
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $544.2K — a different platform, not this one.
KEY FEATURES Palmer, Urd, and Kirsten campaigns Realmshift Mode that lets you play any Character in any Chapter 36 sprawling vertical levels 54 weapons 20 character perks 20 passive upgrades 27 spells 50 monsters Unique character progression systems - Runes, Stats, Perks, and a multitude of upgrades Warlock Evolved Project Warlock II picks up right after the events of the first game. Warlock’s disciples Palmer, Urd, and Kirsten, each bring their own arsenals of skills, perks, unique weapons, and spells to the table, as well as personal reasons to confront their old master. Levels in the game evolved into vertical, three-dimensional, multi-floored structures, platforms, and buildings that literally elevate the gameplay. Each of the 3 chapters of Project Warlock II consists of 12 levels, each one more vertical and intricate than in the original game. Explosive Combat Palmer, Urd, and Kirsten carry unique arsenals of weapons and magic skills based on their personas that enable different playstyles. Their tools of destruction can be upgraded resulting in 20 weapons for each character. In the first chapter, don the mantle of Palmer, whose love for ice, fire, and dual guns fuels the fight against the demon hordes. Though little is known about his past, Palmer's lethal arsenal of weapons and magic makes him an unstoppable force against the endless waves of relentless Ghouls, towering Turbo Knights, flying Cacobots, and massive Pigdemons standing in his way, whether he’s raining down bullets, setting hellspawns on fire, or shattering them into pieces. Chapter 2 lets you experience the power of Urd’s magical arsenal and nimble weapons in the fight against demon hordes. Urd’s smaller, lethal tools, like the magic-infused Dagger, Buckshot Revolver, and TNT Charges, are perfect for dynamic combat. Her spells, from Agility for speed to Poison for damage-over-time and Crystal for battlefield control, give her the edge in battle. With her versatile weapons and magic, Urd is a deadly force, exploiting enemy weaknesses to master the art of demon-slaying. Kirsten’s campaign in Chapter 3 takes you beyond the stars, where cosmic horrors and unspoken threats lurk in the void. Armed with heat-based weapons and summoning magic, she thrives in chaos. Her Nailgun ricochets bullets off walls, the Lava Streamer scorches everything in its path, and her Demonic Claws tear through flesh and armor, feeding her insatiable hunger for battle. With Hellish Slaves at her command, and the crushing force of the Demonic Hammer, Kirsten bends dark forces to her will, searching for redemption… or something far more sinister. Old Meets New The legacy of the first Warlock lives on in the sequel! The goal with Project Warlock II is to take the gameplay you enjoyed from the original game and elevate it without losing the “Warlock soul”. The ol’ and trusty character progression from the original Project Warlock is back in the form of Stats and Perks Points for you to find, scattered around the levels. Use them at the stations in the HUB - a level between the levels, similar to Workshop from the first game - and enhance your abilities to take the demonic carnage to another level. Each Warlock disciple brings a few unique upgrades, allowing them to show off the full potential of their respective arsenals. During your adventure in Project Warlock II you will find familiar demons, weapons and spells…
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
KEY FEATURES
Project Warlock II picks up right after the events of the first game. Warlock’s disciples Palmer, Urd, and Kirsten, each bring their own arsenals of skills, perks, unique weapons, and spells to the table, as well as personal reasons to confront their old master.
Levels in the game evolved into vertical, three-dimensional, multi-floored structures, platforms, and buildings that literally elevate the gameplay. Each of the 3 chapters of Project Warlock II consists of 12 levels, each one more vertical and intricate than in the original game.
Palmer, Urd, and Kirsten carry unique arsenals of weapons and magic skills based on their personas that enable different playstyles. Their tools of destruction can be upgraded resulting in 20 weapons for each character.
In the first chapter, don the mantle of Palmer, whose love for ice, fire, and dual guns fuels the fight against the demon hordes. Though little is known about his past, Palmer's lethal arsenal of weapons and magic makes him an unstoppable force against the endless waves of relentless Ghouls, towering Turbo Knights, flying Cacobots, and massive Pigdemons standing in his way, whether he’s raining down bullets, setting hellspawns on fire, or shattering them into pieces.

Chapter 2 lets you experience the power of Urd’s magical arsenal and nimble weapons in the fight against demon hordes. Urd’s smaller, lethal tools, like the magic-infused Dagger, Buckshot Revolver, and TNT Charges, are perfect for dynamic combat. Her spells, from Agility for speed to Poison for damage-over-time and Crystal for battlefield control, give her the edge in battle. With her versatile weapons and magic, Urd is a deadly force, exploiting enemy weaknesses to master the art of demon-slaying.
Kirsten’s campaign in Chapter 3 takes you beyond the stars, where cosmic horrors and unspoken threats lurk in the void. Armed with heat-based weapons and summoning magic, she thrives in chaos. Her Nailgun ricochets bullets off walls, the Lava Streamer scorches everything in its path, and her Demonic Claws tear through flesh and armor, feeding her insatiable hunger for battle. With Hellish Slaves at her command, and the crushing force of the Demonic Hammer, Kirsten bends dark forces to her will, searching for redemption… or something far more sinister.
The legacy of the first Warlock lives on in the sequel! The goal with Project Warlock II is to take the gameplay you enjoyed from the original game and elevate it without losing the “Warlock soul”.
The ol’ and trusty character progression from the original Project Warlock is back in the form of Stats and Perks Points for you to find, scattered around the levels. Use them at the stations in the HUB - a level between the levels, similar to Workshop from the first game - and enhance your abilities to take the demonic carnage to another level.
Each Warlock disciple brings a few unique upgrades, allowing them to show off the full potential of their respective arsenals.
During your adventure in Project Warlock II you will find familiar demons, weapons and spells…
Genres
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
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