
Dash into a stylish and thrilling action-adventure platformer set in a mythological Persian world where the boundaries of time and space are yours to manipulate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Jul 26 → 9.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 7.1Kreviews | 84% | — | $4.4M |
| $29.99 | 19.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 982 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Llegué a Prince of Persia: The Lost Crown por recomendación de mi hermano y ya teniéndolo ojeado ya que es una de las sagas d emi infancia, la verdad es que me ha sorprendido muchísimo. No esperaba encontrarme una joyita de metroidvania, y menos viniendo de Ubisoft. El trabajo realizado por Ubisoft Montpellier es digno de reconocimiento, especialmente sabiendo todo lo que ha pasado con el estudio. Lo he jugado en la máxima dificultad y sin ayudas de guiado, y en ningún momento se me ha hecho pesado o frustrante. Al contrario: la exploración, el parkour y algunos jefes se vuelven mucho más satisfactorios gracias al desafío que conllevan. El diseño del mapa está muy bien planteado, invita constantemente a volver sobre tus pasos y descubrir zonas mediante las habilidades que vas consiguiendo, algo fundamental en cualquier gran metroidvania. Pero si algo me ha conquistado ha sido el combate. La mezcla de combos, habilidades y parry, dos de mis mecánicas favoritas en cualquier juego de acción, es simplemente divertidísima. Además, la variedad de enemigos y jefes hace que las peleas se mantengan frescas durante toda la aventura. El DLC también me ha parecido muy entretenido y un gran complemento para quienes se quedan con ganas de más desafío. En definitiva, se queda marcado para mí como un metroidvania súper recomendado. Tiene una exploración buena, un combate bien equilibrado, un gran diseño de niveles y, para los cazadores de logros, un 100% muy asequible y disfrutable de conseguir. Una auténtica joyita que merece mucho más reconocimiento del que recibió.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $29.99 |
| 309ratings |
| 84% |
| — |
| not modelled |
| $29.99 | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 982 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yet another lazy game, where whole combat system is built around single mechanic of perfect parry. And yes, Ubisoft Connect abomination is on place as well.
Deserves more love. One of the best Metroidvanias I've ever played. Tight gameplay/combat, great mechanics, platforming and exploring in general. Its honestly bigger than what I expected in terms of content. There is so much to do, variety in quests, challenges, abilities, boss rush modes etc... Never lets you feel board. Kind of gives me Ender Lilies vibes (in terms of combat) but much better executed. Also, it has so many backtracking QoL features like mapping collectibles (so you don't have to look for the ones you've missed online), taking screenshots in game and pinning them on the map so you know what you're coming back for... The story was also nice, easy to follow and understand, even the lore thrown all over the map becomes very clear once you finish the game. Voice acting was funny at times because you can tell some actors/actresses were reading from a script, but overall its decent. Difficulty wise, its very well balanced in my opinion. Devs recommend playing it on default Warrior (which is normal), I got 100% on Hero (Hard) and it was balanced, not too difficult, not too easy. Its harsh to give it a negative review just because of Ubisoft connect, but I understand why some people dislike it. Side note: Raging Sea is a piece of art; whoever designed that layout deserves a raise.
Ubisoft connect
the game is not too bad, just meh. - style is cartoonish and somehow very anime, a lot of over the top fight scene like dragon ball Z, which is not what I would expect to see in a Prince of Persia game. - story is really bad, sometimes it's so cringe. - metroidvania part of the game has nothing especially interesting, except screenshot map pin, this is a must have for future games in this genre. - combat is not particularly fun. I don't know, maybe my standard was raised too high, since the last metroidvania game I played was Silksong, so...
+ Solid amount of content + Movement is fun - Game is still full of bugs - No cloud saves - Ubisoft Connect required - Weak story and characters - Bland, forgettable boss fights It's a serviceable metroidvania if you're looking for something to scratch that itch, but there is nothing original here. This game has a bit of an identity crisis at times and feels like it was Ubisoft's attempt at creating a game containing a collection of "greatest hits" from other successful games--all the right ingredients but lacking the nuanced touch and design choices to have them coalesce in a memorable way. I lost count of how many times I encountered something that was just a bar-for-bar stolen copy of a design or idea from a better game like Hollow Knight, Dark Souls, Celeste, or Elden Ring.
