
Dear Red is a game based on two choices: Truth or Lie. Each of your choices will lead to a different result.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
"Dear RED - Extended" ist ein extrem kurzes RPG-Maker Game. Mit dem RPG Maker kann man sehr einfach Rollenspiele in meist sehr simpler Retro-Struktur bauen. Die Reihe gibt es bereits seit 1992. In der Regel bewegt man sich über zahlreiche Screens durch eine Karte, spricht mit NPCs und muß mit einer Party aus bis zu drei weiteren Figuren zahlreiche rundenbasierte Kämpfe ausführen. Die meisten RPG-Maker Games sind sehr generisch und wenig kreativ. Ein paar lobenswerte Ausnahmen gibt es aber dennoch. Und zumindest der Ansatz hier ist durchaus kreativ und ungewöhnlich. Wir sind nicht mit einer Party unterwegs sondern alleine, als Tochter, dessen Mutter ermordet wurde. Und nun konfrontieren wir - Jahre nach dem Mord, den Täter, der selbst eine Tochter hat. Das führt dann, je nach Entscheidung, zu elf möglichen Enden. Und diese Enden kommen schnell. Sehr schnell. Meist gehen wir nur ein paar Meter und treffen ein bis zwei Entscheidungen und schwupps, schon wieder ist ein Ende da. Jeder "Run" dauert allerhöchstens fünf Minuten. Die meisten nur ein bis zwei Minuten. Ohnehin können wir gar nicht viel machen. Die meiste Zeit gibt es Texteinblendungen, die wir weiterklicken. Warum sollten wir so etwas überhaupt spielen? Weil die erzeugte Stimmung in der Kürze der Zeit gut ist und die einzelnen Geschichtsfetzen wie extrem zusammengedampfte Kurzgeschichten funktionieren. Und das kann das Spiel. Mit wenig Worten in extrem kurzer Zeit eine stimmige Situation erzeugen. Dennoch muß man deutlich sagen: eigentlich sollte dieses Spielchen kostenlos sein. So gut es gemacht sein mag, für den massiv geringen Content sollte man kein Geld verlangen. [h1]Wertung:[/h1] 7/10 Atmosphäre 7/10 Story 6/10 Grafik 6/10 Sound 4/10 Spielmechanik 2/10 Balancing 6/10 Spielspass [h1]Fazit:[/h1] Extrem kurz und trotzdem gut. [h1][b]6/10 Gesamtwertung
[h1]亲爱的小红...[/h1] 1.一个微型体量的RPG Maker游戏,本质上更像是短短几个选择进入不同结局的视觉小说。 2.十余种结局,但其实只有其中不到十种路线对应全成就。建议配合steam指南食用。单个路线也就十分钟的事情。 3.音效气氛烘托很好w 要是游戏可以切换分辨率&窗口模式就更好了。 4.游戏无官中,但游戏的文本大概高中水平即可无障碍阅读了。由于体量比较小,所以建议等打折到十元内体验比较好。顺便一提,这游戏有集卡,而且意外的挺有价值。XD [spoiler]欢迎扩列[/spoiler]
求大佬给个汉化补丁,奇怪我记得当年玩的时候有汉化,现在找不到了
Não é para mim, não consigo curtir este estilo de jogo --------- Sem possibilidades de opinar, porém não vou ser injusto e não recomendar
"This another one of your missions? That’s why we’re here, isn’t it? How many will this make? I'm guessing you've done this, what ten, maybe 20 times? How long's it been? Six months, a year or your whole life? Something tells me you don't take breaks. You know, no one else has to die. You could stop now. Walk away." "Walk away? Could you do that? Could you walk away?” “What is that, midnight?” “St. Matthew's.” “You a Catholic?” “Once.” “From New York?” “Once.” “You still go to Mass?” “Stop now, Red.” “Stop?” “Stop digging.” “You know, a funny thing about New York few people are actually from here. The ones who are they don't leave. They can't, they, uh they feel like the city's a part of them. You know? Until one day, something changes. Maybe they get older. And then they have to leave, they have to get out. See the world, maybe. Maybe they enlist? Where'd they send you?" "You a shrink, Red? Now, come on, you must be something when you're not wearing the long johns, right?" "I'm just a guy." "Yeah? You ever been to war?" "No." "Yeah then don't talk about it." “I've seen some fights.” “Sure you have.” “Well, I almost had you beat.” “You talk about trading hands on a rooftop, Red. I'm talking about ♥♥♥♥, okay? ♥♥♥♥ that you ain't been in.” “I know one thing.” “What's that?” “War changes people. Sometimes they see things they can't unsee. Come home to find home's not there anymore. It changed. Or maybe they did.” “Yeah, fair enough.” “I'm just saying, I know it can be hard.” “Do you? You know it can be hard? You run around this city in a pair of little boy's pajamas and a mask. You go home at night, right? Take that mask off, maybe you think... it wasn't you who did those things, maybe it was somebody else. Well, see, soldiers we don't wear masks, yeah? We don't get that privilege." "You know what I think?" "What's that?" "You're still at war." "Oh, for crying out loud. So, you charge by the hour, doc, or what?" "Why am I here?" "Everything you do out there in the streets, Red, it