
NORCO is a dialogue-focused point & click adventure that immerses the player in the sinking suburbs and industrial swamplands of an increasingly surreal and distorted South Louisiana.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 24 → 2/day in the week after.
About



Disclaimer: Though inspired by real-world themes, NORCO is entirely fictional and not intended to represent any actual individuals, entities, or events.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 3.3Kreviews | 92% | — | $631.6K |
| $14.99 | 1.1Kratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 133 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] 喜欢福克纳、麦卡锡等美国南方哥特文学的一定不要错过《诺科》 [/h1] 好几年前玩的游戏了,流程不长,2-3小时可以通关; 主线故事已经忘得差不多了,但仍记得《诺科》带给我的感觉: 美国南部小镇变成了湿热颓败的失落地,昏黄的天空弥漫着资本主义工业化的滚滚黑烟; 葬礼和机器人,沼泽和鳄鱼,邪教和疯狂信徒,和凯伊再也回不去的“故乡”。
The harsh reality of the very real, entirely preventable destruction of Norco and the hundreds of stories like these that will continue to come with the endless extractions, the pointed placements of waste-creating AI Data centers and other crap, along with the twinkling of the eye and strange personal humanities and humors and exploitations that emerge in spite of that coming calamity, the ways people react to it and shift, that's what the game is. There's a humorous tone over parts of the game, because what else can you do sometimes but revel in it and try to make anything out of it? But it's still there.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese
| $14.49 |
| 327ratings |
| 91% |
| — |
| not modelled |
| $5.25−65% | 95ratings | 84% | — | not modelled |
| $14.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 133 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[i] “过去从未死去,它甚至还没有过去。(The past is never dead. It's not even past.)“ ——福克纳[/i] 闪回的意识流写法十分《喧哗与骚动》; 道德败坏精神异化的边缘人物又十分的约翰麦卡锡; 将传统纯文学的血缘、土地、宿命、宗教与现代科幻的焦虑AI、零工经济、赛博剥削完美缝合在一起的纯血南方哥特故事。 喜欢♥
比较氛围向的作品,喜欢极乐迪的应该会喜欢 我的游戏体验是高开中走,开头阴郁诡异+赛博朋克的氛围让我有点兴奋,以为有什么百年孤独的展开;打到后面不能说没有这种乡愁要素,但意外是个还算普通的故事,而且很多东西都没解释清楚有点难受 不过都说了是氛围作了,颓废破败的南方小镇是我想要逃离的家乡,对上了我的电波我很喜欢 —— 虽说有文艺成分,但大部分文本很糙(褒义)完全很好理解,登场角色文化程度就很低,再不能理解还有思维导图替你整理剧情,非常友好 而且可能我是个低俗的人,老是被剧情里大量存在的低俗剧情逗笑,就很黑色幽默啊x 除了一些弱智小游戏外差不多纯视觉小说,虽然很多成就但开放度很低,基本是一本道(说到弱智小游戏就得说女主战力好强,不愧是在部队呆过的人) 剧情一直在科学和非科学之间横跳,留下了很多谜团,女主家到底怎么回事,父母之间发生了什么母女之间又发生了什么,大爷到底咋回事外星人到底咋回事,我真的很想知道,[spoiler]看开头以为妈妈做了什么不可原谅的事让女主宁愿离家出走当雇佣兵几年都不肯回家,但妈明显很正常一个人啊,不会纯叛逆吧;父母之间又有啥扭扭捏捏的事到爹死都没说清楚的;而且说找弟弟弟弟戏份也少得可怜,亏我还期待了一通姐弟互动 顺便开场姐弟那个简约画风的脸还吓了我一跳,还以为这是一种对身份认同的象征手法,很后面了我才发现原来这就是他们赛博朋克的脸…… [/spoiler]
