
Catch hundreds of tinykin and use their unique powers to bring Milo back to his home planet and back to normal size!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−80% | 4.3Kreviews | 98% | — | $378.8K |
| $24.99 | 4.3Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 158 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this is a very fun platformer, and thats just it it is a platformer. but i got some false information through the social media medie. as they all compare this to pikmin, it is no pikmin and has nothing to do with the pikmin gameloop.
Tinykin is an incredibly charming and fun 3D collectathon platformer. It does everything I expect a game from that genre to do, but does it with so much charm and personality that you can't help but smile from end to end as you play the game. From a graphical perspective, it's awesome. Sprites are cel-shaded 2D but live in a fully modeled 3D world, making it very easy to read interactable elements on the screen. You're a tiny human in a regular-sized house populated by insect factions, and every room looks distinct, brings something new to the gameplay, and are an absolute blast to explore. The 3D models have this clay look and feel to it, and while none of them are next-gen UHD quality of texture work, all of them work in the game's context. Plus, a very generous draw distance allows you to just admire with awe how busy and fun the rooms / levels are. Add to it incredible character animation, both for you and the NPCs. The cherry on top of everything are the animated cutscenes, that wouldn't look out of place on a Cartoon Network or Nickelodeon show. I feel these kinds of games live or die by how fun their worlds are to explore, and as I said before, Tinykin excels in this department. The worlds are varied, dense, and easy/fun to navigate. If you thought Dark Souls did shortcuts well, I am willing to say Tinykin do them better. From the get-go you have a bubble glider (whose duration can be extended by completing side quests) and a soapboard (a skateboard with a funny name), and basic movement is that. Unlocking new Tinykin extends your moveset by a little bit, particularly with the green kin that allows you to climb a makeshift tower at will and provides a lot of movement options. Two of the other kins unlock general interactions that work like keys for specific locks (the purple kin for lifting objects and the red kin for blowing up stuff), and the last two kin are a bit lame -- one that connects electricity but is super niche and kind of annoying to place, and another one that makes stairs, mostly useless for you, just needed for moving objects around on your kin. While movement and gameplay are nothing revolutionary, they enable fun gameplay and exploration, which is the crown jewel here. The music is soothing and energetic at the same time, and I'm listening to the OST right now and loving it. It enhances the mood desired for any environment. I love how chill and suave it is in certain areas, just to pick up pace as you climb higher on the level and the stakes are raised, for example. A standour example is a hidden area that gets pretty creepy and spooky, and the music immediately shifts to show this tension. It's awesome. Last but not least, my main gripe with the game is the difficulty to 100% it. Collectathons are at their best when they give you the tools to explore it all and collect it all, and while exploration is absolutely viable, collection isn't. By the time I beat the game, I had collected everything in only one level (Balnea), but missed 3-10 pollen in the other levels. The problem is that, in the first level, I missed 5 out of 1600 pollen. How am I supposed to find the missing 5 without any indication? That would require a very unfun meticulous backtrack through every and each corner of the level, hunting for interactables that I might have missed, and that is where the game would stop being fun for me. I decided to simply drop the 100% plan and stop where I stopped, but I can see that being a major issue for completionists. At any rate, Tinykin remains as one of the most charming, chill and enjoyable 3D collectathon experiences I had recently. Not because it offers sandbox levels with great movement, but because the levels are charming and navigable enough even with its limited moveset, and yet, feel fully-lived in and is incredibly charming. It ends before it gets old, and is easy to pickup again at anytime. A must play, 10/10.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 0.83/day in the week to Aug 5 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Russian*languages with full audio support
| $24.99 |
| 3.6Kratings |
| 95% |
| — |
| not modelled |
| $4.99−80% | 66ratings | 94% | — | not modelled |
