
2D Puzzle Game with Full Level Editor and Local Coop
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For any puzzle lovers out there this is a must buy. The variety and complexity of the puzzles are simply outstanding. The developers should rightfully feel proud of themselves for making such a great puzzle game.
GAME GOOD! A charming and clever take on the sokoban formula. Well worth your time. All The Gems, out of 5.
44.1小时主线通关, 主线通关成就的解锁率是15.8%。这个数字低于怪兽远征的主线通关率(22.0%)。 这游戏只占了93.81MB的硬盘空间,却很可能是Steam上花样、玩法、机制数量最多的解谜游戏。 以推箱子为主轴,在七个章节中囊括了20到30多种不同的机制,很多是来自别的著名解谜游戏的机制(比如滚木头,传送门,镜子反射光线等等),最离谱的甚至在同一个屏幕内就有两个全新的机制。前期出现的机制会在后期关卡以更复杂的面貌出现,并与之后的新机制互相融合。 万花筒般的推箱子+逻辑解谜体验,解谜游戏界的WHAT THE GOLF? ,每个小关都有新花样,五彩缤纷,目不暇接。 巨量的谜题,巨量的收集物。我见到的收集物有4种:蓝宝石,金条,拼图,红心。 蓝宝石总共有一千个以上(或许有两千),如果收集达到999个蓝宝石,可以购买城堡。我通关的时候收集到了399个蓝宝石,太穷买不起城堡。但后两位数都是一样的,第一位数,3,还是9的唯一一个因数。 就问你我牛逼不牛逼,不多不少刚好收集399个宝石。 如果连续玩的话, 脑子会很晕,我这个周末连续肝了10多个小时终于把最后几章肝完了。 我都快神经衰弱了。 我跟你说,绝对有成就感,我可以这么说,Princess Castle Quest这个游戏凡是打通关的,都是自己想出来的,不是查攻略的,因为根本搜不到攻略。 也正是因为这样,把我的潜力都激发出来了,在用脑过度,精神濒临崩溃的状态下还是打通关了。 难度评级:第一梯队。 PCQ我全程没有看过攻略(就算想看也没有),怪兽远征我看过两次攻略,从这个意义上说,PCQ的主线流程是比怪兽远征简单一些的。难度大概这么排: Linelight < 传送门2 < Princess Castle Quest < 怪兽远征 < 然后是大佬玩的那些。 关键问题: 普通水平的玩家能打通这个游戏吗? 我认为是能的。注意到PCQ这个游戏大部分的收集物都可以直接跳过,甚至中途有很多关卡的主线流程都可以直接走过去,无视屏幕上的谜题,躺着也能过关。而确实有一些关卡需要动一动脑子,在我的游玩过程中,单个房间思考时间超过半小时的情况,出现了4到5次。作者显然是认真考虑过,哪些谜题可以直接跳过,哪些谜题必须玩家老老实实解出来,不能跳过的谜题就是作者认为每一位玩家都必须体验的谜题。 而这些“必须体验”的谜题,难度都较为合理,思考半个小时之后,最终还是会惊呼,“终于想出来了!” “原来关键的一步在这里,太巧妙了!”
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really amazing game with how many unique puzzle mechanics they were able to fit in. Graphics and music are quite charming too. A very satisfying game to complete.
잘 만든 퍼즐게임 보석 찾는 재미가 있다
It feels like the 3D mario games, but with sokoban instead of 3D platforming.
I like this game so much! It's like playing a forgotten classic, something like Adventures of Lolo or Catrap. Yes, there's a lot of box pushing, but there are many more mechanics that keep things fresh, even portals. Still, the game manages to stand on its own. Each level feels different and a lot of work and dedication must have gone into crafting the puzzles. I also enjoy the exploration and thinking outside the box to discover hidden secrets. A must play for any fan of puzzle games!
Casual, polite puzzler with cute music. Nothing difficult, more of a discovery type puzzler such as Antichamber than a pure mechanical puzzler like a Snakebird or a Sausage. More fun with a friend! Friendship mode lets you circumvent a huge amount of puzzles if you're dishonest though, so be careful when solving things with others! There's also a level designer, I've been tinkering around with it. There's some puzzle mechanics that aren't utilized or permutated in the campaign and I expect some great user levels or dev puzzle packs in the future.
This game is incredible! Better than any other sokoban I've tried which includes Patrick's Parabox, Sokobond, and Baba is you! An absolutely amazing hidden gem!
This is basically Super Chips Challenge Turbo Hyper Puzzling. Real-time but grid-based movement, plus pretty much every mechanic from every single Sokobon style game.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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