
2D Puzzle Game with Full Level Editor and Local Coop
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Been playing this game since it was in Early Access. Frankly, it was well worth the purchase price back then. The 1.0 release adds so much more to the game than I'd imagine. A fun and challenging puzzle adventure game with optional multiplayer and retro styling makes this game really special. The puzzles will keep you engaged and the world is a pretty relaxing escape. So what are you waiting for? Try it now!
This is a pretty remarkable puzzle game. It's mostly sokoban, but some of its design decisions reminded me of cult puzzle games like DROD: the game is very quirky, extremely long, generally very polished, but with the occasional and unexpected rough edge. Also, you have surprisingly free reign over the order in which you tackle puzzles. The custom engine helps a ton - all sokoban games have some tedious parts, but this one has ultra-snappy controls, an adjustable game speed (so you can make movement *very* fast for travel, or *very* slow when there's something time-sensitive), a decent undo (for the last few dozen moves, though unfortunately not infinite), instant puzzle resets, fast travel, a map with indicators of whether you've fully explored a room, and so on. Also, the sound design is a delight, which I would *not* have expected from an indie puzzle game. Overall, I'm very impressed with this title. (Longer review to come.)
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Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This defines a Hidden gem. You won't see many puzzle games like this. The game has a good learning curve where you can learn each gimmick the game has to offer and then do the optional puzzles.
The game has interesting and different kinds of puzzles. Also I like the art and the animations and the music. While the store page says it's for windows, it works also under Linux with Proton. The game feels programming-wise solid, and the input control good. Nice, that a puzzle editor is also included, I'm excited to see the rest of the game and what the community will create.
Just phenomenal. Simple sokoban gameplay on the surface, but the adventure-style construction means you'll spend plenty of time exploring, experimenting, and scratching your head over the location of that last missing gem (hint: one of the wall tiles in the last room looks a bit off, doesn't it?) The formula stays fresh thanks to different themes in each world--in one, for example, you'll use portals to solve the expansive multi-screen levels, while in another you'll pick up different weapons and need to figure out how to use them across a dozen or so puzzles. There's a ton of content to digest, plenty of incentive to 100% each world, loads of variety and well-crafted puzzles, a full level editor, and a virtually frustration-free design. I really couldn't ask for more from this game. Except the opportunity to high-five the dev for providing hours upon hours of entertainment.
This is a great Puzzle game up there with Baba is you and the other great games. Every level is a small open world with many hidden paths and secrets you can find, it even has fast travel. The game already has a level editor and a lot of bonus content.
Diverse and creative puzzle solving, no BS
相当合我胃口的解谜大杂烩+地图探索,包括冒险模式23个大关卡、解谜包、双人包在内数百个谜题肯定是有的,除了解谜包一些滑块题不太想做和双人包单人不成行,其他我大概都全收集了,还有两个模式Finishing Touches和Princess Panic不知道是什么没解锁。每关都是在一张大地图上解决众多谜题并收集钻石、金块等物品并撸狗喂狗,虽然每个谜题体量不大,但机制相当多,一关可能会出现数个新机制,加上有迹可循的隐藏和一些大地图联动谜题,整体难度适中同时也保持了新鲜感。冒险模式通关是容易的,因为去往终点的路上很多谜题可以直接路过,而且利用传送点可以做出很多非预期解,适合不想折腾的懒人。唯一不满的是有限步数的撤回。Demo选取了冒险模式不同关卡的一些谜题组合起来,可以先试试。
Casual, polite puzzler with cute music. Nothing difficult, more of a discovery type puzzler such as Antichamber than a pure mechanical puzzler like a Snakebird or a Sausage. More fun with a friend! Friendship mode lets you circumvent a huge amount of puzzles if you're dishonest though, so be careful when solving things with others! There's also a level designer, I've been tinkering around with it. There's some puzzle mechanics that aren't utilized or permutated in the campaign and I expect some great user levels or dev puzzle packs in the future.
44.1小时主线通关, 主线通关成就的解锁率是15.8%。这个数字低于怪兽远征的主线通关率(22.0%)。 这游戏只占了93.81MB的硬盘空间,却很可能是Steam上花样、玩法、机制数量最多的解谜游戏。 以推箱子为主轴,在七个章节中囊括了20到30多种不同的机制,很多是来自别的著名解谜游戏的机制(比如滚木头,传送门,镜子反射光线等等),最离谱的甚至在同一个屏幕内就有两个全新的机制。前期出现的机制会在后期关卡以更复杂的面貌出现,并与之后的新机制互相融合。 万花筒般的推箱子+逻辑解谜体验,解谜游戏界的WHAT THE GOLF? ,每个小关都有新花样,五彩缤纷,目不暇接。 巨量的谜题,巨量的收集物。我见到的收集物有4种:蓝宝石,金条,拼图,红心。 蓝宝石总共有一千个以上(或许有两千),如果收集达到999个蓝宝石,可以购买城堡。我通关的时候收集到了399个蓝宝石,太穷买不起城堡。但后两位数都是一样的,第一位数,3,还是9的唯一一个因数。 就问你我牛逼不牛逼,不多不少刚好收集399个宝石。 如果连续玩的话, 脑子会很晕,我这个周末连续肝了10多个小时终于把最后几章肝完了。 我都快神经衰弱了。 我跟你说,绝对有成就感,我可以这么说,Princess Castle Quest这个游戏凡是打通关的,都是自己想出来的,不是查攻略的,因为根本搜不到攻略。 也正是因为这样,把我的潜力都激发出来了,在用脑过度,精神濒临崩溃的状态下还是打通关了。 难度评级:第一梯队。 PCQ我全程没有看过攻略(就算想看也没有),怪兽远征我看过两次攻略,从这个意义上说,PCQ的主线流程是比怪兽远征简单一些的。难度大概这么排: Linelight < 传送门2 < Princess Castle Quest < 怪兽远征 < 然后是大佬玩的那些。 关键问题: 普通水平的玩家能打通这个游戏吗? 我认为是能的。注意到PCQ这个游戏大部分的收集物都可以直接跳过,甚至中途有很多关卡的主线流程都可以直接走过去,无视屏幕上的谜题,躺着也能过关。而确实有一些关卡需要动一动脑子,在我的游玩过程中,单个房间思考时间超过半小时的情况,出现了4到5次。作者显然是认真考虑过,哪些谜题可以直接跳过,哪些谜题必须玩家老老实实解出来,不能跳过的谜题就是作者认为每一位玩家都必须体验的谜题。 而这些“必须体验”的谜题,难度都较为合理,思考半个小时之后,最终还是会惊呼,“终于想出来了!” “原来关键的一步在这里,太巧妙了!”
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