
PunjiVR is an unforgiving tactical shooter set during the Vietnam War. Gameplay is non-linear, replayable, and intense. This is not just "another VR shooter" or a tech demo. The jungle wants you dead, will you give in?
Modeled estimate, not a reported figure. How we estimate →
Media

About

PunjiVR aims to create a realistic but accessible war experience that takes full advantage of Virtual Reality.
Unique and Satisfying Gunplay: (Physics-Based Recoil, Weapon Jamming, Weapon Sway, Advanced Handling, & More!)
Eargasmic Audio: (Realistic Weapon Sounds, Distance Propagation, Environmental Reverb)
Intelligent & Challenging AI: (Take Cover, Communication, Flanking, Suppression, & More!)
High Lethality: (Realistic Damage and Ballistic Models, Ricochets, Bullet Penetration, Bullet Drop)
Unique & Replayable Mission Design
Large Variety of Weapons & Tools
Custom Loadouts & Advanced Inventory System: (Item weight and bulk affect how much you can store, but also your speed, agility, visibility, and weapon handling)
Traps!
Additional Features:
Long-Term Active Development (~Monthly Updates!)
A Growing Community & Active Developer
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VR-First Design:
PunjiVR is developed solely as a Virtual Reality experience.
Full Body Physics (including physical jumping, crawling, & climbing)
Unique Locomotion Controls (combination of joystick movement with armswinger)
Realistic & Interactive Weapon Handling
Minimal UI and No Laser Pointers
Unique Inventory System
Plenty of Settings/Options to make PunjiVR yours
Unique Inventory System
PunjiVR utilizes the unique features and aspects of VR to create a new style of tactical shooter that immerses you into the conflicts of Southeast Asia like no other.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
звуки стрельбы отличные оружие чувствуется реалистичным хотя полигонов 0 перезарядка которая заставляет тебя напрячься в общем игра стоит свеч 100\100 но не хватает простой сюжетки даже без слов просто миссии где ты штурмуешь город джунгли деревни кто думает покупать или не покупать берите не пожалейте
Fun semi-realistic shooter. There's not a lot of mission variety and the inventory system can be frustrating to manage, but the game is still being actively worked on which is pretty great.
у игры огромное будущее! ещё нету подобных игр в вр, так что эта игра лучшая в своём жанре, есть минус то что обновление выходят раз в 2-3 месяца но разработчика понять можно. Как раз о разработчике, он отзывчив и всегда готов ответить, помочь, выслушать в дискорде.
this game is a really nice vietnam war era game i love the realoading its none perfectly very realistic i only recomend this game to players that are exprienced to vr becose the realoading might be hard for new players.
Idk what you want me to say its in the name
This game has lots of potential but the gameplay right now is a bit funky there are some early access cracks that kinda show but if support continues then this game could be awesome
[h1] List of things that [i] need [/i] to be fixed (Updated for Version 2)[/h1] NOTE: Many of these have been announced for the next update. This review is just for Version 2's current state. -Movement is horribly janky. When you have to "Speed ramp" up to sprint speed, I can't tell if I'm actually sprinting or walking because it takes too much time. -There is no "distance" to the enemy voices. They can be in the shadows 50 feet away and sound like they're right next to you. -There are no "proper" war modes. There is no traveling through a dense jungle to fight someone and capture their position. There is no proper jungle fighting or objective-based game mode. -Overall feels weird. It doesn't feel as smooth as other VR games, and I can't pinpoint why. -In the LAST STAND gamemode, you ONLY have a pistol when everyone else has a rifle? And I need 10 intel packets? How can I do that when... 1: The enemy shoots without line of sight and can see through foliage 2: Intel glitches through the ground 3: Enemies stand super far away forever before coming closer (and shoot when they're 100 meters out) 4: There's almost no cover. There is some good about this game, but most of the time I spent was trying and hoping to have a good time, but I simply can't currently.
for some reason when i move forward my person continues to move forward until i pull back on the stick... index controllers...makes the game kinda unplayable... its not drift cause there is no problem in any other games.... graphic style is cool and is emmersive though
immersive and fun
Ey, ihr MÜSST mehr Games wie das hier machen. Echt mega! Hab jede Sekunde geliebt. Vielleicht mal was über den Koreakrieg als Nächstes?
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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