
Adrenaline-pumping gore retro funhouse that’s full of guns, magic, demons, vertical arenas, 3D visuals, 2D sprites, and heavy metal music. Inspired by FPS classics like Quake and Doom 64, Project Warlock II is the explosive boomer shooter sequel you were too shy to ask for.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Palmer, Urd, and Kirsten campaigns
Realmshift Mode that lets you play any Character in any Chapter
36 sprawling vertical levels
54 weapons
20+ character perks
20+ passive upgrades
27 spells
50+ monsters
Unique character progression systems - Runes, Stats, Perks, and a multitude of upgrades
Project Warlock II picks up right after the events of the first game. Warlock’s disciples Palmer, Urd, and Kirsten, each bring their own arsenals of skills, perks, unique weapons, and spells to the table, as well as personal reasons to confront their old master.
Levels in the game evolved into vertical, three-dimensional, multi-floored structures, platforms, and buildings that literally elevate the gameplay. Each of the 3 chapters of Project Warlock II consists of 12 levels, each one more vertical and intricate than in the original game.
Palmer, Urd, and Kirsten carry unique arsenals of weapons and magic skills based on their personas that enable different playstyles. Their tools of destruction can be upgraded resulting in 20+ weapons for each character.
In the first chapter, don the mantle of Palmer, whose love for ice, fire, and dual guns fuels the fight against the demon hordes. Though little is known about his past, Palmer's lethal arsenal of weapons and magic makes him an unstoppable force against the endless waves of relentless Ghouls, towering Turbo Knights, flying Cacobots, and massive Pigdemons standing in his way, whether he’s raining down bullets, setting hellspawns on fire, or shattering them into pieces.
Chapter 2 lets you experience the power of Urd’s magical arsenal and nimble weapons in the fight against demon hordes. Urd’s smaller, lethal tools, like the magic-infused Dagger, Buckshot Revolver, and TNT Charges, are perfect for dynamic combat. Her spells, from Agility for speed to Poison for damage-over-time and Crystal for battlefield control, give her the edge in battle. With her versatile weapons and magic, Urd is a deadly force, exploiting enemy weaknesses to master the art of demon-slaying.
Kirsten’s campaign in Chapter 3 takes you beyond the stars, where cosmic horrors and unspoken threats lurk in the void. Armed with heat-based weapons and summoning magic, she thrives in chaos. Her Nailgun ricochets bullets off walls, the Lava Streamer scorches everything in its path, and her Demonic Claws tear through flesh and armor, feeding her insatiable hunger for battle. With Hellish Slaves at her command, and the crushing force of the Demonic Hammer, Kirsten bends dark forces to her will, searching for redemption… or something far more sinister.
The legacy of the first Warlock lives on in the sequel! The goal with Project Warlock II is to take the gameplay you enjoyed from the original game and elevate it without losing the “Warlock soul”.
The ol’ and trusty character progression from the original Project Warlock is back in the form of Stats and Perks Points for you to find, scattered around the levels. Use them at the stations in the HUB - a level between the levels, similar to Workshop from the first game - and enhance your abilities to take the demonic carnage to another level.
Each Warlock disciple brings a few unique upgrades, allowing them to show off the full potential of their respective arsenals.
During your adventure in Project Warlock II you will find familiar demons, weapons and spells…
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.99 | 1.4Kreviews | 81% | — | $544.2K |
| $11.05−35% | 70ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Офигенный шутер старой школы. Все кому нравится старые DooM, а не новомодный марио - однозначно брать!
