
RPG gameplay, turn-based combat, collect martial arts to become the leader of the martial world, recruit disciples, cultivate martial skills, and compete for supremacy in the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Official QQ Group:2153025067
About Psychic Kung Fu Master(今古群侠传)
RPG gameplay, turn-based combat, collect martial arts to become the leader of the martial world, recruit disciples, cultivate martial skills, and compete for supremacy in the world.
"A hundred years of spiritual energy can be obtained right from the start."

"Take over a gang organization - Ling Jiugong"

"Rescue the leader of the Beggar Clan."

"Wander the martial world."

Genres
Engagement
Reviews
Themes across 125 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
破鞋爱好者神游,不黑不吹。
一周目好像也就30小时内容,甚至是把能探索得都探索了,开放大地图都是后期了,感觉还没养成期间有意思,看着很多场景,实际内容完全不足。感觉就是整体框架做小了,没东西编了,一路跟着剧情玩下去很自然的就完结了,因为早就感觉到流程会很短,也不会显得结束很突然就是了,麻雀虽小,还是挺好玩的。 (别跑路给我回来更个大的行么)
我chaov!噪点你做游戏给我做好啊,立志传做的那麽好,搁今古群侠传给我塞坨大的,玩到后面老师傅揭棺而起,直接修仙我只能说直接给我把这个游戏的世界观炸了,感觉跟特喵在某番茄软件看三流玄幻网文一样,差点没让我毒发身亡。靠浪费我11个小时给我塞了一坨屎,前期死卡你不让你自由探索差不多玩了快一下午才刚刚解锁自由探索模式,让后剧情就给我塞了坨大的!佩服佩服!还有那宗门一个个跟个人机一样没个培养系统,我有时候严重怀疑搞那个组队系统纯纯拉时长的,进对战没一点战力表现还拖回合数,只能说这个游戏我给十一星好评。怨念满满
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English
Hours played at review time, across 125 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
《今古群俠傳》全成就通關心得 開局無敵,一力破萬法。 本作給人的第一印象像是爽文開局,劇情看似豪氣萬千,頗有江湖快意、橫掃千軍的氣勢;但實際體驗下來,卻是前期有趣、後期乏力,許多細節也明顯欠缺打磨。 例如多數角色其實都有發展空間,劇情上也能有更完整、更自然的鋪陳,但最終呈現出來的效果並不夠扎實。支線進程同樣存在問題,若能提供更清楚的指引與提示,玩家的探索體驗應該會順暢許多。 此外,角色入隊雖然可以被視為探索的一部分,但由於時辰限制過於明顯,導致不少玩家根本難以理解該如何接觸、觸發或招募這些角色。更不用說有幾位角色的結緣劇情,我自己也是觸發得莫名其妙,這點實在讓人很難接受開發組的設計邏輯。 整體而言,我總共花了 57 個小時完成全成就。不能說這款遊戲沒有樂趣,但它確實留下了不少遺憾。只能期望開發組後續能把內容做得更完整、更完善,讓這個本來很有潛力的江湖,不要只停留在開局的豪情萬丈。
一款极其不推荐的游戏,噱头大于实际内容产出的类型,demo时期的试玩内容基本就是全剧能玩的部分了,并且用了大量ai美术。队友无法培养,大部分队友剧情几乎没有,越到后面剧情越空。10分只能给4分的作品,甚至没有一个能让记住的人物。
非常爽的武侠剧情游戏,画风和配乐也不错,氛围可以。
Очень добротная рпгшка в сеттинге уся. Многие жалуются на то что слишком легко, но так и задуманно сюжетно, ибо это в стиле новелл про сильного протагониста, который вначале игры уже самый сильнейший, но это не значит, что тут нет врагов, которые могут победить гг(особенно на сложном ур). Ты по сути хоть и очень сильный, но тренируешься, чтобы победить сильнейших боссов в конце, а так же идёшь против целых армий в одиночку.
很好玩的武侠游戏,放心玩吧。
好玩
總算破完3主線(正/邪/福)!! 蠻喜歡這類題材的~ 本來就很強 但就是努力更強~
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $634.4K | 1K | 74% | $19.99 | |
| $634.2K | 3.3K | 92% | $14.99 | |
| $634K | 1.2K | 82% | $14.99 |
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| — | 0 | — | — | |
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