
Dash into a stylish and thrilling action-adventure platformer set in a mythological Persian world where the boundaries of time and space are yours to manipulate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Jul 26 → 9.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 7.1Kreviews | 84% | — | $4.4M |
| $29.99 | 19.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 982 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The Ubisoft requirement makes it impossible to play. I purchases this item, was forced to create a Ubisoft account before playing the game but to no avail. I have tried to create the account but it keeps giving me errors, I try to escalate it to them and they keep giving me unhelpfull responses. Purchase at your own risk. You will download the game and not even open it.
In a sea of slop The Lost Crown is a hidden gem. Yeah the Ubisoft launcher sucks but it doesn't seem to affect performance. The game itself is very fun with tight mechanics and balanced gameplay. The environments are beautiful and the story doesn't insist on itself. I was immersed in the ancient Persian setting so much that I was starting to get into the lore, which doesn't happen often. The enemies are okay. Nothing too challenging but you will find yourself dying here and there. The puzzles are tasteful and most importantly the platforming is amazing. Highly recommend all around.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $29.99 |
| 309ratings |
| 84% |
| — |
| not modelled |
| $29.99 | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 982 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
平心而论,游戏是好游戏,算是上乘之作,但是我依然不打算给好评,给差评和游戏质量无关,完全是一些地方不喜欢又或是觉得恶心。 ·跳跳乐懂的都懂,也不是说多难吧,就是一段一段做的太长没站脚的地方又没容错,失误了极其浪费时间,还有这个传送回去的位置,在地图的一些地方很迷惑,为什么不是传送回第一次起跳的地方,而是更后面,感觉制作组很是痴迷于跳跳乐,我甚至觉得各个能力不是基于战斗,而是基于跳跳乐做的。 ·解密也是,有的解密不看攻略自己想是真的费时间,有的要自己一点一点试,我真的不想在这上面浪费那么多时间,但是你又不能不做,这个不像跳跳乐有跳过。 ·最后就是这游戏无论是小兵还是BOSS,性能和机动性应该是我玩过的游戏里最强的了,平A3第三段出手就后撤步,这情况太多太多了,我就在想,你做个+4,5段平A的护符意义在哪里? 后面有些BOSS偏演出的,TMD瞬移来瞬移去半天就只能摸几下,技能也是不敢放,太容易空了,打不死军团那个射箭的BOSS,真的给我打笑了,离得远无限射箭,靠近立马瞬移走。 能接受这些那剩下的都是优点。
[i][url=https://store.steampowered.com/curator/35145066/] My review page.[/url][/i] [i][url=https://www.twitch.tv/nightserg] Follow me on twitch![/url][/i] [h1]The gist of it:[/h1] The Prince of Persia franchise is most likely abandoned by Ubisoft, so The Lost Crown might be the last PoP game we will probably ever see, at least for the next decade. That being said, Prince of Persia, as a metroidvania, works really well, and the team behind The Lost Crown, while clearly being inspired by other similar games in the genre, good or bad, did a good job with it. 👍 [u]The good parts:[/u] +Pretty good level design +The best combat mechanics in its genre +Platforming sections were fun and fair 👎[u]The bad parts:[/u] -Difficulty slider(I'll detail below) -Hit detection of certain bosses [h1]Story[/h1] Honestly, I came in with low expectations and got out with a decent experience when it came to its story. It's a cool take on the Prince of Persia lore, you play as one of the Immortals, and you get trapped in a time-disturbed temple of a God and you're tasked with saving someone and leaving that dreadful place. It has your typical villain that has a troubled past, your typical bro's that wanna fight you honorably, time powers, etc. It's not super complicated, and the time travel aspect is poorly done, but other than that, it's a pretty fair run-of-the-mill story. You won't get disappointed with it, nor will you get your mind blown, I mean, it's a Prince of Persia game, none of the old ones had amazing stories either. Story rating: 7.5/10 [h1]Gameplay[/h1] The gameplay has a lot of goods and a lot of bads, which may completely frustrate someone, or some might fully love it. I was somewhere in the middle, but more towards the better part. It's a metroidvania, just like all the ones you might've played, such as Hollow Knight. It's not as difficult, but it can be more annoying depending on the difficulty slider. So, the difficulty slider is a super mixed bag. I get that it's accessible, but most people who play Metroidvanias don't play them to casually finish the game in a few hours and move on. The genre needs to have a well-balanced, difficult progression. Instead of that The Lost Crowns, goes for either super easy or absolute tedious, there is no middle ground regardless what choice you make. The HP on most enemies is ridiculously tedious for more than half the game if you decide to play on the hardest