7/10 generally improves on the first instalment but feels a little unsatisfying in some ways. Not much in way of narrative either but with a decent sound track. The graphics have improved whilst keeping the essential style from the 1st game. Decent amount of weapons for each of the characters and nice variety of enemies across the chapters, with several variants of each. The automatic hard mode half way through each campaign keeps things interesting without being unfair. Combo and locational hit mechanics are fine, though you will often feel like a yoyo. As your health will suddenly go from full to running back to the level start, desperately looking for health. Big improvement on the level design with the addition of jumping and more verticality. But it's also a bit janky in places because of the jumping, as I managed to avoid key locked doors and get into secrets by cheating a few times on each chapter. Plus the levels actually feel like what they are called, rather than just being 'video game level 3'. Like if it's called "Old person cruise ship", "Discount Femboy warehouse" or "Sweaty Furry convention" then that's what it looks like. (Sadly, none of those examples exist, maybe in a DLC...) One small thing thst is both cool and kinda stupid, is the inclusion of non-combat human NPC's running around screaming. If you shoot them or they run into a fire, they die and respawn as a basic enemy which is kinda cool. But...why aren't the invading monsters trying to kill them? That makes no sense, plus it'd be cooler if you had to try and protect them to stop the enemy bolstering their numbers.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, German, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil, Russian*languages with full audio support
| $16.99 |
| — |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 72 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you like classic style shoot'em-up games with tons of nostalgia-inducing pixelated gore, this game is for you! I loved the first game and I love this one too! If I had to complain, I think I liked the soundtrack more with the first game. This one is still good, but it just doesn't have that same dungeon synth vibe in some of the first levels. It's more action-oriented and less atmospheric.
Game is very fun, but final episode is alot shorter than the previous 2 which is very disapointing. Still buy on sale.
one of those amazingly fantastic boomer shooters, genuinely amazing
One of the best boomer shooters I've ever played. Three characters, each with six weapons and three spells which in turn each have two upgrade options makes for a lot of ways to customize your arsenal. Combine that with the fact that each character has a unique set of story missions with their own biome and (mostly) unique enemies. It's a hoot and a half, would definitely recommend!
If you are looking for something to scratch that boomershooter itch then look no further. I am on my second play through now with Realmshift Mode. Highly Recommend you want regret it. A➕➕➕➕➕➕
The ending is very meh, but overall a great boomer shooter that improves on all of the aspects of it's predecessor.
Ретро шутер с соответствующим внешним видом и геймплеем. Игра состоит из трёх сценариев по 12 миссий. На второй сложности у меня ушёл примерно 21 час чтобы пройти их все. При этом я не спидранил, а старался тщательно обыскивать уровни в поисках секретов, пасхалок и просто полезных предметов для прокачки персонажей, коих в игре трое: один нормальный белый мужЫк (первый сценарий за него), одна сильная и независимая белая девушка (второй сценарий за неё) и одна краснокожая демонесса в третьем сценарии (краснокожая не в смысле индеец, а реально с красной кожей). После прохождения всех трёх сценариев открывается режим "realmshift", в котором можно выбрать любого персонажа и проходить любой сценарий. У каждого персонажа свои наборы пушек, заклинаний и, что самое главное, совершенно разные уровни в совершенно разных декорациях с совершенно разными наборами врагов. Чуваком играем в каменных замках, развалинах и пещерах. За сильную и независимую - в пустыне, прериях и военной базе. А за демонессу - в каких-то инопланетных пейзажах и космических станциях. Среди плюсов отмечу драйвовый геймплей в стиле Серьёзного Сэма и Пейнкиллера; много больших уровней с секретами; возможность изменения оружия путём его прокачки (кстати, в лучших традициях первой части, прокачка меняет оружие прям кардинально, что повышает реиграбельность). Так же можно зачаровывать всё оружие, что даёт наложение чар на цель с определённой вероятностью. Плюс прокачка самого персонажа как в РПГ играх. Есть и минусы. В каждом сценарии присутствует некоторое количество как-то не очень красиво сделанных уровней. Особенно это бросается в глаза во втором сценарии (огромные почти пустые локации с минимумом деталей). Таких миссий в целом не критичное количество. И их надо просто перетерпеть, сосредоточившись на зрелищном геймплее. Ещё придётся привыкнуть к довольно быстрому передвижению главного героя. Он всё время бегает, а shift надо зажимать чтобы он ходил (может это можно поменять в настройках, я не пробовал, мне было и так норм). Бывают баги, хотя в какой игре их нет?! В целом игру конечно рекомендую. Больше 20 часов прохождения игры - для ретро шутера это очень хорошая продолжительность.
Big improvement over the original (which is also good). Fun game with sexy female characters & THICC Succubi.
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Where this game's players are, estimated from review languages.
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