
Experience two unique adventures featuring both long-time heroes and new and returning villains as they battle for the fate of the world!
Modeled estimate, not a reported figure. How we estimate →
Media
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Italian, Spanish - Spain, Japanese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 102 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I used to bang this bad boy on the gamnecube way back when and i loved it runs well for an old ass game my only issue is controls are inverted by default
It's Sonic Adventure 2. What else is there to say. It's a perfect game lmao
It's been over 20 years since [i]Sonic Adventure 2[/i] was released originally for the Dreamcast, but for fans of the series, it's still worth revisiting for all of its goofy, edgy, early '00s glory, even in spite of some serious jank. [i]Sonic Adventure 2[/i] is a game of divides; its story is neatly divided into two halves (excluding the extra finale "chapter"), and it's core gameplay is divided into three game-modes. Mechanically, players will primarily find themselves zipping along obstacle-laden courses in typical Sonic the Hedgehog fashion, running through puzzle-and-platforming-driven obstacle courses, and timing automated run-and-gun segments. The course-driven racing sections are a delight; longtime fans will find a lot to chew on, between hidden ways to optimize runs and a difficulty curve that feels surprisingly fine-tuned once you get a handle on the somewhat floaty controls. The mecha run-and-gun sections are significantly less enjoyable, but they are at least over quickly and have an easily discerned rhythm; meanwhile, while they're probably less egregious overall, I found the easter-egg hunting levels to be a royal pain. They're not badly designed, but anyone losing patience with the non-racing levels has my sympathies and subsequent commiseration. The peaks of rail-grinding and time-trials are matched by the lows of slow-paced gameplay, resulting in a gameplay curve that feels engaging in aggregate but sometimes stifling in equal measure. But it's the other divide, the [i]narrative[/i] divide that is what makes [i]Sonic Adventure 2[/i] special, and any conversation surrounding it has to contend with the Hero and Dark story modes. Half of the game follows long-time series protagonists Sonic the Hedgehog, Tails the Fox, and Knuckles the Echidna as they are (somewhat typically) challenged to defeat the reliably-evil Dr. Eggman. However, the other half the game actually follows the main villains, including Eggman himself and then-series-newcomers Rouge the Bat and Shadow the Hedgehog. Both of the original [i]Sonic Adventure[/i] games are noteworthy for the odd but ambitious storytelling techniques they use, often decentralizing their plot by following a number of protagonists and falling back on unreliable narration. While the results here aren't entirely baked through (Knuckles and Rouge's inclusion in the story feels arbitrarily compulsory until the end of the first act in each campaign), the results are surprisingly compelling. Weirdly, the Dark campaign actually proves to be the better one, retroactively explaining and expanding on the events of the Hero campaign. It's messy, to be sure. The visuals are clearly in need of polish, the voice acting is about as laughable as you might imagine for most of the game's runtime, and when the game bugs out, it can be infuriating. However, the shonen-esque nonsense of the plot is surprisingly entertaining if weirdly paced, and by the time the credits roll for the third and final campaign, it's hard not be a little invested in the plot. It's the kind of high-octane, weirdly sincere cheese that could only come from its specific moment in time. Is it the best Sonic game? No, not even by a country mile. But there's also no escaping that it shifted the window on what these games were expected to be, and even franchise entries now are beholden to this old title. From modern fans clamoring for a return of the old Chao garden minigame to Shadow's return to the franchise in the [i]immediate[/] next Sonic title, people loved [i]Sonic Adventure 2[/i] in a way that echoed out into the surrounding pop cultural space. "Sayonara, Shadow the Hedgehog" nothing. Grab it on sale rather than the full $10, perhaps, but if you're even passingly interested, it's certainly worth a spin.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 102 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Difficulty Overall : 7/10 Approximate Amount of Time Required for 100% : 40-50 hours. This is one of those games that’s a bit rough around the edges, but still really fun to play. I went into it expecting something kind of outdated, and in some ways it is, but the core gameplay is still solid. The speed stages with Sonic and Shadow are definitely the highlight for me. They’re fast, chaotic in a good way, and really satisfying once you learn the routes. The game also switches things up with treasure hunting and mech shooting levels. These aren’t as exciting as the speed stages, and sometimes they slow the pacing down, but they do add variety so it’s not just the same type of gameplay over and over. The story is actually more serious than I expected from a Sonic game. It’s not perfect, and some of the voice acting and cutscenes feel dated, but it still keeps your attention. Shadow is easily one of the most interesting parts of the game, and his introduction really stands out. The soundtrack is honestly amazing. A lot of the music is memorable and fits each stage really well. I also spent way more time in the Chao Garden than I thought I would, it’s a simple side feature, but kind of addictive. There are definitely flaws, like the sometimes frustrating camera and uneven gameplay styles, but overall I had a really good time with it. It’s not a perfect game, but it’s fun, memorable, and easy to understand why so many people still like it today.
Sonic Adventure 2, first released for the Sega Dreamcast. I originally bought this game because I already knew that the music is amazing, however, when I started playing, I was quite disappointed. The gameplay isn't comfortable, the camera controls are awful, the hitboxes are horrible, for ten/five bucks it isn't worth it. I know this game is old, but they could have done better. For example, instead of porting the game as is, they could have made a remaster improving the gameplay. Everything else was ok, the plot is okay, the music, like I said before, is awesome, and the stages are okay, some of them were confusing, yet they were okay. Maybe a bad review is too much, but gameplay is, for me, the most important thing in a game, obviously, and a game with atrocious controls sadly equals to a negative review.
Legendary game me my brothers play this alot on Dreamcast remember every song lyrics quotes. Thanks dad. This was last good sonic game for super long time the series went down the drain releasing bad games and port's coughed* gba sonic
Is it a bad port? Yeah. But if you know what you're doing and mod in some bug fixes, this is one of the absolute best 3D platformers out there
Si l'enfer était un fichier exécutable.
this game is an absolute legend... well, it WOULD be if Sonic Team didn’t give us this jankyass GameCube port. The character can only turn in 8 directions instead of the usual 16, which completely kills the precise movement. And you really need that precision here! Also, I don’t know who the genius was that decided to bind half the tricks and actions to a SINGLE button. Bounce? PRESS B BUTTON! Light Dash through rings? PRESS B BUTTON! Want to pick up a Chao? PRESS B BUTTON. Oh and by the way when you want to put this cute, innocent little creature down you’ll accidentally press the B BUTTON while moving and yeet the poor baby straight into the nearest wall But on the bright side the story is a banger. Murders, military secrets, genocide? Daaamn we are so starved for this in modern games. I want to blow up military choppers and run from the GUN, not defeat whatever ♥♥♥♥ we have now with the power of friendship lmao
Легенда детства, мега милые чао. Единственный минус это отвратная камера на геймпаде (либо же я умственно отсталый), возможно стоит просто привыкнуть
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| Turmoil | $7M | 16K | 93% | $12.99 |
| Rogue Legacy | $6.9M | 18.8K | 92% | $14.99 |
| Prototype™ | $6.9M | 14.1K | 80% | $19.99 |
| Shatterline | $6.9M | 29.1K | 73% | $9.99 |
| Lost Judgment | $6.9M | 9.5K | 94% | $39.99 |
| Antichamber | $7M | 17.7K | 95% | $19.99 |