
A Psychic Odyssey Through the Minds of Misfits, Monsters, and Madmen. This classic action/adventure platformer from acclaimed developers Double Fine Productions follows the story of a young psychic named Razputin.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Jul 30 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A Psychic Odyssey Through the Minds of Misfits, Monsters, and Madmen.
This classic action/adventure platformer from acclaimed developers Double Fine Productions follows the story of a young psychic named Razputin. In his quest to join the Psychonauts--an elite group of international psychic secret agents--he breaks into their secret training facility: Whispering Rock Psychic Summer Camp. But this is no average psychic summer camp! A mysterious villain has kidnapped Raz’s fellow campers and stolen their brains. Now he must use his psychic powers of Telekinesis, Levitation, and most of all his ability to project himself into the minds of others--to find the loose noodles and keep them from falling into the wrong hands. Fight mental demons! Uncover hidden memories! Sort emotional baggage! Explore the fantastic realm of the inner mind! Join the Psychonauts!
Genres
Sums Steam only; GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 945 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⡴⠑⡄⠀⠀⠀⠀⠀⠀⠀ ⣀⣀⣤⣤⣤⣀⡀ ⠸⡇⠀⠿⡀⠀⠀⠀⣀⡴⢿⣿⣿⣿⣿⣿⣿⣿⣷⣦⡀ ⠀⠀⠀⠀⠑⢄⣠⠾⠁⣀⣄⡈⠙⣿⣿⣿⣿⣿⣿⣿⣿⣆ ta bueno ⠀⠀⠀⠀⢀⡀⠁⠀⠀⠈⠙⠛⠂⠈⣿⣿⣿⣿⣿⠿⡿⢿⣆ ⠀⠀⠀⢀⡾⣁⣀⠀⠴⠂⠙⣗⡀⠀⢻⣿⣿⠭⢤⣴⣦⣤⣹⠀⠀⠀⢀⢴⣶⣆ ⠀⠀⢀⣾⣿⣿⣿⣷⣮⣽⣾⣿⣥⣴⣿⣿⡿⢂⠔⢚⡿⢿⣿⣦⣴⣾⠸⣼⡿ ⠀⢀⡞⠁⠙⠻⠿⠟⠉⠀⠛⢹⣿⣿⣿⣿⣿⣌⢤⣼⣿⣾⣿⡟⠉ ⠀⣾⣷⣶⠇⠀⠀⣤⣄⣀⡀⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇compralo ⠀⠉⠈⠉⠀⠀⢦⡈⢻⣿⣿⣿⣶⣶⣶⣶⣤⣽⡹⣿⣿⣿⣿⡇ ⠀⠀⠀⠀⠀⠀⠀⠉⠲⣽⡻⢿⣿⣿⣿⣿⣿⣿⣷⣜⣿⣿⣿⡇ ⠀⠀ ⠀⠀⠀⠀⠀⢸⣿⣿⣷⣶⣮⣭⣽⣿⣿⣿⣿⣿⣿⣿⠇ ⠀⠀⠀⠀⠀⠀⣀⣀⣈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇ ⠀⠀⠀⠀⠀⠀⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
Игре 21 год, а она приятно играется и ощущается даже сейчас Пришлось немного повозиться с настройками, помог гайд - Steam Deck Tweaks + поставил руссификатор озвучки и текста от Буки. И за счет стилизованной графики, "голосов из детства" и интересной подачи, игра начинается ощущаться как хороший мультик с никелодеон. И геймплей тоже ощущается как-то так же. Размеренный темп, не очень сложный геймплей, ощущение "я это уже где-то видел", при этом все равно какие-то свои приятные фишки, заставляющие иногда думать о том, как применить способности Ещё хотелось бы чуть более отполированные последние 2 часа и чтобы игра меня не заставляла копить на пылесос, без которого не пройти игру, но это мелочи
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German
| $9.99 |
| 1.7Kratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 947 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Oh boy, oh boy - [i]Psychonauts[/i] is about as much of a mixed bag as it gets. I feel like this is one of those games I could’ve had [b]massive nostalgia[/b] for if I had played it back in my early years. The game absolutely overflows with creative ideas, it’s charming, and it’s smartly humorous [spoiler](the Milkman level definitely deserves a shoutout here)[/spoiler]. And don’t even get me started on the German voice-over - it’s pure gold. Buuuut that brings me straight to the downsides: the great voice acting is often overshadowed by really poor audio mixing. Some characters, like Mikhail, are almost impossible to understand at times. Background noises are sometimes louder than the voices, and certain voice lines repeat so often that they eventually become downright annoying. Another big problem - maybe [i]the biggest[/i] one I have with this game - is how often it left me confused and unsure about how to progress. I don’t know, maybe I’m just a little dumb, but I had to look up solutions for bosses, puzzles, and platforming sections so frequently that it hurt my enjoyment quite a lot. It got so bad that I kind of had to force myself to finish the game, [spoiler]which didn’t help considering the last level is pretty infamous for its difficulty spike[/spoiler]. A friend of mine [spoiler](hi Phil)[/spoiler] thinks [i]Psychonauts[/i] is an overrated game, but I strongly disagree. I’d rather describe the game as an unpolished diamond that’s missing a good amount of refinement. So even though I have my complaints about [i]Psychonauts[/i], I’d still recommend this classic - its charm is just too hard to ignore.