[b][h2]Prince of Persia: The Lost Crown - A Coroa Perdida da Ubisoft[/h2][/b] Uma breve introdução: Eu preferi fazer os 100% para analisar melhor por dois motivos. 1- por que gostei mais do que imaginava 2- só para eu me indignar ainda mais com essa desgraça chamada [b]Ubisoft[/b] pelo que fez com esse jogo e sua equipe. Dito isso... [b][i]O que o jogo faz de melhor?[/i][/b] [b]Um excelente Metroidvania:[/b] A exploração do mundo é um dos maiores acertos. O mapa é enorme, cheio de áreas variadas (florestas, ruínas, masmorras) e recompensa muito bem o jogador que se aventura a sair do caminho principal . A fórmula de conseguir novas habilidades e depois voltar para acessar áreas antes bloqueadas é muito satisfatória. [b]Combate e Desafios:[/b] O personagem [b]Sargon[/b] é muito ágil, e o combate reflete isso com ataques rápidos, combos e a mecânica de [b]Parry (aparar)[/b]. A sensação de dominar o sistema e derrotar inimigos é excelente, e os chefes exigem que você aprenda os padrões de ataque deles, tornando as vitórias bem recompensadoras. Um combate que pede habilidade, e não só apertar botões. [b]Acessibilidade e Qualidade de Vida:[/b] O jogo tem várias opções para ajustar a dificuldade, mapas com modo guiado ou de exploração, checkpoints generosos e a opção de enfrentar chefes imediatamente após morrer, sem perder muito progresso . Isso tira a frustração de jogos mais punitivos do mesmo estilo. Além disso, tem o sistema de [b]"Memory Shards"[/b] que é bem legal. [b]Gráficos e trilha Sonora:[/b] ótimos gráficos em todos os quesitos, personagens, cenários, inimigos, animações. etc. Trilha sonora também muito legal e bastante variada combinando perfeitamente com cada cenário no jogo. -- [b]O que pode desagradar?[/b] [b]Conquistas em DLC's:[/b] Para completar o jogo 100%, você vai ser OBRIGADO a comprar a sua DLC intitulada [b][i]Mask of Darkness[/i][/b]. Que eu particularmente não achei ruim... apesar de em suas analises estarem bem divisíveis. Isso sim me incomodou bastante... mas, se você nao liga para conquistas, fique só com o jogo base que ja esta se ENORME tamanho para o que ele entrega. E por fim... Lembro que na epoca do seu lançamento, O jogo foi aclamado pela "mídia especializada", com notas altas e elogiado como um dos melhores metroidvanias modernos . No entanto, as vendas foram fracas justamente pela "excelente" ideia da Ubi de deixar o jogo exclusivo da [b]Epic Games[/b]. E com isso a equipe de desenvolvimento acabou sendo desfeita pela Ubisoft. É um clássico exemplo de um jogo incrível que não encontrou seu público na hora certa por burrice da propria empresa. Agora posso dizer categoricamente que [b]The Lost Crown: A Obra-Prima que a Ubisoft Deixou Morrer[/b]. Se você curte o estilo, tens a obrigação de conhecer esse jogo.. eu duvido muito que não sera do seu agrado. Então é isso... o que me entristeço é que não veremos uma sequência desse mesmo estilo após essa pisada na bola monstra da Ubisoft e que no final das contas quem pagou foi a Equipe de desenvolvedores que entregaram nao só um retorno da franquia, mas sim um baita jogo que merece muito ser conhecido.
it feels like a boring hack and slash. I was hoping for something more like the original or sands of time mixed with a traditional metroidvania but it just feels like jump attack jump attack rinse repeat. It also bugger out within the first 30 minutes of play.
No cloud save, probably because of the ♥♥♥♥♥♥♥ ubisoft connect that is forced into the game. There is one, in the menu, but you explicitly have to select it, otherwise it doesn't auto upload your save. Just lost 15 hours of gameplay thanks to this piece of garbage company.
好玩 爱玩 爽玩 比育碧其他的罐头游戏强多了 但问题是这么优秀的制作组居然被育碧解散了 只能说高层没有人类了 活该完犊子
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
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