difficulty, among many other issues with its balancing. I prefer a game with a set difficulty by the devs, because then the game works better instead of being broken or tedious. Almost nobody in the history of gaming has ever managed to make games balanced when it comes to difficulty sliders. Anyway, the combat mechanics are pretty good, probably the best in the genre, as you have access to a lot of melee combos, more than just hitting with a needle. Essentially, it's like the og games, but in 2D. A lot of the enemies are annoying to deal with, but you can almost cheese all of them with certain attacks. The exploration, which is the bread-and-butter of any Metroidvania, was surprisingly good, so good that I did everything 100%, which is rare for me. You'll find amulets that can completely change the outcome of the game or amulets that are completely useless, but very rarely something in the middle. Same applies to some of your super skills. The platforming in the main game and story-dlc were really amazingly done, and it felt like puzzles more than anything else. The bosses are a mixed bag, I don't remember any particular good one, but that's because I played more than 70% of the game on Immortal, and they all felt tedious, not challenging, but massive HP sponges that took forever to kill while they could 2-3 shot you besides the fact that a lot of them have broken attack patterns that can hit you despite not actually being anywhere near them. At a certain point, I had to drop it one notch below the highest. Avoid the challenge dlc's, the portal ones in the main base if you value your sanity. They are absolutely unfair and tedious. The platforming ones are cool, but just like the bosses, some of the spikes can hit you and reset you without even touching them. Gameplay rating: 8/10 [h1]Audio[/h1] The voice acting was well done, nothing super remarkable, but overall well-acted. Same applies to its soundtrack and all its other sound effects, I never truly felt anything super memorable or whatnot. They fit well with the game, but not much oompfh to them. Audio rating: 7.5/10 [h1]Graphics, performance and tech analysis[/h1] Aside from some minor bugs, the game runs phenomenally without any hiccups. Visually, it looks good, with some nice backgrounds, nice animations considering the genre, and overall a high-quality product. The best part about it is of course the level design, which many Metroidvanias don't really nail it well, but I'm glad to report that if you're a lover of exploring and finding secrets, The Lost Crown has plenty of it. The map is big, but not super huge, took me about 40 hours to 100% complete it, including the DLC. Graphics, performance, and tech analysis score: 8.5/10 [h1]Conclusion[/h1] Honestly, it's a lot of times on sale and if you're a fan of the genre, I highly recommend it. [h1]Final score: 7.8/10[/h1]
This is one of the games that totally blew my expectations.. The game is absolute perfection & my first entry to the Metroidvania genre, haven't had this much fun playing a game in a good while.. I totally recommend this game even though it is from Ubisoft, a studio known for producing the worst games in the past decade, to my surprise this is the complete opposite.
质量非常高的类银河恶魔城,美术很棒,剧情有点白开水,几个伙伴死得非常强行,结局的走马灯演出挺酷的,但最后竟然没有弑君以及全员复活包饺子,我不能接受,人物动作非常流畅,特效华丽的同时打击感也很强,糅合各种小连招更是帅得要死,BOSS以及小怪的黄圈弹反和处决也都设计了独一无二的动画,各种能力融合带解谜性质的跳跳乐也是非常大的亮点,但是部分跳跳乐不难却又臭又长,需要非常大的耐心,因为主角娇嫩,碰一下就要从头来过,重点点名“难于登天”支线任务。游戏最大的槽点,也是目前体感非常恶心的地方就是键鼠的操作,你的鼠标除了平x外只负责远程技能的精确瞄准,但左手不仅要控制方向还要使用超多的跑酷能力,在数量多,部分流程极长且附带解谜性质的跳跳乐的加持下,高频高强度得操作一段时间,会导致左手非常容易疲劳,期间尝试过改键,但是技能的设计让你没办法完全抛开鼠标将技能绑定在纯键盘上,等到全成就这左手估计也可以换了
Good game bad section. shame it was fun until it wasnt
It's criminal that I don't see people talking about this game. Movement and paltofrming feel crisp and fun from the start and only get better Story is enjoyable, game is pretty. Do recommend
♥♥♥♥ you Ubisoft! Can't play this game on steam deck because of ♥♥♥♥♥♥♥ ubisoft connect!
Overall: It's fun up to a point, then it becomes an absolutely maddening chore. I'm near a point in the game where it's insanely unclear about where I need to go (there's 4 paths). Having to kill the same ♥♥♥♥♥♥♥ enemies every-time you interact with a Wak Wak tree is just miserable. I'm about halfway thru this game and I keep trying to finish it, but I have zero desire to do so. Maybe one day I'll finish and my review will change.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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