
Adrenaline-pumping gore retro funhouse that’s full of guns, magic, demons, vertical arenas, 3D visuals, 2D sprites, and heavy metal music. Inspired by FPS classics like Quake and Doom 64, Project Warlock II is the explosive boomer shooter sequel you were too shy to ask for.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Palmer, Urd, and Kirsten campaigns
Realmshift Mode that lets you play any Character in any Chapter
36 sprawling vertical levels
54 weapons
20+ character perks
20+ passive upgrades
27 spells
50+ monsters
Unique character progression systems - Runes, Stats, Perks, and a multitude of upgrades
Project Warlock II picks up right after the events of the first game. Warlock’s disciples Palmer, Urd, and Kirsten, each bring their own arsenals of skills, perks, unique weapons, and spells to the table, as well as personal reasons to confront their old master.
Levels in the game evolved into vertical, three-dimensional, multi-floored structures, platforms, and buildings that literally elevate the gameplay. Each of the 3 chapters of Project Warlock II consists of 12 levels, each one more vertical and intricate than in the original game.
Palmer, Urd, and Kirsten carry unique arsenals of weapons and magic skills based on their personas that enable different playstyles. Their tools of destruction can be upgraded resulting in 20+ weapons for each character.
In the first chapter, don the mantle of Palmer, whose love for ice, fire, and dual guns fuels the fight against the demon hordes. Though little is known about his past, Palmer's lethal arsenal of weapons and magic makes him an unstoppable force against the endless waves of relentless Ghouls, towering Turbo Knights, flying Cacobots, and massive Pigdemons standing in his way, whether he’s raining down bullets, setting hellspawns on fire, or shattering them into pieces.
Chapter 2 lets you experience the power of Urd’s magical arsenal and nimble weapons in the fight against demon hordes. Urd’s smaller, lethal tools, like the magic-infused Dagger, Buckshot Revolver, and TNT Charges, are perfect for dynamic combat. Her spells, from Agility for speed to Poison for damage-over-time and Crystal for battlefield control, give her the edge in battle. With her versatile weapons and magic, Urd is a deadly force, exploiting enemy weaknesses to master the art of demon-slaying.
Kirsten’s campaign in Chapter 3 takes you beyond the stars, where cosmic horrors and unspoken threats lurk in the void. Armed with heat-based weapons and summoning magic, she thrives in chaos. Her Nailgun ricochets bullets off walls, the Lava Streamer scorches everything in its path, and her Demonic Claws tear through flesh and armor, feeding her insatiable hunger for battle. With Hellish Slaves at her command, and the crushing force of the Demonic Hammer, Kirsten bends dark forces to her will, searching for redemption… or something far more sinister.
The legacy of the first Warlock lives on in the sequel! The goal with Project Warlock II is to take the gameplay you enjoyed from the original game and elevate it without losing the “Warlock soul”.
The ol’ and trusty character progression from the original Project Warlock is back in the form of Stats and Perks Points for you to find, scattered around the levels. Use them at the stations in the HUB - a level between the levels, similar to Workshop from the first game - and enhance your abilities to take the demonic carnage to another level.
Each Warlock disciple brings a few unique upgrades, allowing them to show off the full potential of their respective arsenals.
During your adventure in Project Warlock II you will find familiar demons, weapons and spells…
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.99 | 1.4Kreviews | 81% | — | $544.2K |
| $11.05−35% | 70ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Huge disappointment. Game starts great. Fun level designs, great gun play etc. I was having fun. Then EP2 started and went completely opposite. Bad and very short level designs, meh gun play. Even with shorter levels it was dragging and i was forcing myself to finish them instead of having fun. So in other words, game feels like they lost the plot half way trough development In a time of great boomer shooters, this one ain't it.
I love me some good ol fashioned boom shootin. Especially one with awesome gameplay, level design, art direction, and an unforgettable setting that also runs on the steam deck perfectly fine so I can take it on the road with me when i go on business travel. 10/10 will crush red elves again
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, German, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil, Russian*languages with full audio support
| $16.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 72 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It capitalizes on what made the first one great and made it better!
[b]Rating: [/b] ★★★★ - Great [b]Time Played:[/b] 16 hours [b]Difficulty:[/b] Come Get Some (Hard) [b]Gameplay:[/b] - The three-episode structure delivers genuine variety. Palmer's dual-gun aggression, Urd's headshot-focused precision, and Kirsten's overkill kit each demand different approaches, making it feel like three campaigns rather than one bloated one. - Gunplay is chunky and satisfying, further elevated by locational damage and weapon upgrade branches that meaningfully change how each weapon handles. - The hub upgrade system (Stats, Perks, Runes) has enough depth to reward planning but can feel very unbalanced. - Come Get Some (Hard) difficulty never applies enough pressure to force creative play. The difficulty ceiling is lower than it should be and needs tuning. - Episode 3 is noticeably shorter and less developed than the first two. Clearly scope-cut, but it keeps moving and clears the bar of not being dull. [b]Story\Dialogue:[/b] - The premise (three disciples hunting down their former master) is a functional setup and goes nowhere. - Each character has a stated personal reason for the conflict, but the game almost never develops these. [b]Graphics\Music:[/b] - The visual style is retro pixel art layered over modern 3D geometry and lighting which gives it a distinct identity rather than feeling derivative. - Enemy and environment design shifts meaningfully across all three episodes, with each chapter's setting reflected visually without feeling recycled. - The OST is the game's clearest failure. Flat, generic, repetitive and disconnected from the energy on screen. [b]Before you Play:[/b] - Mute the game music and play the Forgive Me Father 1 and\or 2 OST alongside it. Tonally and rhythmically it's a near-perfect match for PW2's combat pacing. - Start one difficulty above your instinct. Hard undersells the game's systems. Resource constraint is what makes upgrade decisions feel meaningful. - Each episode resets your character, so spend everything at the hub before the final level of each chapter. - Treat spells as primary tools, not panic buttons. Investing in them early compounds across a full episode run.
