
A Psychic Odyssey Through the Minds of Misfits, Monsters, and Madmen. This classic action/adventure platformer from acclaimed developers Double Fine Productions follows the story of a young psychic named Razputin.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Jul 30 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A Psychic Odyssey Through the Minds of Misfits, Monsters, and Madmen.
This classic action/adventure platformer from acclaimed developers Double Fine Productions follows the story of a young psychic named Razputin. In his quest to join the Psychonauts--an elite group of international psychic secret agents--he breaks into their secret training facility: Whispering Rock Psychic Summer Camp. But this is no average psychic summer camp! A mysterious villain has kidnapped Raz’s fellow campers and stolen their brains. Now he must use his psychic powers of Telekinesis, Levitation, and most of all his ability to project himself into the minds of others--to find the loose noodles and keep them from falling into the wrong hands. Fight mental demons! Uncover hidden memories! Sort emotional baggage! Explore the fantastic realm of the inner mind! Join the Psychonauts!
Genres
Sums Steam only; GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 945 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Идейно одна из самых необычных игр, что я играл. И не мудрёно, ведь фундамент игрового действа в Psychonauts - бездонный человеческий разум, с его чаяниями и надеждами, страхами и желаниями. Из-за отталкивающего визуального стиля и предсказуемого геймплея 3D-платформера игра финансово провалилась, но ее художественная значимость бесценна. С годами горстка фанатов перевалила критическую массу и сарафанное радио по праву воздвигло психонавтов в культовый статус. Игра ничуть не устарела, ибо хороший арт-дизайн и спустя десятилетия таковым останется, а набор смыслов и проблематик поднятых игрой неизменны как сама человеческая природа: разрушенные мечты о величии, гениальность граничащая с безумием, оковы прошлого опыта и животная любовь, что на деле лишь иллюзия. Настоятельно рекомендую это произведение!
напоминает те самые игры из детства на пс2 жаль что не играл ее тогда
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German
| $9.99 |
| 1.7Kratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 947 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If your monitor has a refresh rate over 120hz (120fps), anticipate ocasional bugs, mostly physics and softlocks. I didn't had physics bugs but I got into 3 softlocks in which I needed to switch pc to progress because my monitor is higher than 120hz, The game has no fps limit, it's either 500+fps or v-sync on, which is only the maximum the display is capable. I tried lowering it to 60hz in windows but v-sync was still only at it's max. I expected more comedy considering it's tags but there's few who are mostly little humorous touches like sprinkles on a cake.
When I played this as a wee baby on PlayStation 2 it BLEW my mind, but drove me a bit crazy on the controls. Happy to report it controls pretty great overall on PC, better than it did back in the day. Come for an amazing story, wonderful gameplay, imaginative worlds, and great writing. What else could you ask for??? Seriously this is a top 5 game of all time for me. Play it! It’s time!
Experiência redondinha, tirando as 2 mentes no asilo, seguido do final do jogo que são a pior parte com certeza! ainda assim, uma das coisas mais criativas que eu ja joguei!