一个美国人,即便具有较高的审美和鉴赏能力,看完翻译成英文版的《蛙》,也不会像中国人一样长吁短叹,因为这个美国人从来没有亲历过计划生育政策,没有去过中国的农村,不了解中国的社会变迁,底层人的挣扎与呐喊(即便这种挣扎可能并不符合当下的价值观,甚至会被嘲笑)。 我作为一个中国人,我知道这个游戏试图表达的主题,应该主要还是巨擘级资本在工业开发中对资源型城镇造成的环境和思想上的双重破坏,资本家得利,底层人只能分到一点蝇头小利,却要被迫离开自己的家园。我知道,却难以高度感同身受,尤其是关于超自然、仿生人、邪教的部分,我明白制作组一定已经制造出了让一个年长的美国南方人看了唏嘘不已的美术氛围,但是我体会不到那么深刻。我只能以类比的方式抒发我的想法。 中国的很多地区正在经历乡村的消亡。我在体制内工作,我的职业生涯第一年就被派去了乡镇。辖区内的这个镇,正在经历急速的工业化,因为它被“布局”为产业新区了。上面大手一挥,无数工厂同时动工,原本安静祥和绿意盎然的家园被一座座钢铁怪物撕裂,有的村完全销声匿迹,有的村有一半村民已经被征迁。虽然给了他们安置房和大笔的现金补偿,但是我很难替他们感到高兴,尤其是那些还没有离开的人们。 还没有被征迁的村民,一方面可能羡慕着拿到征迁补偿款立刻致富(或者最少也脱困)了的旧日邻居,一方面要忍受工业化给农业生产与日常生活带来的恶劣影响。巨大的噪音和空气污染时刻在摧毁着他们的精神,房屋被震得裂开了缝,牲畜和作物的状态也在变差。一些人怒而上访或者诉讼,当局对此采用很多应对策略,可是有一点能够肯定,那就是工厂不会因为几个村民的抱怨就关闭。总有一天,这个地方会变成“诺科”。 我不知道他们在想什么。也许他们没有福克纳那样多愁善感,他们早已麻木了,只是在想什么时候能轮到自己拿征迁款;或者他们只是文化程度不够高,虽然心里难受,却不能很好地表达自己的不满;又或者是我们的社会氛围和政治环境,没有给他们畅所欲言的勇气?我真的不知道。 世界缺少凯伊、凯瑟琳和勒布朗。凯伊和凯瑟琳的故事是虚构的,即便真的有原型,也不会被报道,而是被永久地埋藏,因为资本家不会手下留情。全世界也找不出多少像这样的人。多的是布莱克这样对家人、朋友和社会感到迷茫而又无所适从的街溜子。多的是约翰这种毫无真才实学却喜欢煽动群众的网红野心家。多的是游手好闲拿约翰这种烂人当精神领袖的加利特。多的是在火箭发射现场只是想“看那群小崽子爆炸”的嗜血观众。也多的是像我这样玩个游戏一大堆感想,现实中做不了什么,只能在评测里自我感动的玩家。 END
I almost bounced off this, but I stuck with it long enough to get on its wavelength and found a weird and interesting game. I liked it quite a bit.
Excellent writing and characters. Laugh out loud funny at times in the later half of the game. Two spots where I got stumped, but Google searches resulted in hints from the Devs to figure it out - mostly due to lack of Blue Icons on your Head Map place - specifically the gate with the drone. A couple dialogues at the end for newly-appearing characters seemed to have homogenous flavor/flair for them, but otherwise everything was written beautifully and wrapped me into their world. It may be a bit slow to start, but if you dedicate the time to reading it you will become engrossed. Explore. Enjoy. 9/10 would recommend
塑造了很好的氛围,不错的美术。但游戏性,解密感,故事都偏差,两句话就能讲完的故事故弄玄虚了很久,直到最后都没有讲清楚。
amazing the mystery and the writing are top notch. felt heavy, raw, and extremely bleak. whats worse than our reality? an extremified version of it. its a story [spoiler] about oil companies greed, religion extremism and the Extreme lengths of not governing AI and its repercussions. [/spoiler]
Si bien estaba buscando una experiencia del tipo Disco Elysium o Esoteric Ebb, la cual no encontré en sí, pude disfrutar de este juego en dos sentadas. La verdad es muy bueno, me parece que toca esto que me viene obsesionando que es el New Weird. Un mundo bien construido con diálogos interesantes, personajes que no se sienten vacíos. A diferencia de los juegos antes mencionados, este aún es más lineal, pero no te roba la posibilidad de explorar y encontrar algo en sus íntimos recovecos.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 15 | 78% | Free | |
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| $2K | 13 | 92% | $9.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $631.6K | 2.7K | 72% | $6.49 | |
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| $631.9K | 2K | 89% | $17.99 | |
| $631.3K | 2.4K | 88% | $9.99 | |
| $632.1K | 2.8K | 91% | $14.99 | |
| $632.2K | 425 | 71% | $39.99 |