
Become an ace doctor, an aspiring architect and a successful manager at the same time. Design your very own hospital, tweak every detail or choose one of the prebuilt scenarios and just jump to the doctor’s duty.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 23 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.4Kreviews | 89% | — | $6.5M |
| $24.99 | 170ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 913 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love how this game is ACTUALLY interactive - from being able to treat patients yourself, managing staff & building a hospital from scratch, it really allows you to use your own creativity. When you start out it can be a bit tricky to learn the ins and outs of the mechanics, but once you get there, the game becomes fun and almost satisfying to play! My only critique is that I wish that there were more DLC, including a maternity or children's ward. I would definitely recommend this game to anyone, especially if you like tycoon, sandbox or medical games.
First of all, I like this game. It's a great builder, and you can really spend long hours making your hospital work and run well. However, there are few hickups that just not easy to deal with. Also sometimes the game just feels very arcade, and I would be happy to have it more real. 1. Economics system in this game is poor. You only get payout sum defined by diagnosis. No matter, how many tests you run on patient, how patient was treated, was they delivered by ambulance or not, was they put into ICU or not, you only get a fixed amount of money for patient diagnosis. 2. It's really difficult to understand, what drains your money exactly. The stats sheet is very basic and hard to navigate. 3. I didn't quite like the limitation of 400 people in staff, feels too little to me. You cannot build a hospital with all types, you've gotta stick to a small set. 4. Without mod for unlocking all insurances, you'll get pathetic amount of money. 5. Some rooms like operations theatre are being used absolutely freely and not attached to a particular department, and this creates chaos. 6. Every morning at 8:00 the game just freezes (in case you have many patients) to kick most of the people out, and it feels really not great. Despite all these problems, I actually love the game, and looking forward for the new improved part 2.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best RU #54, worst CN #89 · 5 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Czech, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese, Russian, Turkish, Ukrainian, Italian +7 more
Hours played at review time, across 921 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Project Hospital takes hospital management so seriously it forgot to be a game. I came in thinking I would be casually placing reception desks and watching patients shuffle around cheerfully. 55 minutes later I was drowning in medical billing, staff rotations, and insurance claims. I did not go to medical school for this. Mostly because I did not go to medical school.
Großartiges Spiel für Fans vom gepflegten Wuselfaktor. Es macht einfach Spaß, sein eigenes Krankenhaus aufzubauen, die Mitarbeiter und Patienten zu beobachten und natürlich auch, dank des kostenlosen Doctor Mode DLC, selbst Diagnosen zu stellen, nachdem man erstmal die Symptome herausgefunden hat. Durch die Unterstützung des Steam Workshops, gibt es noch einen Haufen kostenlose Mods, inklusive neuen Abteilungen, Krankheiten, mehr Patienten usw. Zum reinschnuppern reicht das Grundspiel auch völlig aus, aber wenn man das Spiel mag, empfehle ich bedinungslos die DLC und den AIO Hospital Mod mitzunehmen.
