
Become an ace doctor, an aspiring architect and a successful manager at the same time. Design your very own hospital, tweak every detail or choose one of the prebuilt scenarios and just jump to the doctor’s duty.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 23 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.4Kreviews | 89% | — | $6.5M |
| $24.99 | 170ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 913 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of my favorite games and has super high replay value. The details and gameplay is simple to pick up. I've played the campaign and sandbox mode multiple times. Modders added additional sections and Depts to the hospital. At the time of this review, I have more than 100 hrs and plan to gain more. Hoping this game with see a good sequel or add on to the current version, although unlikely hoping for the best.
за первых пару минут получил опыта больше, чем за два года интернатуры
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best RU #54, worst CN #89 · 5 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Czech, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese, Russian, Turkish, Ukrainian, Italian +7 more
Hours played at review time, across 921 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really wanted to like this game, especially since there are many great reviews. Sadly, this game is super buggy for me (can't delete items, and money will only accumulate if you are looking at the patients on the screen). It is also extremely hard to progress. There is no incentive to grow your hospital. Patient numbers are largely stagnant. The display settings are also pretty terrible. You can't change the size of anything. Super frustrating.
I like it, come back to it periodically. I don't care about the hospital building aspects. I like the diagnosis and treatment aspects.
疫情期间封闭在家玩的浅玩了200个小时,这篇测评也是疫情时候写了的一直没上传 游戏真的很八错!就眼睛一睁一闭 啊天亮了! 浅聊一下这个游戏 我买了两年多一直没玩 当时是打折季 开始的时候和双点医院这两者对比之后我买了双点医院(我是傻x)结果玩了几个小时就弃坑了 也不知道是我没玩明白还是别的什么就是特别无聊且失望 然后过了几天收到邮件看打折季要结束了 我就想再买一点囤着点开这个游戏看了评论 当时最近的评论里有人说比双点好玩很多 我将信将疑还是买了 之后就去忙工作了 直到 新冠一直在家里封闭才打开开始玩 真的真的非常好玩 (是我目前玩过最好玩的医院类模拟)然后入手了两个DLC 药房和传染科(有新冠)创意工坊里好像有几个大佬自己做的mod (有泌尿科两性科等等) 这个游戏真的很不错 非常好玩且真实 不管是病例 前期检查还是病情治疗 都很真实 可以说寓教于乐了 可玩性也比较高 可能后期会些许无聊(但我光教程就打了四五十个小时…)真的强推比市面上别的医院模拟好玩太多
Toda vez que aparece alguém com jaleco na TV, eu abro esse jogo de novo. É muito bom. Te dá opções de administrar o hospital (quais seguros contratar, os funcionários, as áreas), mas é um jogo com foco na jogabilidade da medicina. Diagnosticar os pacientes e tratá-los. Pra ficar perfeito, teria que ser possível liberar os pacientes que já estão curados, pois isso ocorre automaticamente - quando eles chegam em 100% curados, os pacientes internados são liberados. Como chega num ponto onde tem mais pacientes indo pra cirurgia do que há leitos, seria interessante um tipo de "estado de emergência", onde os pacientes dão lugar pros mais críticos, com uma penalidade monetária ou na reputação. Talvez isso seja querer realismo demais do jogo, mas que tornaria o desafio mais interessante, tornaria. Quando você contrata várias seguradoras e os pacientes vem aos montes, dá um mega estresse tentar atender a todo mundo, principalmente quando teu hospital tem todos os departamentos. É MUITO BOM. É interessante ver a quantidade certa de médicos pra tratar de todo mundo, e se tem enfermeiros suficiente pra manter o hospital em operação. O tipo de jogo que você olha pra tela e grita PAREM DE MORRER, levanta pra beber água, e volta pra jogar por mais 3 horas. As expansões valem muito a pena, os departamentos adicionam uma jogabilidade ótima e poder controlar médicos específicos é bem legal, dá pra criar a si mesmo no jogo.
