
Adrenaline-pumping gore retro funhouse that’s full of guns, magic, demons, vertical arenas, 3D visuals, 2D sprites, and heavy metal music. Inspired by FPS classics like Quake and Doom 64, Project Warlock II is the explosive boomer shooter sequel you were too shy to ask for.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Palmer, Urd, and Kirsten campaigns
Realmshift Mode that lets you play any Character in any Chapter
36 sprawling vertical levels
54 weapons
20+ character perks
20+ passive upgrades
27 spells
50+ monsters
Unique character progression systems - Runes, Stats, Perks, and a multitude of upgrades
Project Warlock II picks up right after the events of the first game. Warlock’s disciples Palmer, Urd, and Kirsten, each bring their own arsenals of skills, perks, unique weapons, and spells to the table, as well as personal reasons to confront their old master.
Levels in the game evolved into vertical, three-dimensional, multi-floored structures, platforms, and buildings that literally elevate the gameplay. Each of the 3 chapters of Project Warlock II consists of 12 levels, each one more vertical and intricate than in the original game.
Palmer, Urd, and Kirsten carry unique arsenals of weapons and magic skills based on their personas that enable different playstyles. Their tools of destruction can be upgraded resulting in 20+ weapons for each character.
In the first chapter, don the mantle of Palmer, whose love for ice, fire, and dual guns fuels the fight against the demon hordes. Though little is known about his past, Palmer's lethal arsenal of weapons and magic makes him an unstoppable force against the endless waves of relentless Ghouls, towering Turbo Knights, flying Cacobots, and massive Pigdemons standing in his way, whether he’s raining down bullets, setting hellspawns on fire, or shattering them into pieces.
Chapter 2 lets you experience the power of Urd’s magical arsenal and nimble weapons in the fight against demon hordes. Urd’s smaller, lethal tools, like the magic-infused Dagger, Buckshot Revolver, and TNT Charges, are perfect for dynamic combat. Her spells, from Agility for speed to Poison for damage-over-time and Crystal for battlefield control, give her the edge in battle. With her versatile weapons and magic, Urd is a deadly force, exploiting enemy weaknesses to master the art of demon-slaying.
Kirsten’s campaign in Chapter 3 takes you beyond the stars, where cosmic horrors and unspoken threats lurk in the void. Armed with heat-based weapons and summoning magic, she thrives in chaos. Her Nailgun ricochets bullets off walls, the Lava Streamer scorches everything in its path, and her Demonic Claws tear through flesh and armor, feeding her insatiable hunger for battle. With Hellish Slaves at her command, and the crushing force of the Demonic Hammer, Kirsten bends dark forces to her will, searching for redemption… or something far more sinister.
The legacy of the first Warlock lives on in the sequel! The goal with Project Warlock II is to take the gameplay you enjoyed from the original game and elevate it without losing the “Warlock soul”.
The ol’ and trusty character progression from the original Project Warlock is back in the form of Stats and Perks Points for you to find, scattered around the levels. Use them at the stations in the HUB - a level between the levels, similar to Workshop from the first game - and enhance your abilities to take the demonic carnage to another level.
Each Warlock disciple brings a few unique upgrades, allowing them to show off the full potential of their respective arsenals.
During your adventure in Project Warlock II you will find familiar demons, weapons and spells…
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, German, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil, Russian*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
i love this game
Nada que ver a la primera entrega. No tiene sentido el diseño de nivel, la aparicion de enemigos, lo que es destruible o no es al azar casi. Ojalá pudiera devolverlo
Extremely ambitious and fun- some of the punchiest gunplay in recent memory, too.
Not quite as good as 1, but really decent still. Oldschool, simple and fun 1st person shooter.
Ein Hidden Gem! macht echt Spaß mit den 3 Charakteren die Level zu durchstreifen, dabei kann man nach jedem Level Upgrades kaufen macht Laune ein tolles Spiel für Zwischendurch. Natürlich an die alten Doom teile angelehnt aber da kann man generell nix falsch machen Monster schnetzeln geht immer.