《Project Hospital 医院计划》深度评测:极致写实之下的体验短板 《Project Hospital》作为一款硬核医院模拟经营游戏,主打专业医疗模拟与医院建造管理,跳出了休闲模拟游戏的轻量化设计,用高度专业的医疗流程打造差异化体验,但在节奏平衡、人物刻画与玩法分配上存在明显短板,优缺点两极分化显著,适合硬核模拟爱好者,却很难迎合休闲玩家的需求。 一、核心亮点:极致写实,还原完整医疗诊疗流程 本作最大的特色便是近乎极端的写实化设计,也是游戏最亮眼的优势。区别于多数医院模拟游戏简化的看病流程,本作完整复刻了现实医院从接诊、初步问诊、专项检查、诊断确诊、对症治疗到术后康复的全链条步骤。 从基础的血常规、影像拍片、检验科化验,到专科科室的专项治疗、手术操作、重症监护,每一项医疗行为都严格贴合现实医疗逻辑。不同病症对应专属的检查项目与治疗方案,误诊、漏诊会直接影响患者康复进度,专业度拉满。对于喜欢硬核模拟、追求真实感的玩家来说,严谨的医疗体系带来了极强的沉浸感,每一次接诊、排班、科室规划都充满策略性,沉浸式体验经营一座正规综合医院的全过程。 二、明显短板:五大硬伤拉低整体游玩体验 1. 时间比例失衡,患者排队问题严重 游戏的时间流速与流程节奏设计极不合理,是最影响游玩体验的痛点。患者就诊、检查、治疗的流程耗时漫长,而游戏内时间推进速度过快,科室动线规划、医护排班稍有不慎,就会出现大面积患者堆积等候的情况。 排队拥堵几乎是常态,轻症患者长时间滞留、急症病人得不到及时救治的问题频繁出现,玩家需要花费大量精力反复调整流程、扩充场地、增设岗位来缓解拥堵,繁琐的节奏消耗了大量游玩耐心。 2. 医护人物设计空洞,缺乏人性化细节 游戏中的医生、护士等工作人员设计十分单薄,完全脱离了现实人类的行为逻辑。医护人员的生理、心理需求极度匮乏,没有疲劳感、压力值、情绪波动、休息诉求等生活化设定,如同没有思想的工作机器。 人物行为模式单一,只会机械完成接诊、治疗、巡检等固定工作,毫无个人特质与人性化表现,让医院整体氛围显得冰冷生硬,缺少经营模拟游戏该有的烟火气。 3. 患者形象高度同质化,呆板如同机械 NPC 相较于严谨的医疗系统,患者的塑造极其敷衍,全程沦为工具人式机器人。所有患者行为模板化,没有情绪表达、互动动作、个性化台词与随机事件,无论病痛轻重,都只会机械排队、等待、治疗、出院。 千人一面的模型、单调的行为逻辑,让庞大的患者群体毫无生动感,长期游玩极易产生视觉与玩法疲劳,也让医院经营缺少随机趣味与代入感。 4. 建造系统过度繁琐,玩法分配严重失衡 建造与基建内容占据了游戏绝大部分游玩时长,设计冗余且复杂。从基础的墙体隔断、门窗摆放,到科室布局、设备摆放、管线铺设、物资储存、动线规划,细分规则繁琐琐碎,细节要求极高。 想要搭建一座功能完善、动线合理的医院,需要花费数小时反复微调布局、搭配设施、划分区域。过重的建造负担挤压了医疗经营、人员管理等核心玩法的占比,本末倒置,让很多只想体验医疗模拟的玩家望而却步。 三、整体总结与游玩建议 整体来看,《Project Hospital》是一款优点和缺点都十分鲜明的硬核模拟作品。它凭借极致真实的医疗流程、专业的医学设定,成为医疗模拟品类中写实性顶尖的佳作,精准满足硬核玩家对专业度的追求。 但不合理的时间节奏、空洞的人物刻画、呆板的 NPC 设计以及过度臃肿的建造系统,大幅降低了游戏的趣味性与流畅度。 推荐人群:硬核模拟经营爱好者、医疗题材爱好者、喜欢慢节奏建造规划、愿意接受繁琐操作的玩家; 避雷人群:追求轻松休闲、喜欢丰富人物互动、反感复杂基建布局的休闲玩家。 若后续能优化时间流速平衡、丰富人物与 NPC 动态细节、简化冗余的建造操作,这款游戏的整体体验将会得到质的飞跃。
Лучший симулятор дохтера. Ещё бы ДЛСишку с лечением животных там. Разрабы не забрасывайте игру!
Não sei o motivo para não ter deixado meu review até agora, mas é um jogo que eu sempre retorno, e acho muito prazeroso de jogar, eu realmente gostaria que fizessem um Project Hospital 2, pois é um jogo que merece um novo olhar quase 8 anos depois do lançamento.
Very involved and you have to do the tutorials! You won't know what's cracking otherwise. Once you learn the ropes, it's super addictive! I only got the game yesterday and I'm sitting on 11hrs.
[h2]✦ 명의도 이 병원은 못 살려요 ✦[/h2] 처음에는 망해가는 과 하나 적당히 굴려서 돈 모으고 꾸미는 가벼운 운영 게임인 줄 알았다. 근데 시작하자마자 완성된 병원을 던져주면서 "살려봐"라고 말한다. 겉보기와 다르게 꾸미기보다 병원 운영에 초점이 맞춰진 시뮬레이션이다. 진료과마다 수익 구조가 달라서 흑자와 적자를 반복하고, 플레이어는 자연스럽게 병원장 겸 관리자 역할을 하게 된다. 단순 클릭이 아니라 문진 > 신체검사 > 검사 > 감별진단 > 확진의 흐름이 꽤 디테일하게 구현돼 있어서 플레이하다 보면 기본적인 의학적 판단 구조를 익히게 된다. 나중에는 몇 가지 특정되는 증상만으로 불필요한 검사를 줄이고 진단을 내리는, 일종의 '경험치 기반 플레이'도 가능해진다. 다만 웃긴 점은, 분명 환자를 치료하는 게임인데 어느 순간부터는 환자보다 병원 재정 상태를 먼저 보게 된다. 치료보다 수익 구조를 고민하는 나를 발견한다면 이 게임의 본질을 제대로 체험한 셈이다. 😎 꾸미기 요소는 현재 기준으로는 제한적인 편이라 인테리어보다는 운영 효율과 동선 설계에 집중해야 한다. DLC를 통해 진료과 확장이나 응급 헬기 시스템까지 추가되면서 점점 더 대형 병원 운영에 가까워진다. 직원 관리도 은근히 재미요소인데, 능력치 좋은 인력만으로 최적화 플레이를 할 수도 있지만 결근, 지각 같은 변수까지 포함시키면 의외로 더 현실적이고 혼란스러운 운영이 가능하다. 시스템을 파고드는 운영, 경영 게임을 좋아하는 사람, 디테일한 시뮬레이션 좋아하는 사람, 과몰입러(나), 컨셉 플레이 즐길 준비가 된 사람에게 추천한다. [b]의사가 되는 게임이 아니라 병원을 굴리는 사람이 되는 게임.[/b] 🤣
Играя в эту игру я чувствую себя Быховым из Интернов. Потому что какойто Лобанов в очередной раз поставил деду бубонную чуму хотя все симптомы указывают на ларингит. У игры тяжёлый для восприятия дизайн и особо в дизайнера не поиграешь, быстро устаешь. В основном зацепила меня возможностью что можно самому ставить диагнозы и отправлять пациентов на всякую диагностику.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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