| $24.99 | — | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 158 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Tinykin[/h1] Cada detalhe desse jogo foi feito com muito carinho. A exploração é simplesmente deliciosa. Cada fase é praticamente um pequeno mundo dentro de uma casa, cheio de detalhes, segredos e lugares escondidos. O jogo consegue fazer você querer olhar em cada canto, e quando você encontra aquele último coletável que estava escondido em um lugar absurdo, a sensação de satisfação é enorme. A mecânica dos Tinykin também funciona muito bem. Cada cor tem uma função diferente e você vai desbloqueando novas possibilidades de exploração conforme avança. É simples de entender, mas dá bastante liberdade para explorar os cenários. A progressão é outro ponto muito positivo. Você nunca sente que está simplesmente coletando coisas sem motivo: sempre existe alguma missão, personagem ou pequena descoberta para dar sentido à exploração. O humor é outro destaque. O jogo não se leva a sério e tem vários diálogos e situações absurdas que combinam perfeitamente com a proposta. Alguns NPCs são simplesmente impagáveis. E preciso destacar a direção de arte. Mesmo sendo um jogo relativamente simples visualmente, os ambientes são extremamente criativos e cheios de personalidade. É muito legal perceber como objetos comuns de uma casa se transformam em enormes áreas de exploração. Tinykin é um jogo simples, criativo, divertido e extremamente carismático. [b]Nota: 10/10[/b]
Very cute little collectathon platformer with tiny folks with individual abilities to help you along the way. Being tiny in a household of rooms is the environment here. They put very much detail into every corner. I especially like the detail that structures e.g. built with toilet paper rolls have tunnels which are physically possible, they lined up the rolls in such a way, that the rolls above won't collapse. The story is to build a mysterious device from an ancient plan. The story unfolds right at the end of the game and explains why everything is tiny here. A very light-hearted enjoyable cute collectathon platformer for all ages!
Tinykin is an excellent indie platformer that I highly recommend to any fans of the N64/GameCube/PS1/PS2 era games of its kind. It does a fantastic job of scratching that particular collect-a-thon era of gaming that I'd really like to see make a return. On the surface there is a strong similarity to Pikmin, and indeed there are some mechanics in common - gathering growing swarms to push/carry large items. However, instead of RTS-inspired combat you use your little pals to help navigate the enormous house that you find yourself in. Movement is smooth and snappy, and the cartoony, billboarded sprites are visually appealing. The story has a surprising amount of effort put into it, and while I'm a bit torn on how I feel about the ending I would gladly return to this world. Also, if you are curious about the playtime, my 7 hours on record is probably a bit shorter than the average completionist playthrough since I had already 100% completed it on console. It's an all-killer-no-filler length and easy to replay when the mood hits. I will definitely be on board for whatever the developers are working on next.
3D平台跳跃收集马拉松,地图设计很棒,好玩爱玩~
This game is about diving back into childhood, when the world seemed gigantic and every insignificant thing, like a sock, felt important, interesting, and full of a captivating story. The game features a dense, lovingly crafted world, simple but polished mechanics, a cozy atmosphere, and plenty of witty humor. I appreciated the developers' decision to use 2D characters in a 3D environment, it's not a new concept, but it is executed in an original and fun way. A crucial feature for me is its accessible difficulty. It is not about suffering or wearing your fingers down to blisters, it is about the experience of living in this strange and cozy house.
One of the most amazing 3D platformer games Ive ever played. I also loved playing it on my Steamdeck. The characters, little jokes and surroundings made this so much fun and beautiful to look at. Would def play again and i really hope they will make Tinykin 2.
https://sesl0ver.dev/patches/tinykin 타이니킨 한국어 패치입니다. 아주 재밌는 플랫포머 게임입니다. 언어 문제로 미뤄두었던 분들이 계셨다면 이번 기회에 플레이해보세요.
short but fun esppescly if you do all the side missons , its like pickmin but with less mass death and more platforming.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2K | 141 | 87% | $0.90 | |
| $8.7K | 222 | 67% | $2.99 | |
| $34.5K | 46 | 93% | $24.99 | |
| $22.6K | 40 | 88% | $21.99 | |
| $0 | 0 | — | Free | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $378.8K | 5.4K | 98% | $1.99 | |
| $378.8K | 1.7K | 94% | $9.99 | |
| $378.9K | 577 | 62% | $29.99 | |
| $378.7K | 1.4K | 80% | $9.99 | |
| $379.2K | 3.3K | 78% | $3.99 | |
| $379.5K | 899 | 84% | $19.99 |