doesn't work. Did you know that?" "Oh, and what you're doing is better?" "What I do, I just do. It's out of necessity." "Come on. You know you're not the only one, right? Who did you lose? Huh? Was it someone you loved? Well, boo-hoo. Let me tell you something, buddy. Everybody's lost someone. Doesn't mean you have to do this." "Well, loss doesn't work the same for everybody, Red." "Yeah, that's right. It's clearly not working for you." "Maybe not. We don't get to pick the things that fix us, Red. Make us whole. Make us feel purpose. My moment of clarity? It came from the strangest of places. What kind of name is The Devil of Hell's Kitchen, anyway? I mean, really?" "I didn't ask for that name." "I'm sorry, I don't see you running from it." "I don't do this to hurt people." "Yeah, so what is that, just a job perk?" "I don't kill anyone." "Is that why you think you're better than me?" "No." "Is that why you think you're a big hero?" "It doesn't matter what I think or what I am. People don't have to die." "Come on, Red. You believe that?" "I believe it's not my call, and it ain't yours either." “Somebody ask you to put on that costume or you take it upon yourself? You know what I think of you, hero? I think you're a half-measure. I think you're a man who can't finish the job. I think that you're a coward. You know the one thing that you just can't see? You know you're one bad day away from being me.” * "I'm not a bad guy, Red." "You wanna explain that to the orphans and the widows of the men you killed?" "For Christ's sake, that's what you think? I'm just some crazy ♥♥♥♥♥♥♥ going around unloading on whoever I want to?" "Yeah, that's exactly what I think." "That it?" "You think you're anything else?" "I think that the people I kill need killing, that's what I think." "You left men hanging from meat hooks!" "They got off easy, in my opinion." "You shot up a hospital” "Yeah, and nobody got hurt who didn't deserve it." "Oh, yeah. What about you, Frank? What happens the day someone decides you deserve it?" "I'll tell you what, they better not miss." "Come on, you run around this city like it's your damn shooting gallery." "Yeah, what do you do? What do you do? You act like it's a playground. You beat up the bullies with your fists. You throw 'em in jail, everybody calls you a hero, right? And then a month, a week, a day later, they're back on the streets doing the same ♥♥♥♥♥♥♥ thing!" "Yeah, so you just put 'em in the morgue." "You're ♥♥♥♥♥♥♥ right, I do." "You ever doubt yourself, Frank?" "Not even for a second." "Really? Really? You never think for one second, ‘♥♥♥♥, I just killed a human being’." "That's being pretty generous." "A human being who did a lot of stupid ♥♥♥♥, maybe even evil, but had one small piece of goodness in him. Maybe just a scrap, Frank, but something. And then you come along, and that one tiny flicker of light gets snuffed out forever." “I think you’re wrong” “Which part?” “All of it” “I think there’s no good in the filth I put down. That’s what I think” “And how do you know?” "I just know. Look around, Red. This city, it stinks. It's a sewer. It stinks and it smells like ♥♥♥♥ and I can't get the stink out of my nose. I think that this world, it needs men who are willing to make the hard call. I think you and me are the same!" "That's ♥♥♥♥♥♥♥♥, Frank, and you know it!" "Only I do the one thing you can't. You hit'em and they get back up. I hit'em and they stay down! It's permanent. I make sure that they don't make it out on the street again. I take pride in that.” “Let me ask you this.” “What's that?” “What about hope?” “Oh, ♥♥♥♥.” “Come on, Frank.” “You wanna talk about Santa Claus? You wanna talk about Santa Claus? “I live in the real world too, and I've seen it.” “Yeah? What have you seen?” “Redemption, Frank.” “Ah, Jesus Christ.” “It's real. And it's possible. The people you murder deserve another chance.” “What, to kill again? Rape again? Is that what you want?” “No, Frank. To try again, Frank. To try. And if you don't get that, there's something broken in you you can't fix, and you really are a nutjob.” “What did you say?” “You're... you're unhinged Frank. You are. You think God made you a one-man firing squad. But you're wrong. There is goodness in people, even in you. And you're gonna have to kill me, 'cause I'm never gonna stop coming for you, until I take you down. You wanna know why?” “Why's that?” “Because you're insane.”
