
Adrenaline-pumping gore retro funhouse that’s full of guns, magic, demons, vertical arenas, 3D visuals, 2D sprites, and heavy metal music. Inspired by FPS classics like Quake and Doom 64, Project Warlock II is the explosive boomer shooter sequel you were too shy to ask for.
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Media

About
Palmer, Urd, and Kirsten campaigns
Realmshift Mode that lets you play any Character in any Chapter
36 sprawling vertical levels
54 weapons
20+ character perks
20+ passive upgrades
27 spells
50+ monsters
Unique character progression systems - Runes, Stats, Perks, and a multitude of upgrades
Project Warlock II picks up right after the events of the first game. Warlock’s disciples Palmer, Urd, and Kirsten, each bring their own arsenals of skills, perks, unique weapons, and spells to the table, as well as personal reasons to confront their old master.
Levels in the game evolved into vertical, three-dimensional, multi-floored structures, platforms, and buildings that literally elevate the gameplay. Each of the 3 chapters of Project Warlock II consists of 12 levels, each one more vertical and intricate than in the original game.
Palmer, Urd, and Kirsten carry unique arsenals of weapons and magic skills based on their personas that enable different playstyles. Their tools of destruction can be upgraded resulting in 20+ weapons for each character.
In the first chapter, don the mantle of Palmer, whose love for ice, fire, and dual guns fuels the fight against the demon hordes. Though little is known about his past, Palmer's lethal arsenal of weapons and magic makes him an unstoppable force against the endless waves of relentless Ghouls, towering Turbo Knights, flying Cacobots, and massive Pigdemons standing in his way, whether he’s raining down bullets, setting hellspawns on fire, or shattering them into pieces.
Chapter 2 lets you experience the power of Urd’s magical arsenal and nimble weapons in the fight against demon hordes. Urd’s smaller, lethal tools, like the magic-infused Dagger, Buckshot Revolver, and TNT Charges, are perfect for dynamic combat. Her spells, from Agility for speed to Poison for damage-over-time and Crystal for battlefield control, give her the edge in battle. With her versatile weapons and magic, Urd is a deadly force, exploiting enemy weaknesses to master the art of demon-slaying.
Kirsten’s campaign in Chapter 3 takes you beyond the stars, where cosmic horrors and unspoken threats lurk in the void. Armed with heat-based weapons and summoning magic, she thrives in chaos. Her Nailgun ricochets bullets off walls, the Lava Streamer scorches everything in its path, and her Demonic Claws tear through flesh and armor, feeding her insatiable hunger for battle. With Hellish Slaves at her command, and the crushing force of the Demonic Hammer, Kirsten bends dark forces to her will, searching for redemption… or something far more sinister.
The legacy of the first Warlock lives on in the sequel! The goal with Project Warlock II is to take the gameplay you enjoyed from the original game and elevate it without losing the “Warlock soul”.
The ol’ and trusty character progression from the original Project Warlock is back in the form of Stats and Perks Points for you to find, scattered around the levels. Use them at the stations in the HUB - a level between the levels, similar to Workshop from the first game - and enhance your abilities to take the demonic carnage to another level.
Each Warlock disciple brings a few unique upgrades, allowing them to show off the full potential of their respective arsenals.
During your adventure in Project Warlock II you will find familiar demons, weapons and spells…
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, German, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil, Russian*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
7/10 generally improves on the first instalment but feels a little unsatisfying in some ways. Not much in way of narrative either but with a decent sound track. The graphics have improved whilst keeping the essential style from the 1st game. Decent amount of weapons for each of the characters and nice variety of enemies across the chapters, with several variants of each. The automatic hard mode half way through each campaign keeps things interesting without being unfair. Combo and locational hit mechanics are fine, though you will often feel like a yoyo. As your health will suddenly go from full to running back to the level start, desperately looking for health. Big improvement on the level design with the addition of jumping and more verticality. But it's also a bit janky in places because of the jumping, as I managed to avoid key locked doors and get into secrets by cheating a few times on each chapter. Plus the levels actually feel like what they are called, rather than just being 'video game level 3'. Like if it's called "Old person cruise ship", "Discount Femboy warehouse" or "Sweaty Furry convention" then that's what it looks like. (Sadly, none of those examples exist, maybe in a DLC...) One small thing thst is both cool and kinda stupid, is the inclusion of non-combat human NPC's running around screaming. If you shoot them or they run into a fire, they die and respawn as a basic enemy which is kinda cool. But...why aren't the invading monsters trying to kill them? That makes no sense, plus it'd be cooler if you had to try and protect them to stop the enemy bolstering their numbers.
The ending is very meh, but overall a great boomer shooter that improves on all of the aspects of it's predecessor.
Überchad melee build axe-wielding Warlock vs his three disciples :Chad akimbo full automatic shotgun with frost enchanted rune Palmer, Chad crystal spell equipping, with enemies-healthleeching-tomahawk wielding God-Devil duality cowgirl Urd, Chad Death-himself-protected nuclear warhead spamming Kristen. Each chapter's protagonist has his/her strong suit, that said you can experience different playstyle and try using different weapon upgrade. PS: This is one of the few Boomer-Shooter that you can fire nuclear warhead: Shadow Warrior 1997, Project Warlock 2 Kristen, and Starship Trooper Ultimate Bug War! Samantha Dietz. Also, one thing I really like about this game is that it doesn’t just improve on almost every gameplay system from Project Warlock 1—it also makes a genuine effort to expand and explore the setting established in the first game. You get a closer look at the lives of the individual disciples, the darker side of the magic academy which they either graduated from or got expelled, and the disciple’ s memories of Warlock, the protagonist of the original game.
Project Warlock 2 is an immense improvement over the original. The game feels faster, more frenetic, and far more of a complete project. The variety in environments, enemies, spells, and weapons is constantly changing. This is one of the finest boom shoots of the past several years I have played.
one of those amazingly fantastic boomer shooters, genuinely amazing
Ein Hidden Gem! macht echt Spaß mit den 3 Charakteren die Level zu durchstreifen, dabei kann man nach jedem Level Upgrades kaufen macht Laune ein tolles Spiel für Zwischendurch. Natürlich an die alten Doom teile angelehnt aber da kann man generell nix falsch machen Monster schnetzeln geht immer.
Nada que ver a la primera entrega. No tiene sentido el diseño de nivel, la aparicion de enemigos, lo que es destruible o no es al azar casi. Ojalá pudiera devolverlo
Not quite as good as 1, but really decent still. Oldschool, simple and fun 1st person shooter.
i love this game
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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