Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 13 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
New puzzler from the creators of "Klocki", "Zenge", "Hook" and "Art of Gravity".
Like our previous games, its intended to be a relaxing experience, thus there are no points, stars, tutorials, move counters.
Your goal is to push all the buttons.
How do you do it? Well, thats the puzzle...
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
In PUSH, you have floating devices with buttons on them, and you need to figure out what you need to do to keep each button pressed. It's as much a figure-out-the-rules-of-the-puzzle game as it is a puzzle game. Of course, buttons of a type will have the same behavior from one puzzle to the next, so there's room for increased complexity as it goes, and it was just enough to keep the whole thing interesting.
Nie ma to jak połączenie samodzielnego odkrywania zasad z kreatywnymi mechanikami i wyobraźnią przestrzenną.
Das Spiel hat es echt in sich. Die ersten 20 Level bekomme ich spielend leicht fertig, aber ab etwa Level 30 komme ich zunehmend ins Stocken. Die Logik hinter den Symbolen „<|“ erschließt sich mir noch nicht vollständig. Zunächst dachte ich, dass es sich lediglich um Startsymbole handelt, doch offenbar besitzen sie eine zweite logische Funktion, die ich liebevoll als „ungleiches Abblocken“ bezeichnen würde. Konkret scheint es so zu sein, dass, wenn der Zustand mehrerer gleichzeitig gedrückter Symbole einen kritischen Wert überschreitet, die Reihenfolge zurückgesetzt wird. Aber was weiß ich schon – ich bin noch weit von der Hälfte des Spiels entfernt. Trotzdem bin ich froh, es gespielt zu haben, denn gerade solche Logik-Games öffnen einem wieder die Augen, wenn man sich mit komplexen Sachverhalten beschäftigen möchte. [*Der Text stammt von mir und basiert auf meinen Erfahrungen mit dem Spiel; er wurde lediglich von „ChatGPT“ auf Rechtschreibfehler korrigiert. Der subjektive Eindruck und die Interpretation der Spielmechaniken sind vollständig meine eigenen.]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Traditional Chinese*, Simplified Chinese*, Czech*, Danish*, Finnish* +15 more
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great button pushing experience
Buen juego, tiene puzzles entretenidos ya los niveles finales son de broma quiero suponer.
A very relaxing and not too hard puzzle game. I play it again every few weeks or month. I like it a lot.
I swear they used to pull me out of class to do these.. I find the core gameplay mildly unsatisfying, like pressing on a gamecube z button. I think that the concept might work alright in vr.
Невообразимая нудятина и неинтересна.
Nice puzzler, where you push buttons in order - LOL. I found the progression nicely done. Just to add ... about halfway through I was fairly frustrated but then the rules and mechanics clicked.
Zamanında 30-40 kuruşa almışımdır, bu neydi bir bakayım diye girdim 20 dakikadır tıklıyom, çok iyi gitti. Kaç bölüm var bilmiyorum ama steam'de tek başarımı var bütün bölümleri geçip %100 yapacağım sanırım.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $14.7M | 29.6K | 96% | $13.99 | |
| $8.8M | 24.4K | 96% | $9.99 | |
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| $2.3M | 9.6K | 97% | $14.99 | |
| $1.7M | 16.8K | 94% | $4.99 | |
| $1.3M | 3.2K | 89% | $14.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $18.5K | 213 | 98% | $5.99 | |
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