
You are the Prototype, Alex Mercer, a man without memory armed with amazing shape-shifting abilities, hunting your way to the heart of the conspiracy which created you; making those responsible pay. Fast & Deadly Shape-Shifting Combat: Reconfigure your body to the situation at hand.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Sep 3 → 6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 965 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Underrated. Pure nostalgia for me and still holds up great even in modern gaming.
baya güzel oyun ilk 10 yıl önce oynamıştım
[b]好評給大三時的回憶,遊戲本身在2026年這個時點,個人並不推薦諸位購入遊玩,實在是沒必要自找麻煩。[/b] ------------------------詳細心得-------------------------------------- [h2]乘興而來,敗興而歸--2026年通關《Prototype 原型兵器》主線後的個人感想[/h2] TL.DR(太長不看):筆者個人非常不建議諸位親身體驗,如果對本作的劇情感興趣,不妨看看老孫的劇情解說視頻就好;實在是沒有必要自己給自己找麻煩。 13.4個小時後,筆者終於結束了這趟老遊戲的回顧之旅。整個心情從最開始的期待,到中後期的煩躁,再到剛剛終於打完結局時的解脫……無疑是坐了一遍過山車。 《Prototype 原型兵器》初代是2009年6月發售的一款有著不小的開放地圖,但主線流程依舊是線性的科幻動作冒險遊戲。筆者第一次接觸到本作還是在讀大學三年級之時,當時它可謂是網吧裡必備的解壓爽遊,是那個時期去網吧通宵上網的人們打發碎片時光的好伴侶之一(另一款是“搶灘登陸戰”)。所以筆者在去年年末乘steam打折季購入本作時還是帶著過去記憶裡的“美好濾鏡”的去看待它的,然而,很快這濾鏡就碎的渣都不剩了: ①.首先是這遊戲奇葩的存檔系統:玩家手動“保存”時,遊戲系統僅僅會記錄所操控的角色當下的狀態。而真正主線進度則是依賴遊戲自己的自動保存機制“checkpoint 檢查點”。所以就造成了,如果在進行主線任務的當下,出現什麼現實緊要事件而不得不暫離或者遊戲發生了卡死BUG;那麼哪怕你離當前任務只差一步就能完成,在重新啟動遊戲,讀取“手動存檔”後也依舊會被系統強制“遣返”到當前任務的開始階段。完全不確定是製作組當時技術力不夠,還是說他們純粹就是偷懶,懶的再用心做了。筆者個人是傾向於後一種的:因為任務進行途中,遊戲是有提供階段性當前任務進度的“檢查點”的(但僅限於當前任務進行時),因此在遊玩時是能夠避免每次死亡/任務失敗時,都要從頭開始任務的尷尬。所以總的來看,整個存檔系統就很讓人困惑,【存人不存事】的機制更是會讓剛上手的玩家丟失進度,浪費時間。 ②. 快17年了,在steam上發售的本作依舊沒有中文,再加上遊戲本身因為年代久遠對於現今PC硬體/操作系統已經出現了一定程度的不適應(直接下載steam版,大概率是會遇到各種各樣的無法進入遊戲的問題)。 ③. 雖然本作在良好的社區氛圍及海內外民間諸多大佬的努力,各種漢化、優化補丁的加持下,讓本作得以在現今PC上流暢遊玩,但是,主線流程中有三個任務加載動畫會出現遊戲卡死的BUG的現象是遊戲自身的缺陷,只要中招,目前就是完全無解;只能在祈禱在這三個任務過程中加載動畫時,自己的手速夠快,狂按跳過鍵(鍵鼠:鼠標左鍵;XBOX手把:A鍵)來跳過會導致遊戲卡死的動畫從而可以讓主線任務得以繼續。具體的三個會卡動畫加載的主線任務是:失竊的遺體 THE STOLEN BODY”、“宛若神明 MEN LIKE GODS” 以及震撼與敬畏 SHOCK AND AWE”。 ④.本作的按鍵設置不夠合理:初代角色可以解鎖3個終結技(超級必殺),但要用到的組合按鍵卻是非常的難按。XBOX手把:X+Y,Y+B,X+B;鍵鼠對應的則是:鼠標左鍵+鼠標右鍵,鼠標右鍵+E,鼠標左鍵+E。且不說同時按下雙鍵的判定會時不時“不靈”導致觸發其他動作,而且終結技本身還需要長按至少2秒才會觸發,且發動前的這2秒區間並非無敵,是會被敵人的攻擊打斷重來的。再加上終結技還需要額外條件才能發動,效果也非常的一般,因此說實話這個設計在筆者看來是蠻雞肋的。 ⑤遊戲爽快度是有的,但是僅限“漫遊”模式(自由探索)。一來到主線任務,敵人分分鐘教主角重新“做人”,哪怕筆者全解鎖了“生存”相關的天賦,主角依舊脆的像一張紙。敵人隨隨便便一招打過來,主角的血量就至少“消失”1/3,乃至1/2,凸顯出敵人數值的超級不合理,簡直就是俗稱的“用腳填的”。 這直接導致了最後5個關卡一個比一個惡心,筆者經歷各種任務失敗,主角一遍一遍的花式死亡,心態幾近爆炸,越玩越煩躁,恨不得砸手把、捶桌子發洩……_(:з」∠)_ ⑥生理上的不適。至少筆者是有在遊玩本作途中出現頭暈惡心的3D暈症狀,諸位如果也心有戚戚的話,不妨直接跳過這遊戲,哪怕它打折打到超級骨折(-80%,NT125)。 說了那麼多缺點,那《Prototype 原形兵器》做好了哪些呢?在筆者看來,它的故事無疑是合格的且吸引人的,但那是對遊戲發售的2009年來說。當下,諸位經歷過網文/短影音/短劇的轟炸,政府陰謀+超級病毒+自我認知的題材也早就屢見不鮮了。所以啊,筆者覺得,本作真的不值得諸位特地購入,自找麻煩了。有些時候,那些美好的記憶也就停留在過去就好。 以上,就是筆者在2026年來回顧這款2009年發售的《Prototype 原形兵器》的主線流程後,所給出的一些個人感想,希望能對諸位挑選遊戲時起到一個參考價值。至於那個“狗尾續貂”的二代,在筆者看來其在故事層面完全站不住腳的,因此後續也不會考慮購買和遊玩。
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Italian
Hours played at review time, across 967 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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好,部分指引做的不太好,但毕竟是一个老游戏,就当时来说整体其实非常棒了
Why didn't Alex just use the virus to become a wealthy 6 feet tall attractive gigachad, is he stupid?
oyun akışkanlı ve heyecanlı
酒館鬥毆 永遠的神
Играть только если ярое желание ознакомится с истоками серии, игра неиграбельна, таргетлок просто поломан, отзывчивости у управления нет, баланс максимально странный играть можно НО НА БОССФАЙТАХ ЗЕМЛЯ ВАМ ПУХОМ 2прототип: Прекрасное продолжение 1 части: отзывчивое и удобное управление, незатянутый сюжет, удобная боевка. Для закрытия карты на 100% контент излучает волны там где следует искать аванпост либо чёрный ящик. Одним словом, отличная проработанная и интересная игра.
Back then, when I was a child, I loved the second part extremely, and now, after playing the first one, I love this franchise even more. It’s awesome :)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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