
Adrenaline-pumping gore retro funhouse that’s full of guns, magic, demons, vertical arenas, 3D visuals, 2D sprites, and heavy metal music. Inspired by FPS classics like Quake and Doom 64, Project Warlock II is the explosive boomer shooter sequel you were too shy to ask for.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Palmer, Urd, and Kirsten campaigns
Realmshift Mode that lets you play any Character in any Chapter
36 sprawling vertical levels
54 weapons
20+ character perks
20+ passive upgrades
27 spells
50+ monsters
Unique character progression systems - Runes, Stats, Perks, and a multitude of upgrades
Project Warlock II picks up right after the events of the first game. Warlock’s disciples Palmer, Urd, and Kirsten, each bring their own arsenals of skills, perks, unique weapons, and spells to the table, as well as personal reasons to confront their old master.
Levels in the game evolved into vertical, three-dimensional, multi-floored structures, platforms, and buildings that literally elevate the gameplay. Each of the 3 chapters of Project Warlock II consists of 12 levels, each one more vertical and intricate than in the original game.
Palmer, Urd, and Kirsten carry unique arsenals of weapons and magic skills based on their personas that enable different playstyles. Their tools of destruction can be upgraded resulting in 20+ weapons for each character.
In the first chapter, don the mantle of Palmer, whose love for ice, fire, and dual guns fuels the fight against the demon hordes. Though little is known about his past, Palmer's lethal arsenal of weapons and magic makes him an unstoppable force against the endless waves of relentless Ghouls, towering Turbo Knights, flying Cacobots, and massive Pigdemons standing in his way, whether he’s raining down bullets, setting hellspawns on fire, or shattering them into pieces.
Chapter 2 lets you experience the power of Urd’s magical arsenal and nimble weapons in the fight against demon hordes. Urd’s smaller, lethal tools, like the magic-infused Dagger, Buckshot Revolver, and TNT Charges, are perfect for dynamic combat. Her spells, from Agility for speed to Poison for damage-over-time and Crystal for battlefield control, give her the edge in battle. With her versatile weapons and magic, Urd is a deadly force, exploiting enemy weaknesses to master the art of demon-slaying.
Kirsten’s campaign in Chapter 3 takes you beyond the stars, where cosmic horrors and unspoken threats lurk in the void. Armed with heat-based weapons and summoning magic, she thrives in chaos. Her Nailgun ricochets bullets off walls, the Lava Streamer scorches everything in its path, and her Demonic Claws tear through flesh and armor, feeding her insatiable hunger for battle. With Hellish Slaves at her command, and the crushing force of the Demonic Hammer, Kirsten bends dark forces to her will, searching for redemption… or something far more sinister.
The legacy of the first Warlock lives on in the sequel! The goal with Project Warlock II is to take the gameplay you enjoyed from the original game and elevate it without losing the “Warlock soul”.
The ol’ and trusty character progression from the original Project Warlock is back in the form of Stats and Perks Points for you to find, scattered around the levels. Use them at the stations in the HUB - a level between the levels, similar to Workshop from the first game - and enhance your abilities to take the demonic carnage to another level.
Each Warlock disciple brings a few unique upgrades, allowing them to show off the full potential of their respective arsenals.
During your adventure in Project Warlock II you will find familiar demons, weapons and spells…
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.70−37% | 1.2Kreviews | 81% | — | $542.4K |
| $11.05−35% | 70ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i love this game
да
Игра хороша, но увы хуже 1 части, попытки добавить контент неплохи, но лвл дизайн просел. по скидке самое то, как типичный бумер шутер
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, German, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil, Russian*languages with full audio support
| $16.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 75 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Super divertente, parte piano ma diventa sempre più frenetico, senza mai essere esagerato. Buona la progressione nel potenziamento dei personaggi. La grafica ovviamente ha uno stile che deve piacere essendo pixel art. Ottima fluidità.
Ну что тут скажешь. Разделили главного варлока на три куска (класса), но зато демонессы стали сочнее и динамика - моё почтение. Прямо как в случае с Forgive me father. Схроны с отсылками на героев шутеров тех лет - тема занятная
Really enjoyed this, had it cooking for some time in my library and went back to as of late, and wow, I am late to the partaaaay!! This was a blast, if you loved the 1st game, I guarantee you'll love this :D Some areas of this game are absolute chaos and it's awesome :D big thumps up!
This game has been a blast to play! Many different weapons and fun spells to use on many different and interesting enemies! There are just so many designs and behaviours. Reloading while you are not holding the weapon works very well. Combined with some passives and skills, you do not have to stop shooting, dodging, casting, etc. It is easy to find something(s) that work extremely well for each class. Up to the point the game just gets too easy, even on the hardest difficulty. You will speedrun. At which point the elite enemies are a nice addition. Levels range from medieval towns to caves to western to government facilities to space. Level design is interesting enough and diverse, with plenty of secrets to find. I also really like the art style. They aim for a great era in gaming. There are enough achievements as you can see, although they are mostly just ‘play the game’ and grind a bit after that. They are not that interesting. Took about 35 hours to complete the game with all achievements. It probably can be done faster if you want to. Not recommended if you can’t tolerate bugs though: the mana bar was almost always broken. Just use spells and see if you have enough mana and you'll be fine. Got locked out of the map, velocity of your previous/current game is applied to your load (same with parts of the UI). Some enemies keep standing after being killed, doors that don't fully open, upgrade menu rendered through the main menu, stuck in the loading screen (quite a few times), endless falling at parts, kills not registering for achievements... Just open the console to see errors such as 'Spriterender is inactive' and null reference exceptions.
GOOD
O Level Design é muito inferior o jogo anterior. Muito fácil de você ficar perdido, mesmo se guiando pelo mapa.
Ein Hidden Gem! macht echt Spaß mit den 3 Charakteren die Level zu durchstreifen, dabei kann man nach jedem Level Upgrades kaufen macht Laune ein tolles Spiel für Zwischendurch. Natürlich an die alten Doom teile angelehnt aber da kann man generell nix falsch machen Monster schnetzeln geht immer.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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