
Unfamiliar place and memory loss. What would you do if you were in that position? Find out the true reason for your appearance here or just run away. Remember, looks are deceiving ...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian**languages with full audio support
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Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hasfax is a low-budget indie horror game with a very shallow story, and even more depth-challenged gameplay. You play as a nameless man, and wake up with no memory of where you are or how you got there. Through vague clues, you realize that you've been kidnapped. To get out of the abandoned warehouse that you find yourself in, you must find a way to escape; although that ends up being simply wandering in and out of room after room, pixel-hunting keys until you're led to the end of the campaign. Yes, this is yet another key finding simulator masquerading around as a horror game. The gameplay is particularly awful in this reiteration of the worn out mechanics, the keys themselves tiny and hard to see since they blend in well to the surfaces that they're laid on. They all have the same name and model as well, being therefore impossible to distinguish from one another, leading you to try every key in your inventory on every door until one finally works. Even adding some nameplates and tags to both the doors and keys would've been a leap of an improvement to this nearly Alpha-state title, but that would've made the sub-hour campaign closer to 15-20 minutes in length instead. You may end up thinking that you're going to get chased, or at the very least jump-scared, by a masked man in Hasfax due to the appearance of such a character in screenshots, the trailer, and the banner. However, the best you're going to get is some eerie background music and a couple of stagnant hallucinations. There is huge wasted potential in this game, and it's a shame since the foundation is surprisingly really well done; the flickering lights, dismal atmosphere, and genuinely creepy OST all work well together. Unfortunately, the developer squandered this fantastic base by just throwing in a bunch of rooms, teeny-tiny keys, and vague notes and called it a day. Not worth the full price, not worth the sale price... it's a "full release" that never truly left alpha. [h1]Rating: [b]2.0/5.0[/b] - It's not awful, but it's not great.[/h1] The Horror Network [url=http://store.steampowered.com/curator/28221963/]Curator[/url] | [url=http://steamcommunity.com/groups/thehorrornetwork]Group[/url] Click for Gore
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b]Review brought to you by[/b]: [h1][url=store.steampowered.com/curator/34470115/]TentacleBunny's Cozy Cottage[/url][/h1] Developed and published by [i]HorseGames[/i], [b]Hasfax[/b] saw its way on Steam early this year. It managed to get some attention from horror fans, and so far maintains an overall Mixed score. I always have a hard time checking Indie Horror games, simply by the fact that many of them are generic and rushed. [b]Hasfax[/b] however, is neither. It’s not the latest sensation, of course, in fact, it’s quite far from it, but it’s interesting, well made, and not falling into mediocre concepts overly seen already. On the same level as its horror orientation, players are motivated to explore, always with a crippling fear behind the ear, and I really like that. Visuals and atmosphere combined to create a presence, one that haunts you. We take the role of a man who finds himself in an abandoned building. Not many clues are given to why he is there, nor who is responsible for dragging him there. We do know that, we must leave, before it’s too late. Several notes are left throughout the game, and finding them can lead us to some answers, but as expected, clues won’t be as clear as you might think. It’s actually a cool mix of puzzles and “Escape Room“ scenario, in a horror setting. Most gameplay involves traversing rooms and figuring out the next door to open, to gather yet another key. The whole planning of it may sound somehow repetitive, but it plays well with its simple mechanics. When it comes to the horror part of the gameplay, our protagonist is never in any real danger, as there isn’t anyone chasing him, except through his memories and flashbacks. If you love horror oriented locations and adventures, [b]Hasfax[/b] will definitely be pleasurable to you, allowing a peaceful exploration with no need to rush. Visually, the scenarios are somehow repetitive, but well depicted and considerably detailed. I personally enjoy the detail of the floor being clustered with garbage like cigarette butts and roaches. Some locations like bathrooms are quite interesting, and the occasional blood trails add a nice touch. The corridors and overall lighting add a good visual atmosphere, with