[h1]🔰 Einstieg[/h1] „Psychonauts“ ist ein Action-Adventure-Platformer von Double Fine Productions unter der Leitung von Tim Schafer und erschien ursprünglich 2005. Man spielt Razputin („Raz“), einen Jungen mit übersinnlichen Kräften, der heimlich in ein Sommercamp für angehende Psychonauten einbricht. Das Spiel kombiniert klassisches 3D-Platforming mit einer ziemlich abgefahrenen Idee: Die Level spielen größtenteils in den Köpfen anderer Figuren. Dadurch entstehen extrem kreative Welten, die sich stark voneinander unterscheiden. Trotz seines Alters fühlt sich das Game immer noch überraschend frisch an. [h1]📖 Handlung / Story[/h1] Die Story dreht sich um Raz, der unbedingt ein Psychonaut werden will - eine Art Geheimagent mit mentalen Kräften. Im Camp lernt man andere Schüler*innen und Trainer*innen kennen und entdeckt nach und nach eine größere Verschwörung. Die Handlung ist gleichzeitig lustig, absurd und teilweise überraschend ernst, weil viele Level psychische Probleme oder Charaktereigenschaften der Figuren widerspiegeln. Besonders cool ist, wie man buchstäblich in die Gedankenwelt der Charaktere eintaucht. Einige Storymomente sind dadurch ziemlich kreativ und bleiben echt im Kopf. [h1]🎮 Gameplay[/h1] Gameplay-technisch ist „Psychonauts“ ein Mix aus Jump’n’Run, Sammelspiel und leichtem Action-Adventure. Man springt, kämpft gegen Gegner und sammelt allerlei Zeug wie Figments oder emotionale Gepäckstücke. Das Highlight sind die mentalen Kräfte: Telekinese, Levitation, Pyrokinese und mehr, die man nach und nach freischaltet. Dadurch verändern sich auch die Möglichkeiten beim Erkunden der Level. Manche Abschnitte fühlen sich fast wie kleine Puzzle an, weil man überlegen muss, welche Fähigkeit gerade hilft. [h1]🎛️ Steuerung[/h1] Die Steuerung ist grundsätzlich solide, aber man merkt dem Spiel sein Alter an. Sprünge können manchmal etwas unpräzise wirken, vor allem bei schwierigeren Plattform-Passagen. Mit etwas Übung kommt man aber gut rein. Die verschiedenen Psi-Fähigkeiten lassen sich schnell wechseln, was im Kampf und beim Erkunden wichtig ist. Insgesamt funktioniert das Gameplay gut, auch wenn moderne Platformer hier etwas smoother sind. [h1]💀 Schwierigkeit[/h1] Der Schwierigkeitsgrad schwankt ein bisschen. Die meisten Level sind recht entspannt, aber einige Passagen können überraschend knackig sein. Ich musste an ein paar Stellen mehrere Versuche einplanen; insbesondere, wenn ich alle Figments sammeln möchte. Frustig wird es aber selten - eher so ein klassisches „okay, noch ein Versuch“. [h1]🎨 Grafik[/h1] Grafisch ist „Psychonauts“ natürlich ein Kind seiner Zeit, aber der Stil rettet viel. Die Charaktere sind extrem cartoonig und überzeichnet, was dem Spiel eine starke eigene Identität gibt. Die Level im Kopf der Figuren sind das eigentliche Highlight: Mal surreal, mal komplett chaotisch, mal wie ein Kunstprojekt. Gerade diese kreative Vielfalt sorgt dafür, dass das Spiel visuell bis heute interessant bleibt. [h1]🎧 Sound / Bildschirmtexte[/h1] Der Soundtrack passt perfekt zum verrückten Ton des Spiels. Die Musik wechselt je nach Gedankenwelt und unterstützt die Stimmung der Level ziemlich gut. Besonders stark sind die Sprecher*innen: Viele Dialoge sind richtig witzig geschrieben und transportieren den Humor hervorragend und besonders lobenswert ist die, heute leider eher seltenere, deutsche Sprachausgabe - fantastisch! Die Texte und Gespräche gehören definitiv zu den Stärken des Spiels. [h1]🛠️ Technik / Bugs[/h1] Technisch läuft „Psychonauts“ heute meist stabil, besonders in der Steam-Version. Große Bugs sind selten, auch wenn man gelegentlich kleine Kameraprobleme oder ältere Gameplay-Macken bemerkt. Insgesamt fühlt sich das Spiel aber erstaunlich robust an. Für ein Spiel aus 2005 funktioniert es auf moderner Hardware ziemlich problemlos. [h1]🔄 Grind[/h1] Der Sammelanteil ist vorhanden, aber moderat. Wer alles finden möchte, muss schon ein bisschen suchen und die Level gründlich erkunden; ein Backtracking ist nicht immer zu vermeiden; hält sich aber wirklich in Grenzen. Gleichzeitig fühlt sich das Sammeln selten nach stumpfem Grind an, weil die Level so kreativ gestaltet sind. Viele Sammelobjekte sind clever versteckt. Teilweise habe ich wirklich ewig gesucht; besonders in der Waterloo-Welt, nicht wahr Fred Bonaparte 😉. [h1]⏳ Spielzeit / Umfang[/h1] Die Story dauert ungefähr 10 bis 15 Stunden, je nachdem wie gründlich man spielt. Wer alle Sammelobjekte und