I was once playing five nights at flumpies and it kinda like made me pee pee my pants. This game reminds me of a different situation entirely, i just wanted to say that. Thank you. I copy pasted this review for the game prey, this is actually a Prey review. Thank you.
[h2] Одна из самых уникальный игр из нулевых [/h2] Культовый платформер из 2005, которого не заметили на релизе, но всё же смог пробиться в памяти людям, и он это сделал заслужено. В игре самый главный плюс - это её мир. Здесь ты погружаешься в разумы других людей, которые полностью отражают их. Каждый уровень в разный, и также в нём мы понимаем и сами психические проблемы этих людей. В игре стилистика очень уникальная и необычная, а также она имеет довольно забавный юмор ( даже черный ). Конечно игра за больше 20 лет устарела в некоторых моментах, но играется всё равно интересно. Жаль, что боёвка довольно простая и на клавиатуре часто неотзывчивая. Всё же игра довольно [b] легендарная [/b] , и является одним из лучший платфомеров. Сама фишка игры очень интересная, и даже через года цепляет. Игра стоит мало, а на скидках вообще почти нечего, так что я рекомендую вам пройти её, если вы не брезгуете старыми играми.
Впервые услышал об этой игре в глубоком детстве. Подруга детства в неё играла, но меня она обошла стороной. И время от времени я о ней что-нибудь слышал, но название и скриншоты как-то отпугивали. Решился поиграть в неё, кажется, после того как «битый пиксель» её расхвалил, а у меня вкусы очень часто пересекаются с ним. И внезапно игра оказалась очень крутой. Поначалу кажется, что это простенький платформер с устаревшей графикой. После пары часов меня начал цеплять местный юмор: иногда абсурдный, иногда чёрный, иногда британский. Затем начал раскрываться геймплей: способности открываются постепенно, поэтому отчасти это метроидвания; присутствует какая-никакая экономика, прокачка, куча коллекционных предметов разных видов. Дальше раскрылась основная механика игры: герой запрыгивает в подсознание какого-нибудь сумасшедшего персонажа и попадает в его внутренний мир и пытается починить человека изнутри. Что круто, у каждого персонажа этот мир свой и совершенно уникальный. Там всё живёт по своим правилам. В каждом мире свои цели и нужно применять свой набор способностей. Каждый мир выглядит стильно и ощущается интересно, несмотря на устаревшую графику. Благодаря такому жонглированию мирами, интерес к игре не пропадает. В общем, это очень крутая и уникальная игра, сейчас такие игры — редкость. И тем обиднее, что игра технически устарела: топорное управление и интерфейс, частые баги и вылеты. Собственно, я дропнул как раз после вылета игры ровно после прохождения долгого нудного босса. В целом, тут большинство боссов бьются довольно долго, хоть и не особо сложно. И когда ты победил босса, игра вылетела, и игра не сохранилась, становится грустно. Ещё иногда очень трудно понять, что от тебя хочет игра во время решения каких-то загадок. Часто приходилось прибегать к помощи встроенного подсказчика, но даже он иногда не помогал и приходилось читать гайдики. В итоге рекомендую игру тем, кого не пугают древние игры со всеми их недостатками, и кто готов с ними бороться. А я погнал во вторую современную часть. Уверен, что там уже всё идеально.
