
VR meets old school FPS. Blast, bludgeon, jump, and climb your way through an ancient temple that has been overrun by augmented undead minions. Set in a world with a unique aesthetic and horror elements.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
I've played this on the PC and on Quest. It has strong Quake vibes, especially with the music. I used to play first person shooters so Realm was definitely up my alley. It's well-made, fun and easy to pick up. You can equip two weapons at once, but that doesn't always make it easy, especially when enemies can use projectiles. I'd like to see how this game progresses with more content in the future. I think the PC version could use some improved visuals though, since it looks like some of that was sacrificed for the Quest port. It looks a bit bright, so I think some of the baked lighting could use a bit more contrast to make more important features (or enemies) stand out.
Great game,great fun, and with the cheats it is even more fun :)
This game reminds me of 90's classics Quake and Doom... like a spiritual successor but way more immersive thanks to VR. The graphics are top-notch, the weapon choices are plenty (and dual-wielding is awesome), weapon switching is really cleverly done, tons of comfort options (even seated mode!), plenty of puzzles, traps and hidden areas to keep you running around for awhile, and lots of monster types will keep you entertained until the very end, though some of them are downright nasty. Oh and the soundtrack really gets you in the mood to KILL KILL KILL! It's even better on PC though I've already played through on my Quest. I don't know why there are no reviews(?!?!) but this is one of the most underrated indie VR games of all times. Highly recommended. I still can't believe it was made by just one person.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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