
Beast Saga is an open-world RPG set in a martial arts universe where you play as a young wolf tribe member named Lang Jiusi. Immerse yourself in a world of free exploration, gathering, crafting, life skills, martial arts cultivation, forming alliances and experiencing unique Jianghu adventures.
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From the very beginning of the game, you can start forming alliances with companions. Through your choices in the story, you can invite up to 10 different female characters, both heroes and villains, to join your team. The majority of quests can be influenced by altering your decisions, uncovering hidden clues, and affecting the direction of the plot, ultimately changing the fate of the characters involved. The village where your character was born, which was destroyed in the prologue, can also be gradually rebuilt. As you encounter homeless NPCs or retired martial artists wishing to withdraw from Jianghu, you can invite them to settle in, breathing new life into the once-destroyed village.
In Beast Saga, the seamless world map brings to life a vast, dynamic world filled with seven major factions, various other forces, and hidden sects. You are free to explore this new world and embark on adventures. The Seven Factions—such as the Breaking Dao Heavenly Palace, Wuzi Temple, and Huangyu Valley—offer opportunities to become a disciple and master their unique martial arts. Each faction has its own specialized, multi-layered questline, enhancing the variety and depth of faction gameplay. You can also unlock hidden storylines to become a manor lord, engage in trade and commerce to earn wealth, or join secret factions that focus on theft, assassination, and other dark objectives. Through free exploration, you’ll encounter numerous events, revealing hidden secrets in this original martial arts world, and gradually uncover the ultimate truth.
Beast Saga features a true 24-hour day-night cycle, where the changing times of day significantly affect gameplay. For example, during the night, locations like inns and banks close, and you'll no longer be able to find shopkeepers to buy goods. However, you can use life skills like lockpicking to sneak into places if needed. Certain creatures, like specific types of insects, only appear during certain times of day. Most NPCs are active during the day, while those involved with the underworld might only be found at night. Additionally, some story events and quests can only be triggered during specific times, allowing players to experience different gameplay and narrative outcomes depending on the time of day.
While Beast Saga offers a main storyline and side quests tied to the Seven Great Factions, you are free to explore the world at your own pace. With no time constraints, you can engage in events that interest you. Your decisions will directly affect how NPCs respond to you, with most quests offering multiple solutions. Most of the story quests allow you to influence the direction of the narrative by changing your choices, discovering hidden clues, and altering the course of events. These decisions not only shape the story and character outcomes but may also pull you into the tangled web of Jianghu conspiracies, trigger hidden quests, unlock secret treasures, or lead to unexpected adventures. Your choices may even impact the progression of other quests.
In Beast Saga, you can recruit characters from the Seven Great Factions to join your team. Each of these characters has their own unique backstory and can become invaluable allies in uncovering the truth of the world. The game offers over 300 different martial arts techniques, including not only those taught by the Seven Factions but also hidden legendary skills passed down by martial arts masters, mysterious factions, and royal secrets scattered across the world. You can freely combine these martial arts to enhance both your character and your companions, tailoring your skills to suit your playstyle. As you form bonds with your companions, your choices will affect how they respond to you, shaping the development of your relationships with them. Additionally, through open-ended story decisions, you’ll have the opportunity to invite dozens of other diverse characters into your team, each with their own unique traits and abilities.
In Beast Saga, you can gather various resources and fish for ingredients that are essential for crafting weapons, gear, potions, and delicious meals. Characters can learn a variety of life skills, including medicine, lockpicking, commerce, persuasion, cooking, and fishing. The Lockpicking skill allows you to sneak into buildings during the night when they are closed, while Persuasion can open up new dialogue options throughout your journey, helping you earn NPCs’ trust. Commerce impacts your profits from trading and lets you easily spot traps in business dealings. These life skills not only enhance your character’s abilities but also offer unique ways to interact with the world and uncover hidden opportunities.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 51 reviews with recorded playtime.
