
These are the last days of the first planet, experience a vast ancient world and civilization as you travel through the twisting story mode. Strange and unique weapons, creatures and characters from the dawn of time and beyond.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is what poor game design looks like. [b]Menus and navigation:[/b] There [i]are[/i] no menus. Instead you get to walk through doors but can't go back if you chose the wrong level. Apparently there are no options/preferences either. Not a great choise to be honest. [b]Level design:[/b] Really one-dimensional (at least all the first levels). Try to explore and you can't go far. There is literally nothing to find, either. This is how they made games in the 90's I think. [b]Combat mechanics:[/b] All over the place. Really confusing as most of the time you have no idea whether you're blocking the shots or even landing yours. Dead on headshots miss most of the time. Enemy projectiles appear through walls and other enemies so good luck trying to avoid them. [b]Learning curve:[/b] The tutorial is not very useful. After a few levels you're overwhelmed by enemies and thank God you get to use guns instead of the swords that seem to only work randomly. ...And then there comes an enemy that somehow just blocks your bullets (and can one-shot you with his sword). After narrowly surviving him and his two henchmen comes this one guy that just spawns endless amounts of enemies. No matter how many times I tried there just was no way I could deal with all of them at once. There may be a trick that works for dealing with this but the player is not taught that, not through gameplay and neither by the tutorial, and that's the point. [b]Graphics:[/b] The graphics do look cool and vivid. Not very interactive, but mostly pretty. [b]Overall experience:[/b] The good graphics get overshadowed by the poor quality of every other aspect. Just seems so unintuitive and unpolished -- even glitchy. [b]To summarize:[/b] I really wanted to like this game. However with the combat being 90% of the game play, it just not enjoyable. Getting stuck after only the first few levels without any hint of how to ever get through it was the last straw. Glad I got it refunded.
Pas accroché du tout...suffit de runner et de bouger vos bras n'importe comment pour tuer les ennemis. Toujours la même mécanique de combat, il faut suivre une jungle, mais c'est un couloir... J'ai des pertes de framerate (asus g752vs) et certes c'est un "early access" mais je n'ai pas ressenti de sensation, comme un robot recall, ou autres fps. Dommage, le coté film "predator" me bottait bien. Du coup je vais aller tester "Seeking Dawn" pour voir si c'est bien mieux... (Ah oui, manque le français svp...)
i gotta say, this is a weird one. but delightfully weird. laser dreadlocks and insect guns. hell there is basically a pet attack insect. overall id say its worth the trip and heres why. so at first i bought this game and sadly had to refund. it was just performing awful no matter what i changed. so i refunded and came back months later to find there was massive progress with some big updates. these addressed alot of the performance issue and added options that a vr game needs. so i figure i give it another go. Pretty.... oooo look at that..... whats that over there! this is how i felt, constantly glaring at the marvel and interesting world. alien worlds usually have sort of that impact, but all the bright colors and animated scenery sticks out, and the lush enviroments place a backdrop to some ferocious head eating. i would find myself staring at my pistols and being amazed at the fact theyre not only alive, but they feel like theyre alive.like if i called them a name it would hurt thier feelings. this game is a drug for the eyes and even a VR vet like me cant deny its beauty. there are some negatives. 1st being that as much as it wants its combat to be brutal and satisfying, it often ends up boiling down to slapping whatever club or sword onto there head. there are mechanics in place here such as armor and some dismemberment but they all fall short and dont accomplish what was sought after. battles get chaotic quick and i often felt as if i wasnt in control of anything, just slapping my arms around flailing in all directions, accomplishing nothing, then deciding to end it and just chopping down on thier head agian. this was dissapointing becuase theres a slow motion mechanic that i would have loved to use, but it never triggered when i needed it, and if it did, then by the time i got in range of the enemy it would end.(becuase sometimes its hard to not be on top of or too far away from your enemy) gun play seemed to fall into this same cycle, as there was unlimited ammo and you just pull the trigger, which for me i bore of quickly. there is fruit to be ate and even stored in a inventory pop up selector on your wrist. along with other items and consumables. also a huge part of sword combat is swing the sword hard to get it to glow to make it do hard attacks and well.... do damage for the most part. this works a few times but gets old quick as im strong but throwing my arms out before i even attack is a bummer. BUT i do reccomend it. why you ask, becuase it does do these things. even if they missed the mark they are still implemented and will make you think some about combat. but the real reason to buy is the visuals. if you want to explore a beautiful alien world in VR i would say give primordian a try.
