
In this indie strategy game, command your mighty legions of hellish creatures! Fight your way through the real world and seek vengeance for those who have wronged you!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1][b]Not Recommended[/b][/h1]
[h1]🎮 Reseña de Purgatory II[/h1] [h2]Resumen del Juego[/h2] Purgatory II es ese tipo de aventura indie con fantasía y estética pixelada que llega con cara de “RPG estratégico profundo”... y luego te suelta en un modo un jugador donde la estrategia parece más un “a ver qué pasa” que un tablero de ajedrez infernal. La propuesta mezcla exploración con toma de decisiones, intentando que pienses un poquito antes de actuar, como si el purgatorio fuera un examen sorpresa. La primera impresión es curiosa: se siente como un proyecto hecho con ganas de ser más grande de lo que sus recursos dejan. Hay identidad (fantasía + pixel art + rol), pero también una vibra de “segunda parte” que suena importante… aunque la comunidad actual diga lo contrario con un silencio sepulcral. [h2]Lo Celestial y lo… Bueno, Purgatorial[/h2] Lo Bueno: ✅ 🎮 Enfoque de un jugador: ideal si te gusta sufrir en privado sin que nadie te cargue la partida. ✅ 🧠 Mezcla Aventura + Estrategia: al menos intenta que no vayas en piloto automático todo el tiempo. ✅ 🕹️ Estilo pixelado y fantasía: una combinación que suele funcionar y aquí, mínimo, tiene personalidad. ✅ 📚 Toque de rol: promete progresión y decisiones, que siempre suma en este tipo de propuestas. Lo No Tan Bueno: ❌ 👻 0 jugadores actuales: el purgatorio no es metáfora, es la sala de espera del online… sin online. ❌ 🏆 0 logros: Steam te mira y te dice “¿y yo qué celebro, campeón?” ❌ 📉 Recomendaciones totales: N/A… o sea, ni para pelearse en reseñas alcanza. ❌ 🧩 Estrategia “indie”: puede ser encanto artesanal… o falta de pulido disfrazada de “diseño”. [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]6[/td][td]Cumple como aventura estratégica, pero no se siente redonda.[/td][/tr] [tr][td]Dificultad / IA[/td][td]5[/td][td]Más “depende del sistema” que de una IA memorable.[/td][/tr] [tr][td]Contenido[/td][td]5[/td][td]Se percibe modesto; no hay señales de algo enorme.[/td][/tr] [tr][td]Gráficos / Video[/td][td]6[/td][td]Pixel art correcto: funcional, con algo de encanto.[/td][/tr] [tr][td]Historia[/td][td]5[/td][td]Fantasía y rol, pero sin indicios de narrativa potente.[/td][/tr] [tr][td]Ambientación[/td][td]6[/td][td]El tema “purgatorio/fantasía” vende bien la vibra.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]5[/td][td]Nada indica espectáculo; probablemente sobrios.[/td][/tr] [tr][td]Música[/td][td]5[/td][td]Cumplidora: acompaña, no lidera.[/td][/tr] [tr][td]Voces[/td][td]4[/td][td]Sin señales de actuación de voz destacable; suena ausente o mínima.[/td][/tr] [tr][td]Diversidad[/td][td]5[/td][td]No hay información clara; se queda en terreno neutro.[/td][/tr] [tr][td]Rendimiento[/td][td]6[/td][td]Por estilo y escala, debería ir estable la mayor parte del tiempo.[/td][/tr] [tr][td]Rejugabilidad[/td][td]5[/td][td]Estrategia y rol ayudan, pero no se ve un gancho fuerte.[/td][/tr] [tr][td][b]Total Puntuaciones (Aceptable)[/b][/td][td][b]5.3[/b][/td][td]Tiene ideas y una mezcla decente, pero le falta peso y respaldo de comunidad.[/td][/tr] [/table] [h2]Conclusión (Aceptable)[/h2] Purgatory II es un indie que intenta combinar aventura, rol y estrategia con una estética pixelada de fantasía… y lo logra a medias. No es un desastre, pero tampoco es ese “tesoro oculto” que te cambia la vida: es más bien ese juego que encuentras y piensas “ok, interesante”, y a la hora ya estás midiendo cuánto te atrapó de verdad. El detalle incómodo: 0 jugadores actuales y recomendaciones en N/A. No es una sentencia automática, pero sí una bandera roja del tamaño del purgatorio completo. Si te gusta explorar propuestas pequeñas y no te importa jugar algo con poca conversación alrededor, puede darte unas horas decentes. Si buscas validación social, guías infinitas y una comunidad viva… aquí vas a hablar con las paredes (y las paredes no contestan). [h3]Recomendación de Compra (Solo para curiosos pacientes)[/h3] Puntuación Total: 5.3/10 Número de jugadores activos al momento de hacer esta review: 0 Descuento máximo registrado: N/A Veredicto: [i]Aceptable, pero llega demasiado solo para exigirle fe ciega.[/i] Si quieres una aventura indie estratégica con fantasía y pixel art y no te molesta entrar a un juego donde Steam parece un pueblo fantasma, dale. Si eres exigente con pulido, sistemas profundos y “se nota que esto está vivo”, mejor pasa de largo y ahórrate el viaje al purgatorio social.