Upgrades möchte, kann deutlich länger beschäftigt sein. Ich habe insgesamt fast 30 Stunden gebraucht - habe aber weder Cutscenes geskipt und mir jeden Dialog bis zum Ende angehört. Für ein klassisches Adventure-Platformer ist das ein ziemlich solider Umfang. [h1]🏆 Errungenschaften / Achievements[/h1] Die Achievements auf Steam sind gut machbar, verlangen aber etwas Exploration. Einige hängen mit Sammelobjekten zusammen, andere mit bestimmten Aktionen oder Fähigkeiten. Insgesamt gibt es fünf verpassbare Errungenschaften („Die waren wohl beeindruckt“, „Festtagsschmaus“, „Ein gemachter Mann“, „Wolpaw lässt danken“ und „Vielleicht sind es die Haare“). Außerdem muss man für „Weihnachts-Einkäufe“ etwas aus dem Laden im Lager an Weihnachten kaufen - hier reicht es aus die Systemzeit auf den 25.12 zu stellen. Der Rest der Errungenschaften sind Stufenaufstiege, Beenden von Levels, alle Abzeichen verdienen und einige „benutze oft“ oder „mache das“-Achievements z. B. „Die Rede auf dem Stumpf“ oder „Mmm…Speck“. Wer Completionist ist, wird also noch ein bisschen extra Zeit investieren müssen. Ich empfehle jeden der fünf Speicherstände zu nutzen, um im Zweifel einen älteren Spielstand zu laden, wenn man doch etwas versäumt hat. Ich habe diesen Guide genutzt, um nichts zu verpassen: https://steamcommunity.com/sharedfiles/filedetails/?id=2923047870 [h1]💶 Preis[/h1] Ich habe „Psychonauts“ kostenlos erhalten. [h1]💚 Fazit[/h1] „Psychonauts“ ist ein echtes Kultspiel. Die Mischung aus verrücktem Humor, kreativen Levelideen, charmanten Figuren und die toll gelungene deutsche Vertonung machen das Game bis heute besonders. Klar merkt man hier und da das Alter, vor allem bei Steuerung und Technik. Aber die Fantasie hinter den Leveln und der Story trägt das Spiel problemlos. Wer Platformer oder ungewöhnliche Spielideen mag, sollte dem Game definitiv eine Chance geben. [h1]📝 In Aller Kürze[/h1] [table] [tr] [td][b]🎨 Kreative Level in Gedankenwelten[/b][/td] [/tr] [tr] [td][b]😂 Einzigartiger Humor[/b][/td] [/tr] [tr] [td][b]🏔 Solide Platforming-Mechaniken[/b][/td] [/tr] [tr] [td][b]🤹🏻♂️ Charmante Figuren[/b][/td] [/tr] [tr] [td][b]🎮 Kultklassiker mit kleinen Altersmacken[/b][/td] [/tr] [/table] [hr]Die Rezension spiegelt [u]meine ganz persönliche Meinung[/u] zu „Psychonauts“ wider. Manche Rezensionen schreibe ich aus meiner Erinnerung ohne das Spiel nochmal intensiv gespielt zu haben. Ich bin euch sehr dankbar, wenn ihr inhaltliche, grammatikalische oder Rechtschreibfehler bemerkt und mir das mitteilt. Habe ich etwas Wichtiges übersehen oder ein entscheidendes Spielfeature vergessen zu bewerten, bin ich euch ebenfalls für einen Hinweis dankbar.[/hr]
I am biased - I grew up with Tim Schafer's games - The Secret of Monkey Island and Grim Fandango are amongst my favourite games of all time. If a game is made by Double Fine Productions, its worth buying! This platformer has the point and click dialogue and humor, with some good well designed levels of platforming fun. Anyway. For this one , I'm playing it in 2026 on Windows 11, GTX 5080, 16GB RAM. "Out of the box" this game doesnt look good - and if you use ultrawide its even worse. Also, some of the controls aren't explained clearly enough in the early game. So here goes: 1. Essential mod - 2021 HD AI Upscale and Cutscenes (and its pre-requisites explained on the page) https://www.nexusmods.com/psychonauts/mods/4?tab=posts&BH=0 2. Vsync MUST be turned on in settings (I'm using a gsync monitor, but I think it doesnt matter) - because if you dont turn it on, some actions in the game are tied to framerate and will bug out (The flag raising at the end of the first level for example). 3. on an XBOX controller - the Y button is used to change the direction you are swinging , when pole jumping etc. This is an absolute classic of a game, good humour (although some slightly risque stuff by today's standards) - good challenge and just feels like the good ol' days :) 9/10 - would set fire to squirrels again.
