
PunjiVR is an unforgiving tactical shooter set during the Vietnam War. Gameplay is non-linear, replayable, and intense. This is not just "another VR shooter" or a tech demo. The jungle wants you dead, will you give in?
Modeled estimate, not a reported figure. How we estimate →
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About

PunjiVR aims to create a realistic but accessible war experience that takes full advantage of Virtual Reality.
Unique and Satisfying Gunplay: (Physics-Based Recoil, Weapon Jamming, Weapon Sway, Advanced Handling, & More!)
Eargasmic Audio: (Realistic Weapon Sounds, Distance Propagation, Environmental Reverb)
Intelligent & Challenging AI: (Take Cover, Communication, Flanking, Suppression, & More!)
High Lethality: (Realistic Damage and Ballistic Models, Ricochets, Bullet Penetration, Bullet Drop)
Unique & Replayable Mission Design
Large Variety of Weapons & Tools
Custom Loadouts & Advanced Inventory System: (Item weight and bulk affect how much you can store, but also your speed, agility, visibility, and weapon handling)
Traps!
Additional Features:
Long-Term Active Development (~Monthly Updates!)
A Growing Community & Active Developer
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VR-First Design:
PunjiVR is developed solely as a Virtual Reality experience.
Full Body Physics (including physical jumping, crawling, & climbing)
Unique Locomotion Controls (combination of joystick movement with armswinger)
Realistic & Interactive Weapon Handling
Minimal UI and No Laser Pointers
Unique Inventory System
Plenty of Settings/Options to make PunjiVR yours
Unique Inventory System
PunjiVR utilizes the unique features and aspects of VR to create a new style of tactical shooter that immerses you into the conflicts of Southeast Asia like no other.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
this game is amazingly terrifying on the firefight gamemode. The distant tracers and close bullet cracks over such a large area is realistic and really unexplored in most games the m2 brownings feel insane and the sounds are so good. this game has come such a long way. thank you so much sirloin, ts is peak.
Saigon. im still only in saigon.
Controls are horrible, the gun does not line up in a way where you can easily aim down sights without cramming your controller against your headset, after 30 minutes in knew i would be requesting a refund.
Really janky reloading being really hard to reload in battle, terrible inventory system that's just annoying to use. Really annoying maps that you just get sniped half way across the map from. Terrible AI just sittin in corners and waiting and spamming voice lines to give themselves away. The audio design is good, the tunnel rat map is eh, the last stand maps are the most fun, the extraction map is terrible and just has a weird audio bug where you'll constantly hear a random pinging noise over and over. I feel like if this game spruces up it's guns, and has general fixes and better AI and some better maps, it could change my mind. But now it's only a game of potential. Please don't scuff it, i dearly hope this game changes in months time and it makes me like this game and henceforth changes my review.
Sadly I can't recommend this game at this state. The Basemechanics are implemented and mostly pretty immersive. But they are still rly fumbly and buggy. The biggest Problem is the missing content and somewhat guided missions like in a real campaign. You just get thrown in some dull scenarios without any instructions. Also the AI of the enemies is wild at best. Sometimes they stand in Front of you and won't attack or make stormtroopers proud. Or the kill you from hundreds of meters away trough the darkness and all of the foliage. They one shot you too, or at least there is no damage feedback or means to heal yourself. Also recognizing them is pretty hard in that graphicsstyle, which I don't mind at all. But then at least don't have the scope fov be like looking though a pencil sharpener. And I don't even know how you're supposed to fight anyone on that distance with iron sights.
Keep up the development
Guns are very realistic, and there are many unique features, such as physically crawling, fully putting in mags instead of them snapping into place, bipods that move around, and much more. One of my favorite VR games.
This game has lots of potential but the gameplay right now is a bit funky there are some early access cracks that kinda show but if support continues then this game could be awesome
визуально игра крута, а по геемплею всё очень хреново... боты тупые, сценариев мало, сценарии однообразны, инвентарь говно
Idk what you want me to say its in the name
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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