[h1] Упущенный потенциал. [/h1] [h3] Минусы: [/h3] - Отвратительнейший лвл-дизайн, что не уровень, то Ctrl + c, Ctrl + v, и к этому добавим хождение брождения по кругу минут 20-40. Более бесполезная карта, чем в этой игре в думе 93го. - Что с арсеналом, у второго героя прошла пять уровней, а оружие по прокачке осталось таким же слабейшим. Сравнить с первым эпизодом первого героя так: у него был имбовый автомат, такой же дробовик, не говоря уж об посохе с проджектайлами, да что уж, я вторую половину первого эпизода пробегала только с автоматом, т. к. он выкашивает целые армии, только изредка включала перк с двумя пушками или же брала посох, и то только когда врагов было черезчур много, в особенности очень упитанные по хп. Может, я пикнула такой неудачный апгрейд, но этот винчестер полдня заряжается, еще столько же ждать следующий выстрел просто дпс ниже плинтуса при такой кучке врагов с солидным хп. - Опять едкая контрастность с сочетанием пиксельной графики, ладно уж, здесь не так ужасно, как это было в первой части PW, где глаза вытикали после первых полчаса геймплея. - Оптимизация для такой графики непростительно ужасна. Высокие настройки без улучшенного освещения, затемнения и прочих дополнительных галочек дают просадки до 100-80 кадров. Один вопрос что тут сжирает фпс? Пиксельная кровь или 2D спрайты трупов, я не понимаю, просто всевышний бред. Также вычитывала, что разработчики планировали выпустить патч и пофиксить просадки, но так никакого патча и не вышло. - Дизайн большинства пушек на любителя. - Для некоторых надписей, например, в меню прокачки героя, отсутствует перевод. [h3] Плюсы: [/h3] + Импакт, стрельба чуть ли не феномен, учитывая графику, стиль игры, я даже в теории не могла себе представить, что от пиксельной крови и кучки простеньких 2d-3d спрайтов можно получать столько колоссального удовольствия. + Шедевральный саунд-дизайн, звуки стрельбы, звуки подбора предметов звучат сочно, громко, насыщенно. До чего приятно войти в толпу трупов и забрать с них плюшки и одновременно многократно услышать звук подбора. Саунд-рай, не иначе. + Намек на реиграбельность за счет двух разных веток улучшения пушек. + Понятливая ненагруженная прокачка персонажа. + В голову урон выше, в туловище средний, в ноги низкий. + Способности: стрельба с двух пушек одновременно, огненные руки, заморозка и так далее хорошо дополняет геймплей. [h3] Итог: [/h3] Если бы добавили +- средний сюжет с кат-сценами, нормальные красивые понятливые локации, и тогда была бы твердая 8 от критиков. Но увы и ах, реальность полна разочарований. Оценка — 7/10.
I was expecting from this sequel of Warlock, level design was really lacking and the last chapter was too short. There's a few navmesh issues where enemies clip into walls/buildings and performance issues while spamming magic spells Despite its quirks, the game is fun and has an enjoyable gunplay
Game is fkn badass balls to the wall like games should be. Probably my favorite modern boomer shooter I've ever played. Besides some technical issues outside of gameplay, I don't really have any complaints. It improves on the first in every way. I also don't think I've ever played a smoother running game, at least I cant think of a recent game that runs so smoothly with no hitches, stutters, or any of that crap. The level design is really good, sometimes not so good, but mostly pretty damn good. For $10 that I paid? One of the best purchases I've made for video games in a long time.
Project Warlock 2 is an immense improvement over the original. The game feels faster, more frenetic, and far more of a complete project. The variety in environments, enemies, spells, and weapons is constantly changing. This is one of the finest boom shoots of the past several years I have played.
Офигенный шутер старой школы. Все кому нравится старые DooM, а не новомодный марио - однозначно брать!
fast paced fun
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $332.3K | 1.5K | 64% | $14.99 | |
| — | 0 | — | — | |
| $8.5M | 15.7K | 90% | $21.99 | |
| $519.7K | 1.7K | 82% | $19.99 | |
| $11.8K | 112 | 99% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $544K | 1.3K | 90% | $19.99 | |
| $544.5K | 972 | 91% | $19.99 | |
| $543.9K | 773 | 87% | $39.99 | |
| $544.7K | 1.1K | 91% | $12.99 | |
| $543.7K | 1.1K | 75% | $18.99 | |
| $544.9K | 3.4K | 93% | $4.99 |