
In Prey, you awaken aboard Talos I, a space station orbiting the moon in the year 2032. You are the key subject of an experiment meant to alter humanity forever – but things have gone terribly wrong. The space station has been overrun by hostile aliens and you are now being hunted.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.71/day in the week to Jul 30 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 54.7Kreviews | 91% | — | $29.8M |
| $39.99 | 17.5Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1147 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
айзек кларк: Я УЖЕ ИГРАЛ В ЭТИ ИГРЫ!!!
One of the greatest games ever made. I sincerely hope there is a sequel. The end. :)
NOTE: I don't usually review games, but this one is special. REVIEW: One must be able to distinguish their own personal preferences from objective quality standards. For example, I love Alan Wake, it is one of my favorite games of all time, top 3 perhaps. As dear as this game is to me though, I will never claim it to be a perfect 10/10 masterpiece because it's not, it's a flawed game that is ultimately still vey fun to play. With Prey it's a different story. I do strongly believe this is one of the best games of all time, if I was making a list of the best games ever made and tried to be as unbiased as possible, judging games purely on merit and objective quality standards of game design, Prey would undoubtedly be on the list, perhaps even at the number one spot. I spent a lion's share of my time with this game trying to pinpoint even the most minute flaws, and guess what? I came up emptyhanded. Everything about it is masterfully crafted to the point where it goes beyond art (and I do consider video games art) and really steps into the realm of something special. If you are still on the fence about giving Prey a shot - play it. This is the kind of game you don't come across very often. A generational work of art that, at least at the time it was released, gave me hope for the future of the gaming industry. And to everyone involved in the making of this masterpiece, I just want to say - You did it guys, you actually did it, and nobody could have done better. I will be forever grateful to you for this once in a lifetime experience. Thank you... from the bottom of my heart, thank you.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish*, Portuguese - Brazil*, Russian*, Traditional Chinese, Japanese*, Simplified Chinese*languages with full audio support
| $29.99 |
| 6.9Kratings |
| 88% |
| — |
| not modelled |
| $29.99 | 897ratings | 90% | — | not modelled |
| $39.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you want to experience the absolute pinnacle of immersive sim design, look no further than Prey (2017). Arkane Studios didn't just make a game; they built a flawless, living, breathing sci-fi monument that respects the player’s intelligence like few other titles in history. To say I love this game from the bottom of my heart is an understatement - it is an undisputed masterpiece. From the breathtaking, mind-bending opening twist to the final moments, Prey grips you and refuses to let go. Talos I is one of the greatest settings ever realized in a video game. It’s an intricate, interconnected playground where every single locked door has five different brilliant solutions. Want to hack the terminal? Do it. Want to find a maintenance shaft? Go ahead. Want to shoot a foam dart from the Huntress Boltcaster at a touchscreen button through a broken window to unlock a security door? The game actually lets you do that. The sheer level of player agency and emergent gameplay is staggering. Every single Typhon form is a masterclass in sci-fi horror and design. The paranoia begins with the Mimics, making you look at a stray coffee cup or a duplicate office chair with genuine dread. But it evolves beautifully as you encounter the terrifying Phantoms, the haunting Weavers, and the relentless, looming threat of the Nightmare. What makes the Typhon truly incredible is how deeply you interact with them. Pulling up the Psychoscope to scan them in the middle of a tense encounter isn't just a mechanic - it’s how you piece together their fascinating, alien lore and unlock their incredible powers for yourself. It forces you to study your enemy, turning survival into a brilliant scientific pursuit. Pair that terrifying ecosystem with Mick Gordon’s sweeping, synth-heavy soundtrack, and you get an audio-visual atmosphere that is utterly unforgettable. And then, there is the Apex Typhon. When that massive, horrifying entity envelops the station, it shifts the game into pure cosmic horror. Peer through the glass of the Arboretum, and you can barely make out a colossal, haunting face shifting through the writhing mass of Typhon material. It is a moment of pure awe and terror. In a brilliant piece of mechanical storytelling, if you try to scan this god-like entity with your Psychoscope, there is no clinical data or new lore entry to save you - instead, your character is instantly overwhelmed with pure psychological terror, dropping your health straight down to 1 HP. It’s a chilling reminder of just how out of our depth we really are. The narrative depth, the impeccable pacing, and the weight of your choices create an experience that stays with you long after the credits roll. The fact that we don't have a Prey 2 is a genuine gaming injustice. The universe Arkane created is so rich, the mechanics so refined, and the ending so tantalizingly open for a continuation that the world desperately needs more. If you haven't played Prey, drop everything and experience it immediately. 10/10 - An all-time classic that deserves a legacy.
Great game. Unfortunately crashes every 15 minutes on PC between random crashing or "memory read" issues. Only negatively downvoting due to technical issues.
I wish there was a Prey 2
modern day system shock. crazy fun. i understand its been almost a decade. however, the quality of games has been lost, sadly. *sidenote: dear gaming industry, please fire anybody who has agendas other than 'make a good game'. .. preferably out of a cannon... into the middle of the ocean.
Prey очень понравилась. Геймплейно мой идеал в каком-то смысле. История постепенно раскрывается, но при этом не успевает надоесть или перегрузить. Сам сюжет оказался довольно лёгким для понимания, несмотря на то что были и моменты который вынуждали в прямом смысле остановиться, поставить игру на паузу и подуматью. Концовка тоже хороша - не самая банальная и вполне подходящая игре. Но, как иногда бывает, той самой тяжести на душе на несколько дней после неё у меня не осталось. Скорее просто приятное послевкусие и желание ещё немного всё обдумать.
Rip Arkane Austin
La primera partida es confusión absoluta, un caos, tuve que dejar de jugar a mitad porque no entendía nada. Es un juego que requiere un entendimiento de las cosas y una concentración quizá un poco por encima de lo que se pide hoy en día, pero una vez se entienden las mecánicas del juego se convierte en una aventura interesantísima y muy divertida que me estoy gozando como si no hubiese un mañana. Super recomendado para aquellos que les guste explorar y/o aventuras en el espacio. A mi personalmente me encanta limpiar todos y cada uno de los rincones de un mundo y este juego sin duda sacia mi adoración por la exploración, además de tener una historia que te dejará boquiabierto cada 30 minutos. Está muy bien ambientado, la inmersión es excelente, estás constantemente en tensión por si tienes que ponerte a luchar con alguno de los miméticos o fantasmas. Sin duda dentro de mi top 10. La única pega personal que le puedo poner son los momentos en los que hay que moverse en gravedad 0, luchar contra cualquier cosa así me resulta incómodo. Pero es parte del juego y agrega a la inmersión de estar en el espacio.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $53.2M | 135.9K | 90% | $29.99 | |
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| $54.7M | 66.9K | 93% | $39.99 | |
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| $11M | 13.9K | 85% | $29.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.9M | 29.5K | 88% | $39.99 | |
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| $30M | 13.6K | 93% | $40.19 | |
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| $30.1M | 72.7K | 98% | $19.99 | |
| $30.2M | 36.2K | 83% | $24.99 |