This game has been a blast to play! Many different weapons and fun spells to use on many different and interesting enemies! There are just so many designs and behaviours. Reloading while you are not holding the weapon works very well. Combined with some passives and skills, you do not have to stop shooting, dodging, casting, etc. It is easy to find something(s) that work extremely well for each class. Up to the point the game just gets too easy, even on the hardest difficulty. You will speedrun. At which point the elite enemies are a nice addition. Levels range from medieval towns to caves to western to government facilities to space. Level design is interesting enough and diverse, with plenty of secrets to find. I also really like the art style. They aim for a great era in gaming. There are enough achievements as you can see, although they are mostly just ‘play the game’ and grind a bit after that. They are not that interesting. Took about 35 hours to complete the game with all achievements. It probably can be done faster if you want to. Not recommended if you can’t tolerate bugs though: the mana bar was almost always broken. Just use spells and see if you have enough mana and you'll be fine. Got locked out of the map, velocity of your previous/current game is applied to your load (same with parts of the UI). Some enemies keep standing after being killed, doors that don't fully open, upgrade menu rendered through the main menu, stuck in the loading screen (quite a few times), endless falling at parts, kills not registering for achievements... Just open the console to see errors such as 'Spriterender is inactive' and null reference exceptions.
Man what a letdown. A very solid first episode, leads to a middling second episode and an abysmal third episode. The aesthetics are good, the weapons okay but it feels like the team did not have the juice to make 3 whole episodes. Secrets become scarcer or just lazy (how is armor floating slowly to the right of the beaten path a secret?), weapons become unbalanced, bugs start creeping up (the walking speed upgrade breaks the game, allowing you access to areas outside designers intentions and allows you to skip huge chunks of the map, breaking spawning) and the music... just stops being good and starts sounding like they were desperately trying to find whatever demo track the artists had lying around. Get it on a sale, play episode 1... maybe 2 if you're really desperate. Then stop.
The game is bad. The only thing that this game does better than the first is the shooting. Right after playing the first three levels i was so disappointed, the level design was very bad, there is nothing interesting that made me wanna continue playing it and it was worse than a chore. I FORCED myself to play the game, which beats the whole point of playing a game to have fun. Everything was boring and just meh, there was no reason for me to play. if i didn't buy the game i would've uninstalled it. I just fell for the sunk cost fallacy. Just because i payed money and invested time in the game shouldn't have been a reason for me to continue playing it, but the trap is the more time you spend the stronger the pull of this irrationality becomes. The levels were really bad and confusing, it just felt like they wanted to make the levels fun to play like a puzzle but instead they just made them big (first 14 levels only). IT IS HELL to play through them and its just super repetitive, there is no new ideas. There is multiple doors, most of them are locked, i find a key, open one door, get a key for the other door and so on until you open the last door and find the exit, and that is it. At the end even they stopped making the levels big and there wasn't much to put, they just gave up on it and made it just about killing the monsters that i really just ran past them and got to the exit finished each level in few minutes instead of wasting my time killing them like an idiot. The weapons are really cool but the upgrades somehow make the weapons worse and less fun to play? and you cant even test between the ONLY TWO OPTIONS YOU HAVE. you just read the description and upgrade your weapon and whether you liked it or not you're stuck with it, a lot of times i didn't even upgrade the weapons i used because i knew they're gonna be ass. The perks are the same across all levels and they aren't even creative just like the weapons upgrade. Finally, If you think the Ancient Greeks' obsession with sculpting naked people was out of control, you haven't seen ♥♥♥♥ compared to the developers of this game, there is a statue of a naked woman almost everywhere, and sometimes you find a statue of a random naked guy for some reason and then you just wonder why you're playing this stupid game you just have to get used to not look at those which was pretty easy for me but still annoying. I wanted to play the game with my girlfriend watching and i couldn't, because i didn't want her to see all those naked statues out of respect for her. Its just a big mess, i really loved the first game but this is worst on almost every aspect, just play the first game and stop there.
Big improvement over the original (which is also good). Fun game with sexy female characters & THICC Succubi.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Hellbound | $399.9K | 1.5K | 64% | $14.99 |
| Warhammer 40,000: Boltgun | $2.4M | 18K | 90% | $7.25 |
| Dread Templar | $549.1K | 1.1K | 83% | $19.99 |
| Ion Fury | $3.3M | 6.7K | 93% | $24.99 |
| Selaco | $2.7M | 5.1K | 94% | $24.99 |
| SharpShooter3D | $360.4K | 2.1K | 96% | $6.99 |
Related
| Hegemony III: Clash of the Ancients | $540.7K | 506 | 82% | $29.99 |
| I Am Legion: Stand Survivors | $540.8K | 2.5K | 82% | $8.99 |
| Afterbeat (Project Arrhythmia) | $540.8K | 2.7K | 95% | $11.99 |
| Party Club | $540.8K | 3.4K | 72% | $4.99 |
| Astrox Imperium | $540.6K | 1.2K | 84% | $14.99 |
| 3D PUZZLE - Alchemist House | $540.5K | 79 | 22% | $199.99 |