lamps flickering and reflects playing games with the shadows. There’s absolutely a dedicated passion put into the game, and it’s easy to ignore all the issues when the overall quality is above what you’d expect. Ambient and soundtrack are both well combined, with a minimalist Tracklist created by [url=https://soundcloud.com/thaflux]thaFlux[/url], who’s known for creating horror themed soundtracks, and I must say, it suits the game really well. It doesn’t sound pretentious and creates the necessary vibe to be enjoyed. Special sound effects are also on the same quality line, with a good production. All in all, [b]Hasfax[/b] ended up surprising me, even though its length goes around up to one hour on the first playthrough, it can quickly be completed once you memorize the layout. It’s especially good if you purchase on sale, and take the opportunity to play it during that extra hour or so you have to burn. [h1]My Walkthrough[/h1] https://www.youtube.com/watch?v=ScZlm2uSth8
Solid! This was a tough game to complete because I had a heck of a time finding the right book for one of the puzzles. I'll upload a screenshot of it once I'm finished writing this up for anyone else who is stuck. <3 As far as graphics and atmosphere go, Hasfax is dead on. True, it is a walking simulator, so you will never be in any danger. So if you're looking for a creepy place to explore without having to worry about being constantly chased or pursued, this may be right up your alley. This is a game that you need sharp eyes for. Check every surface because it may have a key. Collect the keys and unlock the doors until you eventually get to the exit. Win! The story was a little hard to follow until the end. I kinda wish that there were more documents or that the documents that were there had more writing. The book puzzle is an interesting conundrum. It's hard to make it much more obvious without making it too obvious, but it's a little too hard to find as it is. I wish that I had a better suggestion to make this easier while maintaining the integrity of the puzzle itself. Hopefully the Devs can find a happy medium. I have two complaints. First, your character is suffering from a headache and so their default standing position is to sway and bob a lot. Yikes for my motion sickness sensitivity. I managed to muddle through without getting too queasy, but others may not be so lucky. My second complaint is that the big scares are simply a stationary image of the masked man that you're looking for. Even if they are just phantoms that do no damage, it would be nice if they could swing at you or something to create the illusion of danger rather than just an illusion. That's it! I enjoyed this game and I feel like it's worth the full price. Party on, Wayne? Party on, Garth.
Недоделанный кусок симулятора поиска ключей в двухэтажной совдеповской общаге с несколькими скримерами и невнятным, непонятным сюжетом. За 133 рубля такое должно быть стыдно продавать.
Скучный ниочемный низкосортный типа хоррор на полчаса, который на самом деле ничем вас пугать не собирается. Не обольщайтесь, думая что за вами будет охотиться колоритный маньяк в маске, его вы увидите от силы пару-тройку раз за игру, и то в виде неподвижного скримера в дверях, и один раз в виде трупа, который никакого вреда вам не причинит. Единственный плюс - это визуал, намеки на мрачную атмосферу, облезлые стены, плохое освещение, когда игрок видит лишь малую область вокруг себя, все остальное тонет в темноте - получилась бы неплохая основа для чего-то действительно жуткого, в этой темноте притаившегося, но ничего подобного здесь нет. Геймплей заключается в хождении по двум этажам заброшенного здания, то ли школы, то ли приюта, и поиске ключей от запертых дверей. Иногда нам предлагают читать глупые записки с глупым сюжетом. Наконец находим последний ключ от выхода и уходим, все. Да, это ВСЕ что есть в этой пустышке, именуемой хоррор игрой. Не покупайте даже со скидкой, оно не стоит ваших денег.
a Heavy key simulator game with no scares. Just boring.
Actually a good game for the price, no jump scares which is awesome, amazing soundtrack that fits in and improves the scary atmosphere, a little difficult but i managed to solve it, overall worth playing. Also the dude's voice is so hot and how he moans when he doesn't have a key literally got me pressing on the doors just to hear it.
Слишком однотипно, ключи ключи ключи...
Игра прикольная, держит в напряжение, но скримеры не частые. Хотелось бы побольше. Насчет качества: понравилась, для такой игры качество - отличное. Повторно в неё не поиграешь, игра на один раз, но оно того стоит. Разработчикам спасибо.
Хз, как по мне такое себе, в начале игры вообще непонятно то делать , да и темно очень из за чего ничего не видно
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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