
PunjiVR is an unforgiving tactical shooter set during the Vietnam War. It experiments with and takes full advantage of the VR medium, including unique features like: Physics-based movement (climbing, crawling, running), a unique inventory system, ballistics, physics-based gunplay, and so much more.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

PunjiVR aims to create a realistic but accessible war experience that takes full advantage of Virtual Reality.
Unique and Satisfying Gunplay: (Physics-Based Recoil, Weapon Jamming, Weapon Sway, Advanced Handling, & More!)
Eargasmic Audio: (Realistic Weapon Sounds, Distance Propagation, Environmental Reverb)
Intelligent & Challenging AI: (Take Cover, Communication, Flanking, Suppression, & More!)
High Lethality: (Realistic Damage and Ballistic Models, Ricochets, Bullet Penetration, Bullet Drop)
Unique & Replayable Mission Design
Large Variety of Weapons & Tools
Custom Loadouts & Advanced Inventory System: (Item weight and bulk affect how much you can store, but also your speed, agility, visibility, and weapon handling)
Traps!
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VR-First Design:
PunjiVR is developed solely as a Virtual Reality experience.
Full Body Physics (including physical jumping, crawling, & climbing)
Unique Locomotion Controls (combination of joystick movement with armswinger)
Realistic & Interactive Weapon Handling
Minimal UI and No Laser Pointers
Unique Inventory System
Plenty of Settings/Options to make PunjiVR yours
Unique Inventory System
PunjiVR utilizes the unique features and aspects of VR to create a new style of tactical shooter that immerses you into the conflicts of Southeast Asia like no other.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Punji VR, Is in its current State more of a tech demo than an actual enjoyable game in my opinion. It's like a concept game, an experiment, that doesn't perform 100% on any front / aspect. It's acceptable, but not of any release quality, to be honest. I don't even think that this game will actually out grow it's current state.
I like that you can wallbang in this game, which is really rare from other vr shooters i've played; as well as the chance of your gun being jammed. Honestly that's pretty much all the positives. Here's what i don't like about it: -close quater combat is straight up not fun, just one bullet shot at your general direction (not even around the head) is enough to kill you instantly (no bleedout or anything, instant lights out). Paired with the npc's ungody reaction time and their tendancy to hide in corners, and you'll prefer snipers over any other gun -In the rare case you do survive being shot once, the damage vig is so obstructive you might as well shoot yourself since, from what i've observed, it never goes away and there aren't any items to heal up. -Shooting while being somewhere like the stairs leads you to sliding down it, and even a small height different on the ground prevents you from moving since your character can't sidestep through a door frame -Trying to load anything into the small pouch in front of your vest feel clunk since it also takes your hand into account, leading to your magazines social distancing from each other It's expected from a hardcore vietnam game, but it just feels awful to play since you can spend most of your time slowly corner peaking only to die to the npc you're looking at because your forehead was exposed for half a second
Media

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| $256 | 16 | 12% | $0.79 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] List of things that [i] need [/i] to be fixed (Updated for Version 2)[/h1] NOTE: Many of these have been announced for the next update. This review is just for Version 2's current state. -Movement is horribly janky. When you have to "Speed ramp" up to sprint speed, I can't tell if I'm actually sprinting or walking because it takes too much time. -There is no "distance" to the enemy voices. They can be in the shadows 50 feet away and sound like they're right next to you. -There are no "proper" war modes. There is no traveling through a dense jungle to fight someone and capture their position. There is no proper jungle fighting or objective-based game mode. -Overall feels weird. It doesn't feel as smooth as other VR games, and I can't pinpoint why. -In the LAST STAND gamemode, you ONLY have a pistol when everyone else has a rifle? And I need 10 intel packets? How can I do that when... 1: The enemy shoots without line of sight and can see through foliage 2: Intel glitches through the ground 3: Enemies stand super far away forever before coming closer (and shoot when they're 100 meters out) 4: There's almost no cover. There is some good about this game, but most of the time I spent was trying and hoping to have a good time, but I simply can't currently.
vietnam
for some reason when i move forward my person continues to move forward until i pull back on the stick... index controllers...makes the game kinda unplayable... its not drift cause there is no problem in any other games.... graphic style is cool and is emmersive though
Bro fr think he 8-ball
immersive and fun
Это скам! Не ведитесь!
Good game (for early access) with a very promising future. The developer is active within the community as well, which is great
🦕🦕🦕🦕🦕🦕
Players by region
Where this game's players are, estimated from review languages.