click on a pair of distant stars on one screen that then transfigure into eyeballs. That's pretty horrifying, as far as I'm concerned. There are many more side things and optional areas that don't really forward the story for you to explore, and I think this was probably a pretty solid advancement in terms of the series, by kind of giving children or whoever plays this game more places to explore and more things to look at and interact with. It stretches the game's length artificially a little, since you're wasting your time with things that are completely optional, but it's things you're only wasting your time with because you're having fun with them, so it's not really a bad thing. The fireworks factory in itself, and just cobbling together fireworks to make custom explosions - which is a thing this game lets you do during the opening - is in itself so much fun that I have spent minutes there just playing with the machines, since there's a wall covered in buttons and each one gives you a different result. I think my only one very small criticism is, I had to play 'alien tag' twice? You need 10 moon rocks, you get 5 per play and I don't remember finding anywhere else to get moon rocks, so you just have to do it twice. It's not THAT engaging of a game really, it's not the worst, but it's not that much fun. So, yeah, I think this is a pretty solid game overall.
Best game, better than Red Dead.
masterpiece
Honestly the best psychological horror game I've ever played!
Played this game for the nostalgia because I played this when I was younger as a kid. Definitely a great wholesome kids game that I will happily let my son play when he is older!
Soooooo nostalgic! Can't wait to show my kids! Worth every penny-- quick playthrough, cute soundtrack and all the fun little things I remember. <3
Momentum
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Audience
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