
Adrenaline-pumping gore retro funhouse that’s full of guns, magic, demons, vertical arenas, 3D visuals, 2D sprites, and heavy metal music. Inspired by FPS classics like Quake and Doom 64, Project Warlock II is the explosive boomer shooter sequel you were too shy to ask for.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Palmer, Urd, and Kirsten campaigns
Realmshift Mode that lets you play any Character in any Chapter
36 sprawling vertical levels
54 weapons
20+ character perks
20+ passive upgrades
27 spells
50+ monsters
Unique character progression systems - Runes, Stats, Perks, and a multitude of upgrades
Project Warlock II picks up right after the events of the first game. Warlock’s disciples Palmer, Urd, and Kirsten, each bring their own arsenals of skills, perks, unique weapons, and spells to the table, as well as personal reasons to confront their old master.
Levels in the game evolved into vertical, three-dimensional, multi-floored structures, platforms, and buildings that literally elevate the gameplay. Each of the 3 chapters of Project Warlock II consists of 12 levels, each one more vertical and intricate than in the original game.
Palmer, Urd, and Kirsten carry unique arsenals of weapons and magic skills based on their personas that enable different playstyles. Their tools of destruction can be upgraded resulting in 20+ weapons for each character.
In the first chapter, don the mantle of Palmer, whose love for ice, fire, and dual guns fuels the fight against the demon hordes. Though little is known about his past, Palmer's lethal arsenal of weapons and magic makes him an unstoppable force against the endless waves of relentless Ghouls, towering Turbo Knights, flying Cacobots, and massive Pigdemons standing in his way, whether he’s raining down bullets, setting hellspawns on fire, or shattering them into pieces.
Chapter 2 lets you experience the power of Urd’s magical arsenal and nimble weapons in the fight against demon hordes. Urd’s smaller, lethal tools, like the magic-infused Dagger, Buckshot Revolver, and TNT Charges, are perfect for dynamic combat. Her spells, from Agility for speed to Poison for damage-over-time and Crystal for battlefield control, give her the edge in battle. With her versatile weapons and magic, Urd is a deadly force, exploiting enemy weaknesses to master the art of demon-slaying.
Kirsten’s campaign in Chapter 3 takes you beyond the stars, where cosmic horrors and unspoken threats lurk in the void. Armed with heat-based weapons and summoning magic, she thrives in chaos. Her Nailgun ricochets bullets off walls, the Lava Streamer scorches everything in its path, and her Demonic Claws tear through flesh and armor, feeding her insatiable hunger for battle. With Hellish Slaves at her command, and the crushing force of the Demonic Hammer, Kirsten bends dark forces to her will, searching for redemption… or something far more sinister.
The legacy of the first Warlock lives on in the sequel! The goal with Project Warlock II is to take the gameplay you enjoyed from the original game and elevate it without losing the “Warlock soul”.
The ol’ and trusty character progression from the original Project Warlock is back in the form of Stats and Perks Points for you to find, scattered around the levels. Use them at the stations in the HUB - a level between the levels, similar to Workshop from the first game - and enhance your abilities to take the demonic carnage to another level.
Each Warlock disciple brings a few unique upgrades, allowing them to show off the full potential of their respective arsenals.
During your adventure in Project Warlock II you will find familiar demons, weapons and spells…
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.99 | 1.4Kreviews | 81% | — | $544.2K |
| $11.05−35% | 70ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
O Level Design é muito inferior o jogo anterior. Muito fácil de você ficar perdido, mesmo se guiando pelo mapa.
Ein Hidden Gem! macht echt Spaß mit den 3 Charakteren die Level zu durchstreifen, dabei kann man nach jedem Level Upgrades kaufen macht Laune ein tolles Spiel für Zwischendurch. Natürlich an die alten Doom teile angelehnt aber da kann man generell nix falsch machen Monster schnetzeln geht immer.
