
Play as an animal warrior and experience the feeling of playing in a sci-fi environment with weapons and different characters and fun audio in a nice third-person gameplay.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Third person shooter with furry and feather fetish. I bought this in a bundle. Pros: +Trading cards Cons: -No single player mode. -Split screen PVP only works with at least three players. -The game server for online PVP is located in Brazil and always down. Conclusion. Don't bother.
sadece çok oyunculu 3. şahıs gözden bir savaş oyunu tabiki svler boş kimseler yok karakter çizimleri hayvanlardan oluşuyor onu çok beğendim
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一款主打多人对战的TPS,但它根本没人玩 就是一坨
An excellent and interesting shooter that draws you in with its visuals. I definitely recommend buying the game, as you can play it with friends!
マルチプレイのみ対応なのに人が全く居なくて遊べないクソゲー せめてBOT撃ち出来るようにしてプレイさせてくれ
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[b][quote]Warning: Dead PVP Game[/quote][/b]This game has no single player content, and no playable PvP servers. There is no functioning PvP population, it's a dead game. [b][quote][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/quote][/b]Rivais Em Batalha is a Digital Homicide style asset flip, or what Valve calls a "Fake Game". The "developer" paid for/pirated a few Unity asset store packs, dumped them all in a blender, and submitted it to Valve as if they're real game developers. Two notable criteria for what makes an asset flip instead of legitimate use of stock assets are whether those assets comprise the majority of the game, and whether the "developer" properly credited the people who created most of the assets in the game. This game fails both of those tests. The "developers" here didn't credit any of the artists and real, actual game developers who created the assets here, so this is plagiarism, as well as cash grab shovelware. Art Games/SA Industry have shown a repeat pattern of unethically dumping other people's work onto Steam as a cheap, nasty cash grab, through this account or through closely linked/alt accounts. They use a number of shell accounts to mislead gamers and hide their identity. Here's some examples so you can see for yourself: [list] [*] "[url=https://store.steampowered.com/app/756260]Kingdom Defense[/url]" = [url=https://assetstore.unity.com/packages/templates/packs/tower-defense-basic-pixel-art-pack-45705]Tower Defense Basic Pixel Art Pack[/url] developed by FreeThePlayerOnGame [*] "[url=https://store.steampowered.com/app/1053650]Drive For Your Life[/url]" = [url=https://assetstore.unity.com/packages/templates/packs/zombie-drive-full-game-template-73074]Zombie Drive - Full Game Template[/url] developed by Puppeteer [*] "[url=https://store.steampowered.com/app/856490]Falling Words[/url]" = [url=https://assetstore.unity.com/packages/templates/packs/2d-typing-game-endless-random-falling-word-text-font-typer-game-107867]2D Typing Game[/url] developed by Steelkrill Studio [*] "[url=https://store.steampowered.com/app/1075790]Fox and Bunny[/url]" = [url=https://assetstore.unity.com/packages/2d/characters/sunny-land-103349]Sunny Land[/url] developed by Ansimuz (as ZemunBRE) [*] "[url=https://store.steampowered.com/app/810570]Face[/url]" = [url=https://github.com/BayatGames/RedRunner]Red Runner[/url] developed by Bayat Games (as Mikhail Melnikov) [*] "[url=https://store.steampowered.com/app/763360]Nice Way[/url]" = [url=https://assetstore.unity.com/packages/templates/packs/white-peas-61645]White Peas[/url] developed by EVGames (as Mikhail Melnikov) [*] "[url=https://store.steampowered.com/app/827920]Bounce[/url]" = [url=https://nullpress.net/free-download-bounce-mobile-game-unity-project-included/]Bounce Mobile Game Unity Project[/url] developed by GhandiGames (as Mikhail Melnikov) [*] "[url=https://store.steampowered.com/app/786750]Squares[/url]" = [url=https://assetstore.unity.com/packages/templates/packs/push-the-squares-69780]Push the Squares Pack[/url] developed by Shorka Games (as Mikhail Melnikov) [/list] So what is this garbage asset flip? Well, it was intended to be some kind of fox vs hens PvP third person arena shooter, like that concept was ever going to get any traction. It's extremely badly put together, unpolished, a lot of stock Unreal settings and stock assets making the whole thing look bad. Despite not being in Steam Early Access (where this arguably belongs), the game is missing features and is apparently incomplete. Due to the lack of meaningful progress from the developer, it's unlikely the game will be completed at all, yet the developers reprehensively have their hand out for money for an incomplete game. This is a good reason for gamers to avoid this. The focus of the game is pure PvP, there's no single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the game. The vast majority of PvP-only games fail because they don't "go viral", and without players, or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. The developers didn't design the game for modern gaming PCs, as such the display resolution caps out at 1080p, a very low resolution that became mainstream back in 2006 and became obsolete when 4K entered the mainstream in 2014. The game simply won't look right on modern gaming displays due to this failure on the part of the developers. You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. Rivais Em Batalha has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is for scoring a single point in any match, trivial to achieve, but less than 1 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this isn't consistent with the achievement stats, that show less than 1 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who didn't bother to played the game? Trading cards. People will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. It's likely the sole purpose of this game is for the developer to abuse trading card and Steam item shop mechanics for profit, because it doesn't seem like this was a really sincere attempt to make a game. It's also important to note the "developer" here has connections to a number of shady Russian and Brazilian asset flippers and review manipulators who show an organised pattern to scam and defraud gamers with fake reviews and asset flipping the work of others for profit. While reviews are about the games, gamers should be informed when developers act unethically. Whether these connections are the same developer using multiple accounts, or just working closely with other unethical developers, gamers should be warned about the harm to gamers by this developer and their associates. Buying games from unethical developers puts your money at risk. Unethically, the developers have left this on the Steam store in an unplayable and broken state. This is harmful to Steam and to gamers, because it takes a share of the marketing space and visibility away from other games. It's polluting Steam and making it harder for gamers to find genuine games and for genuine indie developers who put months or years into making proper games find an audience. The developer is deliberately and unethically trying to scam gamers into paying them the ridiculous, laughable price of $5 USD for an asset flip they know is broken. Don't give it to them.
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Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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