ME : SLAVES LIFE AWAY WORKING IN A HOSPITAL EVERYDAY , TIRED OF TS . ME AT THE SAME : SPENDS ALL MY FREETIME AVAILABLE PLAYING A HOSPITAL SUMILATOR . BRUH
I hope I am being respectful while sharing my honest thoughts. While the game is potentially fun and very detailed, it was only fun for me for a couple of hours, and 1-2 of which was learning the ropes in the game (it doesn't help that the tutorial was not at all straightforward and it didn't really give me enough information to be able to progress. I had to search on YT how other players had done it). After the tutorial, the game had some "campaigns" set up that didn't really ease you into the game to help you understand it more - they were either already too complicated and/or they felt like an idle game unless you click and control each patient that came in. Another thing is how difficult it is to move existing rooms around and moving multiple items if you want a room repurposed. It felt as if I needed to demolish the whole room so I can try to remodel the interior. I really wanted to enjoy the game and tried hard to, so I gave it more chance and played more. Still, I found myself bored and just going through the motions. All in all, I can't see myself enjoying this game in the future. Update: I took a chance requesting for a refund but it was not granted, which I completely understand since I was already on my 7th hour when I requested for it. Guess I'll keep playing the sandbox mode.
Проект, основные механики которого крайне схожи с реальностью управления гигантской многоценлевой клиникой с экономической моделью Бисмарка. [u] В целом, рекомендую для ознакомления [/u] . Сам никогда не удаляю ее с ПК, периодически заходя и продолжая выстраивать стратегии развития очередного специального отделения. Не смотря на все положительные моменты, хотелось бы больше экономических условностей, таких как варианты подписи документов и вообще больше бухгалтерии, больше специфических направлений отстраиваемых центров (в игре задачей стоит всегда создание многоцелевой больницы, но хотелось бы попробовать себя с точки зрения мелкого диагностического центра), больше систем страхования и квоты за квартал и календарные годы в игре. А так же, нормальную систему исчисления времени и дат игры, возможность курирповать пациента самостоятельно, включая личное присутствие, а не приоритет на пациенте. И еще. Разработчики, прошу, поправьте, пожалуйста ИИ. Порой пациент может сутками отлеживаться в отделении ОРиТ без сознания и с наличием почечной недостаточности, при том без нормального ухода. Это крайне сильно портит атмосферу текучки пациентов и отделений.
玩着感觉怪怪的,比过家家还过家家。众所周知,模拟游戏应该具备一定的运营要素、足够的自由甚至包含一点讽刺现实、恶搞的地狱元素在内,但是在这个游戏里体现很少。 1.患者疼痛+肿痛疑似骨折,来急诊部问诊+身体检查完,一看备选诊断结果,甚至连骨折部位都不清楚,可能是肋骨也可能是腿部、甚至是鼻骨折,那身体检查检查了什么,问了什么?医生是瞎子,患者是哑巴,我来玩猜谜游戏来了?我要是送患者去做x光测试还得抽奖一个个排除?做完患者还不变异?太逆天了 2.类似的,还有一个面谈出乏力、喉咙哑、肌肉酸痛、压痛这些常见症状直接百分百确认皮肌炎的,真的吗? 3.很多设定都过于硬性死板了,虽然我不是相关行业从事者,但我想问医院保洁是跟着部门走的?一个部门一个保洁?我能理解某些部门的保洁可能有特殊要求,但走廊区域的保洁也要跟部门走真的别太逆天。或者说完全可以设置成让玩家自己承担风险,比如说传染病科室和普通急诊未分开保洁导致传染这种设定,但是没有 4.国内外的医疗环境不同,这款游戏没法体现或模拟国内的医疗困境,国外的似乎也不能。患者得了小感冒,就算你给他做过度检查,你让他去拍片,去做过敏检测,你赚的钱也只是感冒的确诊费,所有检测不会产生成本,也没法盈利,单纯浪费时间。想要额外赚钱,办法是建药房卖药,而这个在新手教程里压根没提 5.作为模拟游戏来说的话,说实在的这游戏压根没有运营压力,也没有什么目标。 6.键位没法改,初始的救护车停车场位置也改不了且只能朝一边,马路上画的救护车卸装区的斜线也没法去掉 7.所有建造都是瞬间完成,招工都是瞬间到岗,很不真实 8.x光室可以不用围墙围挡,核磁共振也是可以露天摆放的,医生天天坐在辐射里是不会造成任何后果的 优点当然也是有的,比如说这游戏用了及其先进的多楼层系统,隔壁的监狱建造师就没有,蠢的一批。细节的地方又细的离谱,比如说造一排墙壁只有一面有涂装,另外一面要再重新造,利好强迫症玩家,虽然也没啥屌用
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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