A VN made with RPGmaker. It tries to emulate depth with a "choices matter" approach, but the gameplay is too shallow for any of the choices to carry any weight.
[h3] Dear RED [/h3] [i]Note:[/i] I played this game on my Steam Deck and can verify that it works perfectly fine, aside from the resolution size (but that doesn’t really matter for a small indie game, and it has no influence on gameplay whatsoever). As for the game itself: while going through my library and testing out some of the games I own, I found Dear RED. At first glance, it seemed intriguing with its murder RPG style. Notably, it was only around 70MB, so I knew it wouldn’t take long to play. Honestly, I don’t like to undermine anyone’s work—but this game is not my cup of tea. The graphics and music were solid, but the storyline was lacking. There are multiple endings (which you need to complete if you want to unlock all achievements), but honestly, I couldn’t figure out the entire underlying story, even after completing everything myself (without using any guides, aside from the secret dialogue). After about 15 minutes, the game became repetitive, and the only thing I was doing was trying to keep track of which choices I had already made. Usually, I don’t play this genre, and I wouldn’t consider this game a good starting point either. I’m not sure how I got a copy—it was just already in my library—so I would definitely think twice before buying it (at least at full price).
overall alright for in between.
i buy it and think this game hentai like in 95zone u know sad life
A principios de la década de 2010 hubo un boom masivo de juegos creados con RPG Maker, especialmente dentro del género de terror. Su popularidad probablemente se deba al éxito de títulos como Corpse Party, Ao Oni y Yume Nikki, que explotaron en años anteriores. Para 2012, ya se había formado una comunidad sólida en la que surgieron numerosos juegos de este estilo, como Misao, Mad Father, Ib y The Witch’s House, entre muchos otros que seguirían apareciendo en los años venideros. Dear RED es uno de los muchos juegos nacidos de esta oleada y, como tantos otros del género, busca impactar a través de su narrativa. ¿Lo logra? Yyy... La intención y la idea son buenas, el relato se reconstruyendo por cada final que vas destrabando y todo ese misterio que ronda en la trama es interesante y bien presentado generalmente. Sin embargo, el problema radica en su desarrollo. Si bien se agradece que sea corto y directo, siento que le falta profundidad, lo que hace que al armar todas las piezas del desenlace no sea tan satisfactorio como uno esperaría. Se siente como si la historia depende demasiado del giro y deja de lado mucho argumento para armar tal giro. No lo recomiendo porque ya no tiene el impacto sorpresa ni la solidez argumental que se espera, se queda a medio camino. Aun así, hay que considerar un punto importante: este fue el primer juego de Sang Hendrix, quien rondaba los 18 años en la fecha de lanzamiento. Con el tiempo, ha seguido mejorando como desarrollador, y aunque Dear RED ha envejecido y no destaca demasiado entre la enorme bolsa de juegos de RPG Maker existentes hoy en dia, sí recomendaría explorar sus proyectos más recientes en Itch.io, en lo que se ve una mejoría constante. Sería genial verlos en Steam algún día o incluso una revisión de su ópera prima con la profesionalización que maneja ahora. (Hacia tremendo análisis para semejante boludez no¿?)
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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