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
设计了很多东西都是没头没尾的,比如很多东西到最后才知道NPC独有,很多最开始以为能制作的道具也不能制作。很多分支选项其实都算不上分支,结局只会有一个好的,还有众多不好的,那为什么要做这么多,一个好的和一个坏的不就行了。另外就是你游戏的剧情演出并不是非常出色,那你的快进为什么设计这么慢,甚至没有跳过。最开始30个小时已经耗尽了我看剧情的耐心(很大一部分原因就是你做的众多分支就指定了唯一好结局)。你设计的大部分成就出发点在哪?既不是剧情的推荐概况,也不是收集,也不是伙伴的羁绊。很多成就的完成条件你认为很有趣吗?还有你设计的自动存档真的有逻辑吗?有一段时间真的存,有重要剧情前存。还牛魔的设计了一个剧情结束自动存,问题又回到开始了,你设计了多分支剧情,我选择一个分支后你帮我自动存档了。这不难绷吗?况且你设计的读档,似乎只有4个最新栏位有自动存档,这四个栏位还和手动存档公用。读档的排列也是,按现实的存档时间来排序。你看着不难受吗,你自己玩自己设计的多分支剧情游戏的时候,用的很舒服吗?我只能说这是我第一次玩完直接想卸载的游戏,我感觉你的很多设计就是在恶心玩家,故意拉长游戏时间
制作组恐怕连自己要做什么都不知道,到底是仙侠、武侠、还是西方奇幻? 剧情不爽,文案扭扭捏捏,辞藻优美,立意不明。那些让你感觉良好的剧情,基本都和情情爱爱有关,主角整天绕着那几个女配角转,无“侠”,可能是套了男频的言情女频文?不对,它就是女频文,套都算不上,因为不爽。 战斗无表现力、冲击力,技能就那几个模板,大部分技能共用一个特效,只有颜色不同,而且数值脚填,有些橙色功法甚至比不过紫色或蓝色功法,也看不出它们各自有什么特性,你学了某个门派的刀法剑法,就不必再学另一个门派的刀法剑法,因为它们基本都一样,只有数值不同。 还有个恶性BUG,如果在战斗中操控配角的模型触碰主角,可能会把主角的模型“撞”出战场,导致无法参加战斗,如果你只练了主角,那么会发生什么也就不必多说。 最重要的是,抢先测试一年半,女主角好感度任务甚至没做?后两章剧情更是糟糕,可以说是和前面的剧情毫无联系......你们是怎么做到的? 平庸剧情,拉胯战斗,一个能玩但不好玩的游戏。 难怪卖不出去,好死。
负面体验实在不少 1、桌子、树、石头什么的碰撞体积做的稀烂,跑个图搜个东西卡手卡的不行,这玩意儿那么难做吗? 2、任务指引只有大地图有,进了城小地图就没了,还得退回大地图去模糊定位 3、作为开放大地图,没有一个大概指引的路线,会出现四五十级了才开十级二十级的任务的情况 4、武学还是不够多,顶级内功除了真龙,都得后期拿,就导致狼鹿蛇几乎全程无脑真龙,搭配的灵活度低很多 5、嘲讽概率失效,至今不明原因 6、属性加点对伤害影响太小了,特性、装备、武功随便都是百分之十几二十甚至几十的增伤 7、门派武学太贵了,试错成本这么高,玩家不修改的话,就只能被迫查攻略省成本,拜进门里学功夫还得花钱买秘籍,这个逻辑实在是诡异 8、主角能学全门派武学我接受,鹿、蛇也能,反而是本派的七曜武学没地方学,就很搞笑 9、二周目你要么就二周目直接把大地图重新放开主角重新游历江湖,要么就限制继承(比如等级重置,但学过的武学随条件可以解锁之类的),你搞成等级、武功、技能、道具、装备全继承,然后还要重跟主线剧情打几级的npc,求虎大爷救自己,不知作何评价,开了个头就不想继续了 10、既然做了特殊合成路径的武器,为何还要做倍率更高的锻造武器? 11、对话没有日志可查,有时候点快了没看清楚,或者存档第二天玩的时候,只能凭借记忆捋线索; 12、后几章赶工,没啥说的,大家说的够多了,所以后几章的毛病我都没挑了,挑了也没意义 缺点说了这么多,应该还有漏的,但优点也很鲜明,剧本、美工(穿插的CG)和角色刻画,队友群像的形象都挺立体的,各有各的故事、性格、喜好,主线(前几章)、各个小支线的故事也都不错,带来了相当不错的沉浸感,总的来说底子可以,完成度差了点,希望后续能完善吧
这游戏的序章比很多游戏一整章都好。 一开始你帮阿守给青梅竹马送花,帮狸叔找猫薄荷,帮猪婶送面粉——看起来就是标准的"新手村跑腿"。但如果你没翻到磨坊密道,没拿到爷爷坟边的钥匙,没把密道的事告诉阿守——第一章结尾地上那具手里攥着花的尸体,就是你的发小。 我不是在夸张。这个设计让整个序章从"无聊的教程"变成了"你欠下的债"。后续在禾兴城、龙居城,每次遇到跟阿守年纪相仿的NPC,我都会多聊两句。因为记忆里那束没送出去的花一直在那杵着。 不过也要说,序章之后这种"选择→后果"的细腻度其实是下降的。中后期的分支更多体现在大方向抉择——加入七曜宫还是鲲鹏教还是单干——而不是这种小场景里的互动级因果。如果能保持序章的水准贯穿全篇……算了,这要求可能太高了。
这游戏时间第一章还没打完,剧情给力。。。这游戏性价比贼高
烂尾
糟糕的制作人。不值得购买。
Was promised English translation...
不可多得的国产武侠佳作,在我这能和逸剑划等号了。销量这么低有点没想到,感觉是早期的福瑞形象和国内对crpg的接受度不那么高导致的,连太吾那种插标卖首的破烂玩意都能顶着68的售价卖几百万份,这种作品连十万都卖不到简直没天理。
发财致富就靠钓鱼了。可惜只能快速钓二品及以下的。 地图挺能探索的,做了部分支线都将近50级了,才回去做10多级的主线。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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