crap game
+Still being updated +Interesting concept +Decent battles +Decent narration -Get hurt all the time during fights for no reason -Extremely dark -Price for game that's not released/finished -Controls are meh 3/5 It's a good start to a game that might end up really great. Though I feel it's too dark. Not as in too gruesome, but just, it's difficult to see almost anything. The controls are sub-par and need serious tuning, movement needs to be able to go by either hands or head. I'd wait until this gets finished or gets put on sale. [Quote] If you liked this review Make sure to [url=https://store.steampowered.com/curator/33220185-VR-Games-and-Tools/]Click here[/url] and give a follow for more reviews of good, bad and decent VR titles. And [url=https://steamcommunity.com/groups/HonestVR/]Click here[/url] if you want to request reviews on other VR titles. [/Quote]
sehr gutes und tolles VR Game eine super Atmosphäre!!! man füllt sich wie in einer anderen Welt Leider hat das Kampfsystem eine schwäche, die Schwerttasten! wenn man beim spielen versehentlich die Grip-Taste drückt, steckt man immer die Schwerter weg was bei grösseren Kämpfen schonmal lästig wird ansonsten kann man es empfehlen, einfach ein tolles Spiel
Primordian est un jeu que je ne regrette nullement d’avoir acheté et que j’aime parfois y retourner. Déjà, on incarne un héros du côté sombre pour aller reprendre ce que ceux de la lumière nous ont volé. Ça change de l’histoire classique du héros de la lumière qui va sauver le monde. Visuellement, le jeu est très agréable à regarder. Les couleurs flashy mettent vraiment en valeur le monde fantastique et imaginaire dans lequel on se promène. Parlant d’immersion, le jeu est vraiment immersif. On a vraiment l’impression d’incarner un barbare, un guerrier sauvage, et plusieurs mécaniques du jeu vienne mettre en valeur et renforcer ce point de vue : On peut hurler sur ses ennemis, frapper nos armes l’un contre l’autre pour être plus efficace. On peut même se nourrir des ennemis pour reprendre de la vie. De plus, le fait d’incarner une créature +/- aux formes humaines met vraiment, encore une fois, se côté fantastique, monde inconnu et sauvage. Pour les niveaux, le jeu se compose d’une campagne intéressante que je n’ai pas fini et d’un mode endless. Il peut y avoir eu des ajouts depuis le moment que j’y ai joué, car un autre mode de jeu était en développement à ce moment-là. Le seul point négatif que je pourrais lui reprocher est que le combat n’a pas de physique particulière. Le combat est stratégique, mais à part frapper à des endroits stratégiques pour enlever l’armure de l’adversaire ou pour couper un membre ou la tête, on ne fait que frapper les adversaires. Pour mieux comprendre, je vous recommande de regarder une vidéo du jeu et vous comprendrez vite ce que je tente d’expliquer. En résumé, le jeu est vraiment bon!!!! À prendre! Je vous le recommande simplement pour son côté immersif et cette sensation de barbarie que l’on peut parfois ressentir. Je pourrais aussi vous le recommander pour son design juste intriguant. PS, Attention à ceux qui ont une sensibilité à la vr, car le jeu favorise le motion sickness.
По мне, игра совсем сырая, начиная с меню. У меня ничего нормально не работает. Попытка выйти в меню всего лишь отключает изображение, можно даже дальше воевать :) Не сохранился прогресс, зато открылись сразу все уровни, сиди выбирай, где остановился. Не говоря уже о зависшей пару раз обучалке. Сейчас кроме картинки ничего не привлекло. Даже мечи пролетают сквозь врага, как в пустоту, какие удары, блоки? Рук не чувствуешь. Проверю, конечно, через полгодика, может исправят.
Everything about this game is absoloutly terrible. Okay so that might be a lie. There's one thing that i like about this game, and that's the artstyle. Everything feels like a sort of mix between Morrowind and Avater. Everthing else sucks though. There are many things is don't understand in this game, and that's mainly because the tutorial doesn't ♥♥♥♥♥♥♥ work. I get a few basics about combat, then i'm told how to store items in my inventory (by putting them behind my back). That doesn't work so i just start spaming buttons. Apperently B (on oculus) does a great job storing the item, so i'm a little comfused. The tutorial doesn't even seem to understand how this game works. The combat is absoloutly terrible. It feels like you're meant to block the attacks of opponents, but their attack animations are made in such a way, that it feels extremely awkward. When it comes to attacking them, it's even worse. The screen gets filled up with particles making it practicly impossible to see what's going on. Combine that with the slow-mo mode, that seems to activate itself at random, not really being of much use, and everything darkening/blurring when you get hit (which kinda just happens when near an enemy, doesn't seem to actually have to do with any animation or anything). Enemy projectiles seems to defy the laws of physics too. The shoot right through walls and other enemies, meaning that you can't really hide from them. This makes it quite frustrating to deal with archers whilst also fighting normal enemies. The snap turning on Oculus works terribly too. I use a front facing setup because i don't really want to drop the money for a third censor, and i'm completely fine with having to snap turn in games in general. In this game, snap turning is absoloutly horrid. I can't speak for Vive users, but on the Rift you have to hit a very specific angle on the joystick, which can be hard to hit. Sometimes i have to spend a few seconds trying to find the ''sweet spot'' for snap turning, which really pulls you out of the experience.
Primordian is basically Gates of Nowhere all over again: great visuals, boring combat. Not as bad as GoN though, but still pretty boring and clunky.
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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