Nunca lo pude jugar cuando tenia mi Ps2 por tontas razones... ahora le di una oportunidad y vaya juego que me perdi! muy infravalorado con historia atrapante, misterios, plataforma, acción, etc. Muy adictivo en su gameplay para la época y un juego bastante largo. Sin duda probaré el 2. 10/10. PD: la versión de steam por alguna razón tiene algunos bugs gráficos, solo tuve que poner modo ventana y solucionado.
It's a shame this game was a commercial failure at launch. I feel a lot of people back then missed out on something really special here. The animations are pretty insane for the time. You really don't even see facial animations this good in 99% of modern games. There is so much unique dialogue throughout, even when reading signs. The game also lets you hit anything and anyone you want. It's funny, for not being some massive open world game, it's a lot closer to making you feel like you can truly do anything. As for the aesthetics, taste in art is subjective, obviously. However, I feel like they've come up something unique, yet familiar here. It's a sort of 50s Americana, cartoon style, with a bit of a painted clay figurine look that's quite enjoyable to me. Gameplay-wise, I wouldn't say it's full of some completely industry changing mechanics that you'll think about for the rest of your life. That said, what is here is very competently done. I don't remember ever feeling frustrated with the controls. More than that, I think the level design is really where most of the fun in gameplay is to be had. Every "mindscape" had something unique that kept an otherwise simple gameplay style from getting old quick. I'll finish off by saying that there are a few minor annoyances. One is from the game being locked in 4:3 aspect ratio, something that is almost seamlessly fixed with one mod. The other is common to a lot of games of this era and before, which is that there is some stuff that you must do at very specific times in the game if you want to 100% complete it. The game gives you no real indicators for this, The completion rate might not be that big of a deal to you, but I do think it's a shame to miss out on voice acted cutscenes because of it. Anyways, with all of that said, the game was very clearly a labor of love, and I'm happy to have finally played it.
I am biased - I grew up with Tim Schafer's games - The Secret of Monkey Island and Grim Fandango are amongst my favourite games of all time. If a game is made by Double Fine Productions, its worth buying! This platformer has the point and click dialogue and humor, with some good well designed levels of platforming fun. Anyway. For this one , I'm playing it in 2026 on Windows 11, GTX 5080, 16GB RAM. "Out of the box" this game doesnt look good - and if you use ultrawide its even worse. Also, some of the controls aren't explained clearly enough in the early game. So here goes: 1. Essential mod - 2021 HD AI Upscale and Cutscenes (and its pre-requisites explained on the page) https://www.nexusmods.com/psychonauts/mods/4?tab=posts&BH=0 2. Vsync MUST be turned on in settings (I'm using a gsync monitor, but I think it doesnt matter) - because if you dont turn it on, some actions in the game are tied to framerate and will bug out (The flag raising at the end of the first level for example). 3. on an XBOX controller - the Y button is used to change the direction you are swinging , when pole jumping etc. This is an absolute classic of a game, good humour (although some slightly risque stuff by today's standards) - good challenge and just feels like the good ol' days :) 9/10 - would set fire to squirrels again.
When I played this as a wee baby on PlayStation 2 it BLEW my mind, but drove me a bit crazy on the controls. Happy to report it controls pretty great overall on PC, better than it did back in the day. Come for an amazing story, wonderful gameplay, imaginative worlds, and great writing. What else could you ask for??? Seriously this is a top 5 game of all time for me. Play it! It’s time!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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