Nice Boomer shooter, a bit to long for it's own good, feels very different from PW 1.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, German, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil, Russian*languages with full audio support
| $16.99 |
| — |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 72 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the best boomer shooter I have ever played. In some things, in my opinion, it is also better than the first one. It s really too fun to be real. Gunplay is perfect, a lot of monsters, plenty of secrets, 3 different characters, 3 different worlds. The best I can imagine
The game is bad. The only thing that this game does better than the first is the shooting. Right after playing the first three levels i was so disappointed, the level design was very bad, there is nothing interesting that made me wanna continue playing it and it was worse than a chore. I FORCED myself to play the game, which beats the whole point of playing a game to have fun. Everything was boring and just meh, there was no reason for me to play. if i didn't buy the game i would've uninstalled it. I just fell for the sunk cost fallacy. Just because i payed money and invested time in the game shouldn't have been a reason for me to continue playing it, but the trap is the more time you spend the stronger the pull of this irrationality becomes. The levels were really bad and confusing, it just felt like they wanted to make the levels fun to play like a puzzle but instead they just made them big (first 14 levels only). IT IS HELL to play through them and its just super repetitive, there is no new ideas. There is multiple doors, most of them are locked, i find a key, open one door, get a key for the other door and so on until you open the last door and find the exit, and that is it. At the end even they stopped making the levels big and there wasn't much to put, they just gave up on it and made it just about killing the monsters that i really just ran past them and got to the exit finished each level in few minutes instead of wasting my time killing them like an idiot. The weapons are really cool but the upgrades somehow make the weapons worse and less fun to play? and you cant even test between the ONLY TWO OPTIONS YOU HAVE. you just read the description and upgrade your weapon and whether you liked it or not you're stuck with it, a lot of times i didn't even upgrade the weapons i used because i knew they're gonna be ass. The perks are the same across all levels and they aren't even creative just like the weapons upgrade. Finally, If you think the Ancient Greeks' obsession with sculpting naked people was out of control, you haven't seen ♥♥♥♥ compared to the developers of this game, there is a statue of a naked woman almost everywhere, and sometimes you find a statue of a random naked guy for some reason and then you just wonder why you're playing this stupid game you just have to get used to not look at those which was pretty easy for me but still annoying. I wanted to play the game with my girlfriend watching and i couldn't, because i didn't want her to see all those naked statues out of respect for her. Its just a big mess, i really loved the first game but this is worst on almost every aspect, just play the first game and stop there.
3/5
Ух ты! Они превратили рыгалик в нормальный шутер.
Man what a letdown. A very solid first episode, leads to a middling second episode and an abysmal third episode. The aesthetics are good, the weapons okay but it feels like the team did not have the juice to make 3 whole episodes. Secrets become scarcer or just lazy (how is armor floating slowly to the right of the beaten path a secret?), weapons become unbalanced, bugs start creeping up (the walking speed upgrade breaks the game, allowing you access to areas outside designers intentions and allows you to skip huge chunks of the map, breaking spawning) and the music... just stops being good and starts sounding like they were desperately trying to find whatever demo track the artists had lying around. Get it on a sale, play episode 1... maybe 2 if you're really desperate. Then stop.
Я не понимаю, когда все решили что скорость передвижения х5 от обычных шутанов стала нормой для ретро-шутеров, это прям как болезнь стала, я могу отстреливать врагов на рефлексах, как-то даже уворачиваться, но я не успеваю прочувствовать ни врагов, ни сколько их было, ни кто меня в итоге задел. Все убиты, я жив, всё произошоло за 5 секунд... Зачем мой персонаж носится как реактивный самолёт если уровни состоят из закутков 5х5 и колоннами внутри? Летаешь как ураган, стреляешь хз куда, а потом бац, а хз куда идти, тут тупик, тут секрет, тут ключ нужен, и опять носишься как умалишённый на этой выкрученной скорости в поисках того, что ты пропустил. Найти то вроде не долго, но это означает что дизайнер уровней херни наворотил. Причём в трейлерах персонаж бегает значительно более размеренно и геймплей от этого приятнее.
Finished the first episode. Still not done with it yet, but it's a very enjoyable boom shoot. Combat is smooth, upgradable weapons, upgradable spells, perks, level ups, it's good. Keeps you hooked. You end up playing well past when you wanted to stop because you unlock a new something between levels and then you want to try it out. The trick is to not buy anything when a level ends and just save it and spend all your points the next day. Bonus points because all the statues and a lot of the enemies even have naked titties
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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