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About
New puzzler from the creators of "Klocki", "Zenge", "Hook" and "Art of Gravity".
Like our previous games, its intended to be a relaxing experience, thus there are no points, stars, tutorials, move counters.
Your goal is to push all the buttons.
How do you do it? Well, thats the puzzle...
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Traditional Chinese*, Simplified Chinese*, Czech*, Danish*, Finnish* +15 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
short and sweet
You push buttons, that's all pretty much. On the first glance... Really, this is one of the creatively simplictic and delightfully short puzzle games utilizing their limited mechanics to full potential. Don't even try comparing it to Portal (I mean... you still will, because Portal is what everyone measures puzzle games against for some reason), but it's about as good as you can get if you want simple, easy and relaxing game that is finishable in (looks at playtime) 73 minutes or less. I'll even go as far as saying it is worth buying at full price (yes, I did it, I recommended a game at full price... happens sometimes).
Becomes very boring at the end
Very interesting.
In PUSH, you have floating devices with buttons on them, and you need to figure out what you need to do to keep each button pressed. It's as much a figure-out-the-rules-of-the-puzzle game as it is a puzzle game. Of course, buttons of a type will have the same behavior from one puzzle to the next, so there's room for increased complexity as it goes, and it was just enough to keep the whole thing interesting.
Another great small puzzle game from Maciej Targoni, this time in collaboration with Hamster on Coke. Great concept, pretty easy to grasp. Some levels were more mind-breaking but in the end, all were doable. Nice activity for couples - takes between 1-2 hours to complete. Pretty, simple graphics.
[b]PUSH[/b], as with every other games from [b]Maciej Targoni[/b], achieves taking a simple concept or idea and making something fun and enjoyable out of it. The mechanics of the game are intuitive, and each time a new mechanic is introduced, it is done in a clear and understandable manner, or through a purposeful challenge of reflexion. The levels slowly increase in difficulty, yet they remain within a casual range, without becoming dauntingly complexe or time consuming to solve. The visual aestethics of the game are clean, polished, and of good quality. In the case of [b]PUSH[/b], my only negative criticism would be in regards to seemingly random colors that appear on pressed buttons whenever a level is solved, which feels off and visually unecessary, in a place where a single unified color would have felt more harmonious — but this is a matter of personal preference and does not take away from the game in any meaningful way. [b]PUSH[/b] is overall a good quality, slightly challenging, and enjoyable puzzle game from [b]Maciej Targoni[/b].
3/10 к концу игры духота полнейшая. Спс за ачивку но стрелки говно
[h1] 특정 규칙에 맞게 버튼 누르는 겜 [/h1] [b]게임 점수 : 5 / 10[/b] [b]스팀 도전과제 점수 : 7 / 10 (다깨면 줌)[/b] 화살표를 따라서, 혹은 화살표가 가리키는 방향대로 벽을 타고 돌거나, 검흰검흰 번갈아가면서 하거나... 등등 여러 룰을 유추해서 퍼즐을 풀면 된다 그런데 하나하나 클릭하는게 너무 귀찮기도 하고, 규칙 모르고 해맬때 너무 답답해서 감점요인이 된다 이게 퍼즐겜인데 왜 감점이냐 싶겠지만,,, 특정 블럭을 돌려서 숨어 있는거 찾고, 혹시 틀리면 처음부터 다시 눌러야되고!!!!! 이런게 계속 반복되다보니 플레이어를 너무 귀찮게 하는 느낌이 커서 아쉽다. 모든 겜이 그렇듯이 뒤로 갈 수록 재밌는 퍼즐 구성이 나와서 돌아보니 좋은 겜이었따 싶지만, 초반의 답답함을 되살려 보면 많이 아쉬운 겜
An enjoyable and smoothly challenging experience, with solid design and great visuals. Maybe a bit too short.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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