A incredible early 2000s classic. The heart, wit, humour and creativity displayed on each aspect and section makes it worth a blind playthrough and forgives its few short comings (Such as its easy bosses and some sketchy platforming).
Amazing game! I love how all the characters look like if Tim Burton made The Muppets.
For the first time in my life -despite it launching and running fine [b]TWENTY[/b] years after it came out- I think a game not only could benefit from a remaster (or a remake), but it actually [i]needs[/i] it and [b]badly[/b] which means I can't really recommend it in its current state, despite how much I liked it. Yes, Psychonauts is a phenomenal game at times. Certain platforming segments are fun. Art style is great and still holds up. There is an impressive amount of visual and gameplay variety to each area you come across, so much so that there were many times when I thought the game was about to end or I thought I just came across some side mission/characters and not much else, just for the game to then introduce whole new areas, puzzles, characters with their own stories, bosses that sometimes even change the game entirely, etc. This here might be one of the handful of games that made me genuinely laugh out loud through its writing, despite its humor not actually being in line with my personal taste to the point that I think some of these characters and some of their lines and story beats that will stay with me for the rest of my life. Certain boss battles and combat focused segments let you use creative combinations of your powers that can make them feel so rewarding. So, there is so much good here and I can understand why it's considered a classic in many people's eyes. However for almost every good platforming segment, there are parts that feel equally frustrating. Some of the platforming even feels like they tested it once, thought it was too easy and the solution they came up with was to add like a milimeter more or less of a small bump to the geometry so you [i]just[/i] miss that one jump, hit the ceiling and lose your momentum or your character would refuse to climb it/walk on it. For every fun boss there is another that comes with an annoying mandatory gimmick that could've otherwise worked with enough polish or some balancing changes here and there. For every cleverly designed puzzle there is one that feels like you should be able to get through it with the myriad of powers you have but apparently they didn't account for the order of the player earning them earlier than it was meant to, so you sit there scratching your head and thinking if you're dealing with a bug or something. Navigating through the user interface becomes frustrating really early as well and honestly sometimes doesn't even make much sense. Then, there is the camera which deserves its own pharagraph. Because I have to say, [b]Psychonauts might have one of the worst camera controls in any game I've played, period[/b]. It's not about the game's age either, it's just pure pain and jank of the worst kind. Just running around, like simply going from point A to B becomes an unnecessary struggle because of it. Some of the more uniquely designed levels just fall victim to the camera, some of the bosses instantly become more painful to beat, platforming segments rage inducing since you just can't point the camera to where you need to go. Fan patches or mods can only account for so many of these issues since some of them are core design elements that would require the people who actually designed them to tweak or solve them in my opinion. In theory I can go and search for a fan made upscaler for the visuals to look sharper, or a camera fix or even a complete gameplay overhaul mod of some kind (which I don't even think exists) but why would I go through the hassle of finding that one upscaler that doesn't use AI, or that one mod/camera fix that doesn't have a potential to infect my PC with whatever virus when all this game needs a simple remaster from the team that made it, especially since they are now independent once again and can crowd fund such and endeavour like they used to do without corporate ♥♥♥♥♥♥♥♥ preventing them from doing so. I'm fully aware that Double Fine are all about creativity, it's their identity, always going for new ideas rather than regurgitating already existing ones. Stuff like [i]Amnesia Fortnight[/i] making a comeback is more than welcomed for example but on very, very rare cases like Psychonauts, it could only benefit both Double Fine and their fans to take another go at it, even if just for the sake of game preservation. It's one of the most recognizable IPs they have in their hands, people are [b]starving[/b] for quality 3D platformers on PC and it goes without saying, Psychonauts is a great game at its core so it more than deserves some more love on the technical front so more people can experience it and appreciate it. A remaster or a remake would not only help to put Double Fine on the map again in a stylish fashion but also help with finances as well, now that they're independent again. I think it's a no-brainer, I'd contribute to that crowd-funding myself for example, day one. I hope with the freedom they once again have, Double Fine will show some love to this one in the future but as things stand now, like I mentioned from the very beginning I can't really recommend it. Although, if you are [i]desperately[/i] looking for a damn good 3D platformer to play, Psychonauts won't let you down in the slightest. And I can't imagine the sequel being any worse, so playing this means you'll have two good 3D platormers to play given that you'll like this one, so not a bad deal.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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