Ucuza alıp kartlarını satıp kar edebileceğiniz bir oyun.Bunun gibi daha fazla oyun isterseniz incelemelerimde 100 küsür oyun var bakabilirsiniz.
I enjoyed Purgatory and hoped for the same experience from P2. Unfortunately P2 isn't the same animal. The game has potential but was released unfinished.
💋
Another kinda terrible game.
Purgatory II, developed by New Reality Games and Eduard Mirica and published by New Reality Games, is a dark fantasy turn-based strategy title that builds upon the foundation of its predecessor while attempting to deepen both its tactical systems and narrative ambition. Set in a grim afterlife where betrayal and vengeance define the protagonist’s journey, the game places players in command of infernal legions as they wage calculated battles across hex-based maps in pursuit of redemption and revenge. It is a project that clearly strives for depth and atmosphere, even if its execution occasionally reveals the limitations of its indie origins. The story centers on General Xzus, a once-powerful warrior betrayed and cast into a purgatorial realm. Awakening among demonic forces, he resolves to assemble an army and fight his way back to the mortal world to exact revenge on those who wronged him. The narrative unfolds through text-heavy sequences and mission-based progression, with lore revealed gradually as players unlock new encounters. While the writing provides context and thematic consistency, its delivery is largely static, relying on dialogue boxes and journal-style exposition rather than cinematic presentation. Players who appreciate dark fantasy lore may find the premise compelling, but those seeking dynamic storytelling may consider it subdued. Gameplay revolves around hex-grid tactical combat where positioning, unit synergy, and resource management are paramount. Each battle requires careful deployment of recruited creatures, balancing offense, defense, and terrain advantage. Units possess unique attributes and abilities, encouraging experimentation with different compositions. However, strategic depth is occasionally undermined by uneven balance, as certain units quickly outclass others, narrowing viable roster options in later stages. This imbalance can lead to a meta where only a handful of creatures remain effective, reducing the sense of diversity the system initially promises. A defining mechanic in Purgatory II is the reliance on Spirit Points (SP), which function as both currency and progression gate. SP is used to recruit new units, enhance abilities, and unlock story missions. Because SP acquisition often requires replaying earlier encounters, grinding becomes an integral part of advancement. While this loop reinforces the tactical nature of preparation before major battles, it can also slow pacing significantly. Players may find themselves revisiting familiar maps repeatedly to accumulate sufficient resources, creating a repetitive rhythm that tests patience. Combat mechanics themselves are functional but occasionally lack polish. Movement across the hex grid requires deliberate planning, yet animations and responsiveness may feel rigid. Enemy AI follows predictable patterns, allowing experienced players to exploit positioning strategies, but this predictability also reduces dynamic tension. Terrain interactions and skill effects sometimes lack clarity, making certain outcomes feel inconsistent. Despite these issues, moments of successful strategy—such as outmaneuvering a stronger enemy force or surviving a difficult encounter through careful resource allocation—deliver genuine satisfaction. Visually, the game adopts a pixel-art aesthetic consistent with classic tactical RPGs. Character sprites and environmental tiles convey a bleak, infernal atmosphere, reinforcing the narrative’s grim tone. While not graphically advanced, the art style suits the game’s design philosophy, emphasizing readability over spectacle. Backgrounds and battlefields evoke a somber, oppressive world, though animation variety is limited. Audio elements, including background music and sound effects, complement the atmosphere but offer modest variation across extended play sessions. Reception among players has been divided, reflecting both appreciation for its ambition and criticism of its rough edges. Fans of indie strategy titles often commend its commitment to hex-based tactical combat and its thematic consistency. Others point to repetitive progression loops, balance issues, and a lack of refinement in interface and combat feedback. The overall experience feels like a project driven by passion and conceptual ambition, though one that could have benefited from further mechanical iteration and polish. Ultimately, Purgatory II stands as a niche tactical RPG that merges dark fantasy storytelling with resource-heavy strategy mechanics. It rewards patience and calculated decision-making, offering a methodical experience for players willing to engage deeply with its systems. While its grinding structure and uneven balance may deter some, those who appreciate indie strategy games rooted in classic design principles may find value in its atmospheric setting and deliberate pacing. It is not a streamlined tactical masterpiece, but it is a determined and thematically cohesive effort that showcases both the creativity and constraints of independent development. Rating: 5/10
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我需要简体中文版的
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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