
Become the ultimate shape-shifting weapon!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
11 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10/10
reminding me good old times.
Prototype 2 tam olarak “aşırı güçlü olayım, ortalığı dağıtayım” diye girilen bir oyun. 27 saat sonunda net söyleyebilirim ki: ilk saatlerde verdiği keyfi sürdüremiyor. Kontroller ve oynanış hissi baştan problemli. Karakterin ağırlığı yok, kayıyormuş gibi hareket ediyor. Parkour sistemi fazla otomatik, oyuncuya kontrol hissi vermiyor. Combat tarafında da derinlik ciddi eksik; başta havalı gelen güçler kısa sürede “aynı şeyi farklı animasyonla yapıyorum” hissine dönüyor. Oyunun sana sunduğu seçenek çok ama anlamlı varyasyon yok. Hikâye ve karakterler zayıf. Alex Mercer ilk oyundaki gizemli ve gri karakterden çıkıp düz bir antagoniste indirgenmiş. Motivasyonu yüzeysel, yazımı zayıf. James Heller da tek nota: sürekli öfkeli. Karakter gelişimi yok, diyaloglar klişe. Ara sahneler (CGI cutscene) konusu da immersion kırıyor. Oyun içi akıştan kopup CGI sahnelere geçince bütünlük bozuluyor. Tek başına kötü değiller ama geçişler yapay hissettiriyor. Hikâyenin zaten zayıf olduğu bir oyunda bu tarz kopukluklar daha da göze batıyor. Teknik taraf / optimizasyon şaşırtıcı şekilde sorunlu: FPS düşüşleri ve mikro takılmalar CPU kullanımında dengesizlik Yer yer stabilite problemleri Eski bir oyun olmasına rağmen “tak çalıştır akıcı oynarım” hissi yok. Olumlu taraflar da var: Power fantasy hâlâ güçlü: absorbe etmek, tank fırlatmak, helikopter parçalamak tatmin edici Efektler ve animasyonlar özellikle dönüşümlerde hâlâ keyifli Akış hızlı, oyun seni bekletmiyor Global yorumlarla birebir örtüşüyor: Başlangıç: çok eğlenceli Orta/son: tekrar ve sıkılma En büyük hayal kırıklığı: Alex Mercer’ın harcanması ve sığ hikâye Sonuç: 27 saat sonunda geriye kalan şey şu: güçlü hissettiren ama derinliği olmayan bir oyun. Kısa vadede eğlence veriyor, uzun vadede kendini tekrar ediyor. İlk oyunun karakter kalitesini ve atmosferini bekliyorsan tatmin etmez. Puan: 6/10 – Eğlenceli ama yarım kalmış bir potansiyel.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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11 on sale4 answered “not sold”0 we did not ask
The 4 “not sold” markets are read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price in those. The 11 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Italian, Spanish - Spain*languages with full audio support
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
BAd guy go boom boom hahahah
peak
This game doesnt work on modern PCs without downloading 3rd pard mods. Which i tried and its still playing like crap freezing and stuttering. Dont waste your pesos
nie uruchamia się
this game is very fun and awesome :)
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3 ?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7M | 14.3K | 80% | $19.99 | |
| $102M | 117.1K | 89% | $49.99 | |
| $30.9M | 97.3K | 93% | $19.99 | |
| $2.9M | 15.9K | 63% | $9.99 | |
| $3.1M | 20.8K | 84% | $5.99 | |
| $247.6K | 3.1K | 78% | $3.74 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.7M | 13.3K | 98% | $29.99 | |
| $15.6M | 33K | 88% | $19.99 | |
| $15.7M | 38K | 90% | $19.99 | |
| $15.7M | 48.3K | 86% | $12.99 | |
| $15.6M | 17.6K | 92% | $39.99 | |
| $15.7M | 28.9K | 92% | $39.99 |